• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Tiny Tina's Wonderlands: FSR 2.0

Joined
Sep 9, 2021
Messages
78 (0.06/day)
Tiny Tina's Wonderlands has recently been updated with support for AMD FidelityFX Super Resolution 2.0 (FSR 2.0). In this mini-review, we take a look and compare the image quality and performance offered by FSR 2.0.

Show full review
 
Joined
Oct 27, 2020
Messages
823 (0.53/day)
Let's hope Unreal Engine 4 & 5 implementation to be better.
Joking aside, it seems the FSR 2.0 implementation procedure to require more effort vs DLSS 2.0 in order to hit optimal results but I may just reading the situation wrong.
 
Joined
Sep 14, 2020
Messages
629 (0.39/day)
Location
Greece
System Name Office / HP Prodesk 490 G3 MT (ex-office)
Processor Intel 13700 (90° limit) / Intel i7-6700
Motherboard Asus TUF Gaming H770 Pro / HP 805F H170
Cooling Noctua NH-U14S / Stock
Memory G. Skill Trident XMP 2x16gb DDR5 6400MHz cl32 / Samsung 2x8gb 2133MHz DDR4
Video Card(s) Asus RTX 3060 Ti Dual OC GDDR6X / Zotac GTX 1650 GDDR6 OC
Storage Samsung 2tb 980 PRO MZ / Samsung SSD 1TB 860 EVO + WD blue HDD 1TB (WD10EZEX)
Display(s) Eizo FlexScan EV2455 - 1920x1200 / Panasonic TX-32LS490E 32'' LED 1920x1080
Case Nanoxia Deep Silence 8 Pro / HP microtower
Audio Device(s) On board
Power Supply Seasonic Prime PX750 / OEM 300W bronze
Mouse MS cheap wired / Logitech cheap wired m90
Keyboard MS cheap wired / HP cheap wired
Software W11 / W7 Pro ->10 Pro
Slightly(?) out of topic. How do we pronounce Tiny Tina?
 
Joined
Mar 15, 2017
Messages
75 (0.03/day)
I don't think it's implemented correctly. I'm not seeing the typical benefits associated with FSR 2 in any of the screenshots. It would be nice to have a test of it done on a Radeon to see if the performance loss is still present under 4k.
 
Joined
Dec 26, 2006
Messages
3,930 (0.59/day)
Location
Northern Ontario Canada
Processor Ryzen 5700x
Motherboard Gigabyte X570S Aero G R1.1 BiosF5g
Cooling Noctua NH-C12P SE14 w/ NF-A15 HS-PWM Fan 1500rpm
Memory Micron DDR4-3200 2x32GB D.S. D.R. (CT2K32G4DFD832A)
Video Card(s) AMD RX 6800 - Asus Tuf
Storage Kingston KC3000 1TB & 2TB & 4TB Corsair MP600 Pro LPX
Display(s) LG 27UL550-W (27" 4k)
Case Be Quiet Pure Base 600 (no window)
Audio Device(s) Realtek ALC1220-VB
Power Supply SuperFlower Leadex V Gold Pro 850W ATX Ver2.52
Mouse Mionix Naos Pro
Keyboard Corsair Strafe with browns
Software W10 22H2 Pro x64
"In terms of performance, the FSR 2.0 performance uplift at 4K resolution is a great improvement to the game even in Quality mode, but 1440p and 1080p have issues."

Well since 4k is where you need it, I would say that one is the most important, followed by 1440 than 1080.
 
Joined
Dec 30, 2021
Messages
400 (0.35/day)
The implementation here is messed up. Some of my friends have sent me some real awful looking screenshots full of ghosting and other artifacts. Image quality completely breaks down when there are lots of particles and other movement on screen, which is not uncommon in this game.
 
Joined
Apr 1, 2022
Messages
24 (0.02/day)
I was so excited at first because I went from 60-80fps @ 4k to well over 100fps. The longer I played the game though, the worse the problems got. Tons of artifacts, chunks of screen going one solid color, flickering in and out… then whole objects like the vending machines or the vault stopped rendering.

The game is pretty buggy to begin with, but I never had graphical issues before.
 

wolf

Better Than Native
Joined
May 7, 2007
Messages
8,441 (1.30/day)
System Name MightyX
Processor Ryzen 9800X3D
Motherboard Gigabyte B650I AX
Cooling Scythe Fuma 2
Memory 32GB DDR5 6000 CL30
Video Card(s) Asus TUF RTX3080 Deshrouded
Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
RIP DLSS :roll:
 
Last edited:
Joined
Mar 21, 2016
Messages
2,557 (0.79/day)
I don't think it's implemented correctly. I'm not seeing the typical benefits associated with FSR 2 in any of the screenshots. It would be nice to have a test of it done on a Radeon to see if the performance loss is still present under 4k.
Possibly is or isn't or needs more adjusting. I do agree though FSR should be tested on Radeon hardware for obvious reasons. If it works at all on Nvidia that's great, but that's not how it should be tested ideally especially when DLSS just doesn't work period on Radeon hardware. It's not simply performance the image quality might be suffering as well with Nvidia hardware being utilized.
 
Joined
Jul 10, 2011
Messages
800 (0.16/day)
Processor Intel
Motherboard MSI
Cooling Cooler Master
Memory Corsair
Video Card(s) Nvidia
Storage Western Digital/Kingston
Display(s) Samsung
Case Thermaltake
Audio Device(s) On Board
Power Supply Seasonic
Mouse Glorious
Keyboard UniKey
Software Windows 10 x64
Possibly is or isn't or needs more adjusting. I do agree though FSR should be tested on Radeon hardware for obvious reasons. If it works at all on Nvidia that's great, but that's not how it should be tested ideally especially when DLSS just doesn't work period on Radeon hardware. It's not simply performance the image quality might be suffering as well with Nvidia hardware being utilized.

Despite pushing "FSR is better" narrative it's simply not true. And claiming that issues are because of Nvidia GPU is simple damage control. I thought AMD stuff works equally well on all brands. Those DLSS not capable users thanking AMD for FSR must feel pretty stupid because of very bad image quality. lol
 
Joined
Dec 30, 2021
Messages
400 (0.35/day)
I do not believe there is anything about the FSR 2.0 algorithm that would negatively affect image quality on one GPU but not another. The way it looks is the way it looks, and the only real difference between GPUs will be execution speed.

Intel is claiming that XeSS may have better image quality on Intel GPUs because it will use a more optimized pipeline on those to take advantage of their special matrix whatever cores, but FSR 2.0 is run entirely on the shaders, with the same code across all GPUs.
 
Last edited:
Joined
Jun 27, 2019
Messages
2,110 (1.03/day)
Location
Hungary
System Name I don't name my systems.
Processor i5-12600KF 'stock power limits/-115mV undervolt+contact frame'
Motherboard Asus Prime B660-PLUS D4
Cooling ID-Cooling SE 224 XT ARGB V3 'CPU', 4x Be Quiet! Light Wings + 2x Arctic P12 black case fans.
Memory 4x8GB G.SKILL Ripjaws V DDR4 3200MHz
Video Card(s) Asus TuF V2 RTX 3060 Ti @1920 MHz Core/@950mV Undervolt
Storage 4 TB WD Red, 1 TB Silicon Power A55 Sata, 1 TB Kingston A2000 NVMe, 256 GB Adata Spectrix s40g NVMe
Display(s) 29" 2560x1080 75Hz / LG 29WK600-W
Case Be Quiet! Pure Base 500 FX Black
Audio Device(s) Onboard + Hama uRage SoundZ 900+USB DAC
Power Supply Seasonic CORE GM 500W 80+ Gold
Mouse Canyon Puncher GM-20
Keyboard SPC Gear GK630K Tournament 'Kailh Brown'
Software Windows 10 Pro
I was so excited at first because I went from 60-80fps @ 4k to well over 100fps. The longer I played the game though, the worse the problems got. Tons of artifacts, chunks of screen going one solid color, flickering in and out… then whole objects like the vending machines or the vault stopped rendering.

The game is pretty buggy to begin with, but I never had graphical issues before.

Yup, also played it a bit since I noticed this update and ran into various issues.
For example this boss area has TONS of weird stuff going on with FSR Quality:

Native no FSR image:
WonderNative.jpg


FSR Quality:

WonderFSRQ.jpg


That puple water thing does have a shiny surface by default but FSR makes it sparkle and artifact all over the place and its even worse when you move the camera around while looking at it.

Seems like a bad implementation or something.
 
Joined
Oct 12, 2005
Messages
727 (0.10/day)
I do not believe there is anything about the FSR 2.0 algorithm that would negatively affect image quality on one GPU but not another. The way it looks is the way it looks, and the only real difference between GPUs will be execution speed.

Intel is claiming that XeSS may have better image quality on Intel GPUs because it will use a more optimized pipeline on those to take advantage of their special matrix whatever cores, but FSR 2.0 is run entirely on the shaders, with the same code across all GPUs.
FSR 2.0 is similar to XeSS in the sense that RDNA GPU have a different code path than others cards. Many people complained that they did saw such bad image quality on AMD and after testing it, DF found that image is slightly better. They also acknowledged that they searched super hard to get to a place where this behavior happen (the fuzzy character moving.)


But there, i do not think that it's what causing FSR 2.0 issue here. I suspect they do not have set the Mipmap Bias correctly and the cable we see are texture instead of polygon.

Normally, you get a different level of Mipmap per resolution to get a smooth and clean texture. A texture with too high resolution too far away or in a too low resolution will look very pixelated.

When you want to upscale an image, you want to run the mipmap bias of the resolution you want to upscale or higher so you can extract the pixel you wouldn't see at lower resolution. This one of the way FSR 2.0 and DLSS extract sub pixel details.

You clearly see in the screenshot they selected that the black scratch is disappearing with FSR and that shouldn't happen if the Mipmap level would have been setup properly.
1656175510183.png


If the cable are texture instead of polygon, they would have similar effect.

And if they missed that, who know what they didn't do well too. Doing Temporal upscaling require more work than spatial and if you don't do the prerequisite first, you will have image quality problem.
 
Last edited:
Joined
Oct 27, 2020
Messages
823 (0.53/day)
FSR 2.0 is similar to XeSS in the sense that RDNA GPU have a different code path than others cards.
I had the impression that FSR 2.0 is shader based using HLSL, isn't?
Maybe you had in mind the 6.2 or 6.6 usage depending the hardware?
If you meant that, this isn't exactly in the same sense different use of code path as XeSS's case, they just use 6.6 on some GPUs that support 64-wide wavefronts and when it makes sense performance wise. (One of the speculations for RDNA3 is related to wavefronts throughput, suggesting that FSR2.0 will have less performance penalty (millisecond wise) vs RDNA2 which along with other potential improvements will result supposedly in RDNA3 to have less performance penalty (millisecond wise) vs at least Ampere/RDNA2 based GPUs regarding FSR 2.0 implementations.
 
Joined
Nov 5, 2020
Messages
28 (0.02/day)
FSR 2.0 is similar to XeSS in the sense that RDNA GPU have a different code path than others cards.

Im pretty sure FSR runs the same DirectX shader on all hardware. There is no special hardware or special path for RDNA.
 
Joined
Apr 1, 2022
Messages
24 (0.02/day)
Yup, also played it a bit since I noticed this update and ran into various issues.
For example this boss area has TONS of weird stuff going on with FSR Quality:

Native no FSR image:
View attachment 252313

FSR Quality:

View attachment 252314

That puple water thing does have a shiny surface by default but FSR makes it sparkle and artifact all over the place and its even worse when you move the camera around while looking at it.

Seems like a bad implementation or something.
It definitely needs some fixing. They implemented it really quickly, so I’m sure it’s going to get better overtime
 
Joined
Nov 11, 2016
Messages
3,547 (1.18/day)
System Name The de-ploughminator Mk-III
Processor 9800X3D
Motherboard Gigabyte X870E Aorus Master
Cooling DeepCool AK620
Memory 2x32GB G.SKill 6400MT Cas32
Video Card(s) Asus RTX4090 TUF
Storage 4TB Samsung 990 Pro
Display(s) 48" LG OLED C4
Case Corsair 5000D Air
Audio Device(s) KEF LSX II LT speakers + KEF KC62 Subwoofer
Power Supply Corsair HX850
Mouse Razor Death Adder v3
Keyboard Razor Huntsman V3 Pro TKL
Software win11
Oh so FSR2.0 is supposedly only work properly on RDNA GPU, would that make it more or less "proprietary" and "niche"? since RDNA1/2 take up like 1-2% of the GPU marketshare while RTX GPU takes up ~30% (according to Steam)
 
Joined
Oct 12, 2005
Messages
727 (0.10/day)
Im pretty sure FSR runs the same DirectX shader on all hardware. There is no special hardware or special path for RDNA.
After reading again the thread that stated the rendering difference, it was pointed out that it would be true in DX12 but the game would use vendor libraries in DX11 to run the same code and there could be a difference there. Still more digging need to be done but it look like at least on God of wars that there are slight difference between AMD and Nvidia.

Or maybe not, after some digging, people found that people actually compare the video stream and not the actual image. They were not able to reproduce the issue with screenshot but the timing is very hard to do.
 
Joined
May 19, 2007
Messages
4,520 (0.70/day)
Location
Perth AU
Processor Intel Core i9 10980XE @ 4.7Ghz 1.2v
Motherboard ASUS Rampage VI Extreme Omega
Cooling EK-Velocity D-RGB, EK-CoolStream PE 360, XSPC TX240 Ultrathin, EK X-RES 140 Revo D5 RGB PWM
Memory G.Skill Trident Z RGB F4-3000C14D 64GB
Video Card(s) Asus ROG Strix GeForce RTX 4090 OC WC
Storage M.2 990 Pro 1TB / 10TB WD RED Helium / 3x 860 2TB Evos
Display(s) Samsung Odyssey G7 28"
Case Corsair Obsidian 500D SE Modded
Power Supply Cooler Master V Series 1300W
Software Windows 11
Let's hope Unreal Engine 4 & 5 implementation to be better.
Joking aside, it seems the FSR 2.0 implementation procedure to require more effort vs DLSS 2.0 in order to hit optimal results but I may just reading the situation wrong.

I have FSR 2.0 in my UE5 game on steam and DLSS still looks better, Its just not worth using even looking at those images you can see the blurriness added.

FSR 2.0 is similar to XeSS in the sense that RDNA GPU have a different code path than others cards. Many people complained that they did saw such bad image quality on AMD and after testing it, DF found that image is slightly better. They also acknowledged that they searched super hard to get to a place where this behavior happen (the fuzzy character moving.)


But there, i do not think that it's what causing FSR 2.0 issue here. I suspect they do not have set the Mipmap Bias correctly and the cable we see are texture instead of polygon.

Normally, you get a different level of Mipmap per resolution to get a smooth and clean texture. A texture with too high resolution too far away or in a too low resolution will look very pixelated.

When you want to upscale an image, you want to run the mipmap bias of the resolution you want to upscale or higher so you can extract the pixel you wouldn't see at lower resolution. This one of the way FSR 2.0 and DLSS extract sub pixel details.

You clearly see in the screenshot they selected that the black scratch is disappearing with FSR and that shouldn't happen if the Mipmap level would have been setup properly.
View attachment 252349

If the cable are texture instead of polygon, they would have similar effect.

And if they missed that, who know what they didn't do well too. Doing Temporal upscaling require more work than spatial and if you don't do the prerequisite first, you will have image quality problem.

After testing FSR 2.0 on my own game it has nothing to do with Mips, FSR is forcing lower screen percentage and failing to upscale it end of story.
 
Joined
Oct 15, 2019
Messages
588 (0.30/day)
end of story.
Sure, we can’t prove anything about your game. Though in the case of tiny tina there are clear indicators for wrong mipmap bias (or some other) setup (pop in happens at different distance compared to native).
 
Joined
May 17, 2021
Messages
3,372 (2.48/day)
Processor Ryzen 5 5700x
Motherboard B550 Elite
Cooling Thermalright Perless Assassin 120 SE
Memory 32GB Fury Beast DDR4 3200Mhz
Video Card(s) Gigabyte 3060 ti gaming oc pro
Storage Samsung 970 Evo 1TB, WD SN850x 1TB, plus some random HDDs
Display(s) LG 27gp850 1440p 165Hz 27''
Case Lian Li Lancool II performance
Power Supply MSI 750w
Mouse G502
"In terms of performance, the FSR 2.0 performance uplift at 4K resolution is a great improvement to the game even in Quality mode, but 1440p and 1080p have issues."

Well since 4k is where you need it, I would say that one is the most important, followed by 1440 than 1080.

hey, there is a lot of people with very tight budgets and poor rigs that are the ones that benefit the most from this. Play in 1440p you can barely fell the difference. Now imagine people that have can leave 720p behind for 1080p over this, the improvement is much bigger
 
Joined
Dec 26, 2006
Messages
3,930 (0.59/day)
Location
Northern Ontario Canada
Processor Ryzen 5700x
Motherboard Gigabyte X570S Aero G R1.1 BiosF5g
Cooling Noctua NH-C12P SE14 w/ NF-A15 HS-PWM Fan 1500rpm
Memory Micron DDR4-3200 2x32GB D.S. D.R. (CT2K32G4DFD832A)
Video Card(s) AMD RX 6800 - Asus Tuf
Storage Kingston KC3000 1TB & 2TB & 4TB Corsair MP600 Pro LPX
Display(s) LG 27UL550-W (27" 4k)
Case Be Quiet Pure Base 600 (no window)
Audio Device(s) Realtek ALC1220-VB
Power Supply SuperFlower Leadex V Gold Pro 850W ATX Ver2.52
Mouse Mionix Naos Pro
Keyboard Corsair Strafe with browns
Software W10 22H2 Pro x64
hey, there is a lot of people with very tight budgets and poor rigs that are the ones that benefit the most from this. Play in 1440p you can barely fell the difference. Now imagine people that have can leave 720p behind for 1080p over this, the improvement is much bigger
Possibly, but tight budget and/or poor rigs probably wouldn't have RDNA cards. But one can also adjust graphics settings to gain fps. Some settings like fog, etc. can drastically improve fps while only having minimal impact on graphics quality. I had to "optimize" the graphics settings on Borderlands 3 to get 60 fps on 1440p.
 
Joined
May 17, 2021
Messages
3,372 (2.48/day)
Processor Ryzen 5 5700x
Motherboard B550 Elite
Cooling Thermalright Perless Assassin 120 SE
Memory 32GB Fury Beast DDR4 3200Mhz
Video Card(s) Gigabyte 3060 ti gaming oc pro
Storage Samsung 970 Evo 1TB, WD SN850x 1TB, plus some random HDDs
Display(s) LG 27gp850 1440p 165Hz 27''
Case Lian Li Lancool II performance
Power Supply MSI 750w
Mouse G502
Possibly, but tight budget and/or poor rigs probably wouldn't have RDNA cards. But one can also adjust graphics settings to gain fps. Some settings like fog, etc. can drastically improve fps while only having minimal impact on graphics quality. I had to "optimize" the graphics settings on Borderlands 3 to get 60 fps on 1440p.

FSR is not for RDNA cards only.
 
Joined
Dec 26, 2006
Messages
3,930 (0.59/day)
Location
Northern Ontario Canada
Processor Ryzen 5700x
Motherboard Gigabyte X570S Aero G R1.1 BiosF5g
Cooling Noctua NH-C12P SE14 w/ NF-A15 HS-PWM Fan 1500rpm
Memory Micron DDR4-3200 2x32GB D.S. D.R. (CT2K32G4DFD832A)
Video Card(s) AMD RX 6800 - Asus Tuf
Storage Kingston KC3000 1TB & 2TB & 4TB Corsair MP600 Pro LPX
Display(s) LG 27UL550-W (27" 4k)
Case Be Quiet Pure Base 600 (no window)
Audio Device(s) Realtek ALC1220-VB
Power Supply SuperFlower Leadex V Gold Pro 850W ATX Ver2.52
Mouse Mionix Naos Pro
Keyboard Corsair Strafe with browns
Software W10 22H2 Pro x64
FSR is not for RDNA cards only.
Correct. But most of the cards I would not classify as poor or tight budget. (well maybe that RX 590 ;) )

FSR/DLSS are a good thing though, and hopefully, game implementation and card support will grow and get more optimized, so like you said, people with lesser gaming PC's will be able to get better quality graphics with addition fps.

1656252516676.png
 
Top