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AMD Announces Press Conference at CES 2025

If a studio plans to release game that is meant to be played with DLSS/FSR/XeSS, it may be taken into account when graphics assets are being made for the game. There's no point in putting extra effort to work out ultra fine textures or other graphics materials, because god only knows how that particular upscaling algorithm will render that particular pixel in that particular situation. It may look totally different than original. Look at Wukong screenshots. That game is extremely taxy on GPU and basically unplayable without upscaling, while many other games look better (at least texture-wise) and offer much smoother gameplay on native.
All I can say here is I strongly disagree, I've never found upscaling (most notably DLSS) to alter the image in any significant way from the beginning, no difference to assets or textures, no alteration to the art or style and feel of the game at all. Native is such an arbitrary term too, as it applies uniquely to every monitor. For example take running a game on a steam deck at 1280x800, then on a 4k monitor using DLSS quality, the 800p "Native" presentation sure ain't going to look better, or more authentic, not from the heap of testing and experience I have at least. Like you say however this might be taken into account during development when a game intends to ship with upscaling options, which most AAA/heavy games do anyway.

I've always subscribed to the notion that what the developer wants is for everyone to get the best possible experience playing their game, there's no one size fits all config or way to run it 'as the devs meant for it to be played' - they give you as many options as possible so that from steam decks to halo part builds we can all enjoy it the best we can.
 
Devs tend to set things up for their environment as the intended bare minimum, justifying that by launch day, that system will likely be far obsolete compared to their audience. I know this because it's what I do for world building and what others deal with in heavy modeling. One step at a time.
 
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