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Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players

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How about using DLSS and AMD's Frame generation ??
 
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How about using DLSS and AMD's Frame generation ??
You could do that previously with the modded fsr, so there's a likely hood it will work again. If it's blocked, it will be fixed with yet another mod no doubt.
 
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You could do that previously with the modded fsr, so there's a likely hood it will work again. If it's blocked, it will be fixed with yet another mod no doubt.

based on this topic on videocardz the last post from this guy says the mods still work.
1726190430973.png
 
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this will be great for ze steam deck
 
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I don't think I'll ever understand why frame generation is a thing. It's useless at high FPS, and unusable at low FPS.
 
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HAGS is supported ONLY on RDNA3 and Windows 11 for AMD cards. It works in Windows 10 for NVIDIA. Not sure about Intel.
 
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las

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Tried it now, runs pretty bad compared to DLSS FG. Tons of artifacts, ghosting and jitter where DLSS FG is pretty much perfect. At least its an alternative.

With Nvidia you also simply replace the DLL to change to another/newer DLSS version.
 
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Same goes for FSR 3.1 - which CDPR seem not to be interested in implementing.
 
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Same goes for FSR 3.1 - which CDPR seem not to be interested in implementing.
cyberpunk 2077 is coming up 4 years old this december... i think they have done enough and they need to be pouring resources into the next witcher...
 
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Oh, just what, a close 4 years post release and over a full year after the game's feature complete. Well done AMD, this will really sway buyers at this point
 
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Oh, just what, a close 4 years post release and over a full year after the game's feature complete. Well done AMD, this will really sway buyers at this point
What's AMD got to do with this?
 
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What's AMD got to do with this?
The same thing Nvidia has to do with Cyberpunk: close collaboration to make sure your shit gets implemented fast and proper?

This is exactly what's always been missing and part of the reason is AMD, the other part is AMD too: they're too late; and they bring their technologies to the market badly; the fact we keep getting older FSR versions even today in new games is completely ridiculous. So on the one hand you have AMD investing time and money into improvements, and on the other they fail to move those improvements into the hands of gamers by pushing devs to use it.

This is all AMD and it always has been. They need to be far more pro active.
 
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The same thing Nvidia has to do with Cyberpunk: close collaboration to make sure your shit gets implemented fast and proper?

This is exactly what's always been missing and part of the reason is AMD, the other part is AMD too: they're too late; and they bring their technologies to the market badly; the fact we keep getting older FSR versions even today in new games is completely ridiculous. So on the one hand you have AMD investing time and money into improvements, and on the other they fail to move those improvements into the hands of gamers by pushing devs to use it.

This is all AMD and it always has been. They need to be far more pro active.
Except that AMD's shit is open-source, so no collaboration is needed. This is entirely on the game devs as far as I see it.
 
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I'll be elaborately shocked if they fixed that insane ghosting of moving objects (mostly cars and bikes, 15+ mph) with FSR enabled. This issue is one and a half year old and never got addressed.

1726211187866.png

1726211361197.png

Can anyone confirm this ain't more the case?
 
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cyberpunk 2077 is coming up 4 years old this december... i think they have done enough and they need to be pouring resources into the next witcher...

If they took the effort to implement FSR 3.0, they might have as well implemented 3.1... But that would allow RTX 3000 users use DLSS for upscaling and FSR3 for FG - and refrain from buying new NVIDIA cards xD.
 
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Another addition to crippling proper (native) rasterization and supporting poor game optimizations. Fake & distorted FTW!
 
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I'll be elaborately shocked if they fixed that insane ghosting of moving objects (mostly cars and bikes, 15+ mph) with FSR enabled. This issue is one and a half year old and never got addressed.

just the car performing sandevistan :p
 
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just the car performing sandevistan :p
Then it must run fast. It's way behind 100 mph (the speedometer in the game has always been incorrect) so that's a bug, not sandy.
 
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A few months delay of implementing DLSS in Starfield.
Tech press, users, fans, trolls the whole universe revolts against bad AMD.

CP2077 being an Nvidia tech demo for years. FSR 3 implementation delayed for "almost a year after the game gained support for NVIDIA's competing DLSS 3.5". No one revolts.
CDPR implementing FSR 3.0 and not 3.1 so RTX 2000 and RTX 3000 users don't get Frame Generation support in combination with DLSS but with FSR that have been educated to hate. Does anyone revolting about this?
Oh, just what, a close 4 years post release and over a full year after the game's feature complete. Well done AMD, this will really sway buyers at this point
CP2077 is more or less an Nvidia Demo all those years. I doubt AMD can give enough money to CDPR to convince them to optimize for AMD in the same way they optimize for Nvidia.

This is exactly what's always been missing and part of the reason is AMD, the other part is AMD too: they're too late; and they bring their technologies to the market badly; the fact we keep getting older FSR versions even today in new games is completely ridiculous. So on the one hand you have AMD investing time and money into improvements, and on the other they fail to move those improvements into the hands of gamers by pushing devs to use it.

This is all AMD and it always has been. They need to be far more pro active.
But I do agree in this part. It's just that, in my opinion, AMD can't have much of a saying in CP2077 because it is Nvidia's game.
 
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not going to bother with all that.

If someone on windows 10 can post a screenshot of GPU Z showing they have HAGS enabled with RDNA 2 or 3 I will believe it . All the evidence in the links I posted say it was removed from windows 10.

Before the 7900XTX I was on a 6800XT and it was the same.

Additional OS Feature Support:Support for Hardware Accelerated GPU Scheduling for Radeon RX 7900/7800/7700 series GPUs on Windows 11 version 22H2 and newer. For more information, click HERE. Link: https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-12-1
AMD being AMD i guess, it works fine on my 4070 Ti.
 
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A few months delay of implementing DLSS in Starfield.
Tech press, users, fans, trolls the whole universe revolts against bad AMD.
Of course people revolt... Against AMD being late. See, if you implement FSR first, it's AMD's fault for blocking Nvidia tech in their sponsored titles. On the other hand, if you implement DLSS first, or just a better version of it, it's also AMD's fault for being late (even though they've got nothing to do with later additions of FSR into older titles as far as I know). And some people say there is a striking AMD bias here on TPU. Yeah, right...
 

las

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A few months delay of implementing DLSS in Starfield.
Tech press, users, fans, trolls the whole universe revolts against bad AMD.

CP2077 being an Nvidia tech demo for years. FSR 3 implementation delayed for "almost a year after the game gained support for NVIDIA's competing DLSS 3.5". No one revolts.
CDPR implementing FSR 3.0 and not 3.1 so RTX 2000 and RTX 3000 users don't get Frame Generation support in combination with DLSS but with FSR that have been educated to hate. Does anyone revolting about this?

CP2077 is more or less an Nvidia Demo all those years. I doubt AMD can give enough money to CDPR to convince them to optimize for AMD in the same way they optimize for Nvidia.


But I do agree in this part. It's just that, in my opinion, AMD can't have much of a saying in CP2077 because it is Nvidia's game.

Cyberpunk had FSR and several AMD features at launch, even back when the game was a mess. Also has XeSS for Intel GPUs. It's not CD Projekt REDs fault that FSR is hard to implement and switch between versions, with Nvidia you simply replace the nvngx_dlss and boom you are using the best version of DLSS/DLAA.

Like 90% of PC gamers use Nvidia, most developers are optimizing for Nvidia regardless of the game being sponsored at this point. Most developers test and optimize with Nvidia and uses Nvidia at home as well. You can't expect developers to optimize for only 10% of the market. Nvidia will always be a priority, unless AMD gets to 25-50% marketshare this is not going to change.

AMD hardware being used in consoles don't reflect to PC gaming market and don't give AMD GPUs an edge here.


Cyberpunk 2077 after v2.0 is a pure masterpiece and no matter how hard of an AMD fanboy you are, you should probably give it a shot. One of the biggest turnarounds ever in PC gaming.
 
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We waited a year for this, and it seems like someone just pushed the in-development branch to production.

We got FSR3.0, which is just 2.2 + framegen.
Even like that, using FSR3.0 in game looks much worse than FSR2.2, which is somehow still available. The image is much more unstable.
NativeAA looks worse than DLSS performance.
And to top it off, framegen is enforced to run only on 3.0, when even in that version it was possible to decouple it, something the mods have been doing for months.

All in all, the real star of the show is XeSS1.3 being lighter and closer in quality to DLSS, what CDPR did to implement FSR is an utter joke.
Hopefully the modding community solves it, the .dll files are there.
 
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