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Concord Suffers Disastrous Launch, Gets Pulled off the Market by Sony and Refunded

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"However, while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn't land the way we'd intended our game was a turd."

Note to Developers: There are already enough mediocre and poor games out there. No need to throw one more on the pile.
that could be their justification. if the pile is that big, what's another 'lil turd tossed on top gonna do?

Jurassic Park Poop GIF by Vidiots


sort of like the "drop in the ocean" idiom, but with turds :laugh:
 
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Most dull, generic, and overpriced "me too" product of the year so not surprised.

I'd imagine anyone that wants to play a hero shooter would just play Overwatch which is now free. I'd give it another go if they went back to 6v6 and corrected some other issues.
 
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I wonder, who names a shooter game as Concord??:slap:
 
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Sony is lining up for Concord 2.0:
How many games are in that genre? I know of Payday, and Payday 3 flopped due to being a technical mess, so if the gameplay is good I don't exactly see why Fairgame is going to be "Concord 2.0".

Sony has numerous dormant single player IPs that fans have been demanding and they drop 200 million on Concord. What's worse is, if they were hellbent on an online focused game, they could have done another SOCOM. Fans have actually wanted a new SOCOM game. It's like Sony is afraid of money. They aren't the only ones. After dropping a single player game, Hogwarts Legacy, the actually outsold COD to become the best selling game of 2023. WB has gone all in on the live service bandwagon. Rocksteady had a Batman Beyond Arkham game with Damian Wayne as Batman in planning and they ditched that for Suicide Squad. Why do these companies hate money? :confused:
They don't hate money, they're just greedy for recurring revenue.
 
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Not one game that has those "triggers" has done well or not faced considerable backlash.
That's an incredibly false argument. But to debate it you'd first have to define these triggers and I'm asking plainly that you don't. No one wants to hear THE list of what triggers a certain bunch.
 
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How many games are in that genre? I know of Payday, and Payday 3 flopped due to being a technical mess, so if the gameplay is good I don't exactly see why Fairgame is going to be "Concord 2.0".

The character design screams edgy Gen Z and it's leading off with 'eat the rich' marketing from a giant corporation. I don't have to dig deep to know it's going to be more of the same that made Concord a dumpster fire.
 
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That's an incredibly false argument. But to debate it you'd first have to define these triggers and I'm asking plainly that you don't. No one wants to hear THE list of what triggers a certain bunch.
no it's not, ideology-laden games will always be a flop.
As asked previously i'm not going to delve into details, and i do know the list of ""triggers""(saying they're triggers it's pretty dumb that's why the quotes) and i do want to hear all about it but not the place here.

Now all we have to see is what's going to be the next AAA flop and when will companies stop the "live service" BS and simply maintain and provide the servers/mm so that players can simply play.

Or ditch all that and we're back to dedicated private/public servers with no matchmaking like good old bf 1942/cs beta and countless other "early" multiplayer games.
 
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no it's not, ideology-laden games will always be a flop.
My bro what on earth was bioshock to you.

You either a.) know your argument is bogus, in which case this is not a debate worth having or b.) don't, which is frankly even worse.
 
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My bro what on earth was bioshock to you.
never played or cared about that saga and only know about them superficially, and from what i remember it never was a game that pushed "the message", it portrayed some sort of isolated society or something.
IIRC it was a fps with horror/puzzles/maps/story
 
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never played or cared about that saga and only know about them superficially, and from what i remember it never was a game that pushed "the message", it portrayed some sort of isolated society or something.
IIRC it was a fps with horror/puzzles/maps/story
I'll say you obviously never played it yeah.

The whole first one was a dystopian critique of Libertarianism.

The second applied the same fun rulebook to communist ideologies.
 
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The character design screams edgy Gen Z and it's leading off with 'eat the rich' marketing from a giant corporation. I don't have to dig deep to know it's going to be more of the same that made Concord a dumpster fire.
What "character design"? They show two different kinds of jackets, while the narrator lady has some facepaint - what is "edgy" about any of it? To me it looks just looks like modern urban fashion lmao. Do you complain about other games having in-game "eat the rich" narratives too or is it only because it is a Sony-published game? Did you ever play Watchdogs 2? Because that was a game with the same type of message from a giant soulless corporation with genuinely divisive character designs, yet it is was good game, fun to play, highly reviewed.

What made Concord a dumpster fire according to you? As far as I know it failed because they wanted 40 euros for an uninspired, boring and quite frankly ugly game in an oversaturated genre which mostly changed to a free-to-play model buoyed by character skins-focused microtransactions years ago, and how exactly that has any bearing on Fairgame you are free to enlighten me.
 
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What "character design"? They show two different kinds of jackets, while the narrator lady has some facepaint - what is "edgy" about any of it? To me it looks just looks like modern urban fashion lmao. Do you complain about other games having in-game "eat the rich" narratives too or is it only because it is a Sony-published game? Did you ever play Watchdogs 2? Because that was a game with the same type of message from a giant soulless corporation with genuinely divisive character designs, yet it is was good game, fun to play, highly reviewed.

What made Concord a dumpster fire according to you? As far as I know it failed because they wanted 40 euros for an uninspired, boring and quite frankly ugly game in an oversaturated genre which mostly changed to a free-to-play model buoyed by character skins-focused microtransactions years ago, and how exactly that has any bearing on Fairgame you are free to enlighten me.

I didn't play Watchdogs 2 (didn't even consider it after seeing the various trailers).

If you think the social messaging and political preaching of the game didn't have anything to do with it's downfall, you're kidding yourself. Boring, uninspired game design coupled with someone ramming their politics down your throat doesn't equate to sales and equates to a dumpster fire. Just ask Dustborn. If it had just been tired game design, it would have at least found an audience for a time simply for being something new. The fact that even less people showed up for launch over the beta coupled with the online response specifically highlighting the game's politics and the developers attacking the customer base shows how much of a dumpster fire this game was from start.

People want a fun and challenging game, not to be force fed someone's political beliefs. Fairgame$ has the same smell about it as Concord did, but time will tell.
 
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Folks - keep the political/social ideolgies out of the thread.

Games fail for many reasons. And there are many games with the same level of petty-triggers this game has that do well.
Keep in mind, Sony was specifically aiming at a certain audience, one that most people don't identify with and couldn't care less about. They did this to themselves.
 

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Pretty sure i asked not to make it a social thing, but nope - it seems that was too hard.
 
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