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Tiny Tina's Wonderlands: FSR 2.0

Joined
Oct 27, 2020
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Regarding upcoming 6000G series APUs I don't see sadly great match.
In the most heavy scenario (4K quality, 1440p res) RX6950XT needs 1.1ms without sharpening enabled which further seriously increase the time, RX590 to match the 1.1ms penalty needs to go 1080p Ultra performance rendering internally at 360p.
Maybe next year Zen4 APU being probably a RDNA3 implementation will be a better match.

Target resolutionQualityRX 6950 XTRX 6900 XTRX 6800 XTRX 6800RX 6700 XTRX 6600 XTRX 5700 XTRX Vega 56RX 590
3840x2160Quality (1.5x)1.1ms1.2ms1.3ms1.6ms1.8ms3.0ms2.4ms3.7ms5.6ms
Balanced (1.7x)1.0ms1.1ms1.1ms1.4ms1.7ms2.7ms2.2ms3.3ms5.3ms
Performance (2x)0.9ms1.0ms1.0ms1.4ms1.5ms2.3ms2.0ms3.1ms4.9ms
Ultra perf. (3x)0.8ms0.9ms0.9ms1.2ms1.4ms1.8ms1.7ms2.7ms4.3ms
2560x1440Quality (1.5x)0.5ms0.5ms0.5ms0.7ms0.8ms1.2ms1.0ms1.6ms2.5ms
Balanced (1.7x)0.4ms0.5ms0.5ms0.6ms0.8ms1.0ms1.0ms1.5ms2.4ms
Performance (2x)0.4ms0.4ms0.4ms0.5ms0.7ms0.9ms0.9ms1.4ms2.2ms
Ultra perf. (3x)0.3ms0.4ms0.4ms0.5ms0.6ms0.8ms0.7ms1.2ms1.9ms
1920x1080Quality (1.5x)0.3ms0.3ms0.3ms0.3ms0.5ms0.6ms0.6ms0.9ms1.4ms
Balanced (1.7x)0.2ms0.2ms0.3ms0.3ms0.4ms0.6ms0.5ms0.8ms1.3ms
Performance (2x)0.2ms0.2ms0.2ms0.3ms0.4ms0.5ms0.5ms0.8ms1.3ms
Ultra perf. (3x)0.2ms0.2ms0.2ms0.3ms0.4ms0.4ms0.4ms0.7ms1.1ms
 
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Correct. But most of the cards I would not classify as poor or tight budget. (well maybe that RX 590 ;) )

FSR/DLSS are a good thing though, and hopefully, game implementation and card support will grow and get more optimized, so like you said, people with lesser gaming PC's will be able to get better quality graphics with addition fps.

View attachment 252472

i know people used v1.0 with much lower tier cards like the RX470. And the RX590 for example is now again very cheap in my countries used market. Most of these budget focused builds leave most of the budget for the gpu, see those dell optiplex builds, it's basically a gpu with a relic straped to it :D

I know, that's how i started, my first gpu cost as much if not more then the all rest of the build.

Curiosly enough the pornographic amount of money i paid for my 3060ti puts it at that level to :laugh:
 
Joined
Aug 6, 2020
Messages
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The implementation here is messed up. Some of my friends have sent me some real awful looking screenshots full of ghosting and other artifacts. Image quality completely breaks down when there are lots of particles and other movement on screen, which is not uncommon in this game.


Yeah, that's been my experience with FSR dev-led implementations, as well.

You really need the control freak that is Nvidia before you can hope to have any level of consistency with these up-scaling methods in new games.

FSR 1.0's launch titles were more tightly-controlled, but since then they've handed the job to "insert summer intern here" - , and the FSR 2.0 titles seem to jumping right into that intern pool :rolleyes:
 
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