Except that AMD's shit is open-source, so no collaboration is needed. This is entirely on the game devs as far as I see it.
Bingo, and that's exactly why it ain't working out.
I'm saying this strategy does not work for AMD, and in the end, AMD is the company wasting time and energy on this, with a certain purpose. Its purpose is obviously to sell GPUs.
So that's all on AMD. As is their marketing overall. They suck hard at it.
Cyberpunk 2077 after v2.0 is a pure masterpiece and no matter how hard of an AMD fanboy you are, you should probably give it a shot. One of the biggest turnarounds ever in PC gaming.
What's so radically different to you, after 2.0 then? In my experience... the city's still lifeless and empty (okay, assets move around in it, but interaction zero), traffic is still prone to randomly crashing if you turn around, and let's not get started about police behaviour, that's probably even more hilarious... The missions are the same as before... the crafting and economy systems of the game are still broken AF, the new talent trees are a good addition though. That's really the only radical change I could say has truly made the game (somewhat) better. But even now, there's not really any semblance of balance, between talent trees or weapon types; or relative to the enemies you meet. I also can't truly say the combat's improved in the way it works or flows; you can still do mostly whatever and succeed...
Alongside that, numerous bugs still happen, and sure, a lot can be written off as 'oh its fun in the sandbox' but I wouldn't directly say it oozes quality and polish. And masterpiece... eh, just no. There's barely a game and there's a bunch of story missions in a city. That's about as far as Cyberpunk managed to go. It should have been so much more. And I tried, I really, really tried to find the game here, the thing that keeps you going back, but apart from the pretty pictures (in some places... Night City still also has a lot of deserted, unfinished alleys and whole districts even, and no, that's not for its immersive qualities) I don't find it, even after trying all sorts of builds and playstyles. A lot of features and skills for example, (cyberhacks especially, but lots of (smart-) guns too) just simply don't work well, either situationally or at all. Nothing changed here between 1.21 and 2.0.
CP2077 is more or less an Nvidia Demo all those years. I doubt AMD can give enough money to CDPR to convince them to optimize for AMD in the same way they optimize for Nvidia.
But I do agree in this part. It's just that, in my opinion, AMD can't have much of a saying in CP2077 because it is Nvidia's game.
Oh yeah, sure, an Nvidia game that also appears on every console where it uses AMD technology. Come on dude. What bags of money, they're bloody releasing the vast majority of sales on AMD hardware.
The fact Nvidia has pushed RT doesn't mean AMD can't push its upscale proper. Its IN THE GAME. As in, devs DID implement the technology. Of COURSE AMD is next in line to tell them they need to do it properly! And if they don't, AMD should have sent an engineer that way to do it for them - something Nvidia is keen to do, by the way, and has been doing, for decades. Its not just bags of money here, its dedicated investment of time and workforce. Its way too easy to keep saying 'devs fault' in this space. Collaboration doesn't work that way, as evident.