- Joined
- Jul 13, 2016
- Messages
- 3,335 (1.08/day)
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ASRock X670E Taichi |
Cooling | Noctua NH-D15 Chromax |
Memory | 32GB DDR5 6000 CL30 |
Video Card(s) | MSI RTX 4090 Trio |
Storage | Too much |
Display(s) | Acer Predator XB3 27" 240 Hz |
Case | Thermaltake Core X9 |
Audio Device(s) | Topping DX5, DCA Aeon II |
Power Supply | Seasonic Prime Titanium 850w |
Mouse | G305 |
Keyboard | Wooting HE60 |
VR HMD | Valve Index |
Software | Win 10 |
How many versions of the Xbox one exist? How many versions of the PS4 or PS5 exist? Now how many computers with completely different hardware configurations and combinations exist compared to those consoles?
It sucks but there is a reason why developers develop games from the ground up for console first then port to PC rather than the reverse and its even more inherently so since console gamers make up the biggest share of the market compared to PC gamers.
Its not as simple as slapping an OS on stuff and saying it should have cross compatibility. Games still need to be optimised for certain hardware configurations and its easier and quicker to do it for console than pc when nobody knows or will know what the hell you are running under the hood.
There are 1.1 billion PC gamers vs 611 million console gamers. Technically speaking the PC is worth far more than any single console.
Mind you it's not like releasing on PC and console at the same time is something rare. The vast majority of AAA games are able to. This is just an example of Rockstar being Rockstar and not anything else.
As for me I'll probably forget about the game and pick it up for $10 like I did with GTA V. If the devs are going to treat my platform as low priority I'm going to do the same to their game.