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System Name | Nebulon B |
---|---|
Processor | AMD Ryzen 7 7800X3D |
Motherboard | MSi PRO B650M-A WiFi |
Cooling | be quiet! Dark Rock 4 |
Memory | 2x 24 GB Corsair Vengeance DDR5-4800 |
Video Card(s) | AMD Radeon RX 6750 XT 12 GB |
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Display(s) | Dell S3422DWG, 7" Waveshare touchscreen |
Case | Kolink Citadel Mesh black |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | Seasonic Prime GX-750 |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE |
Definitely not. What you tested only shows VRAM allocation, not VRAM usage. For example, you can peg an 8 GB card to max usage in one game, but still have a similar experience with a card of equal processing power but only 4 GB VRAM (I'm not saying that you should, though). When the game starts to stutter at random points (especially when loading assets), then you know you've hit a VRAM wall.
With the above logic, I'd say 8 GB is more than enough for 1080p, 16 GB for 4K.
With the above logic, I'd say 8 GB is more than enough for 1080p, 16 GB for 4K.