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3D Mark's Time Spy With Raytracing to be Launched by the End of September

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Hold on a minute.. these are pretty much the same thing.

I mean, any game great can "look" great if you didn't care about fps. :D
But most gamers don't care about anything above "good enough". This is the more casual, fun-oriented style - like on consoles.
60fps is great, but lets be honest: 30fps is still fine.
fps below 30 takes some fun away, but man... I remember years of Intel HD gaming, when I played games like Oblivion on low settings - with frames dropping to maybe 10 or 15 during flashy fights. And it was *so much fun* nevertheless.

Looking at the RTX samples, it's a huge change. And we know it's the next big thing in gaming, because - let's be honest - 4K@60fps is here and 99% of gamers don't need more.

I didn't know DX12 was that bad. What about Vulkan?
Also bad.
It's not even about the API itself being badly written. It's the concept itself. You have a much more direct control of what's going on in the GPU. So if you spend enough time coding, it works better. But it also means way more complicated code, more differences between platforms, worse porting and so on. It's more dependent on GPU firmware as well...

Older DirectX were pretty simple - even for programmers who only needed to go 3D for occasional project or to have fun.
 
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Edison was more amazing than anyone currently.. I really don't like these analogies taken too far :D (I also don't like alternate histories that slam him too much btw), but that was one thing he screwed up on.

edit: Not that anyone's doing this here. It's just a sidenote… about all of the weird conspiracies surrounding Tesla and people promoting magical Tesla crap. "Woo" I think is the term on rational wiki.

Edison was a giant asshole.

Edited for type
 

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Edison was a giant asshole.

Edited for type

I won't comment on the validity of that brief statement but for some weird reason, I imagined a High School debating team and some kid standing up and just farting that out.

Nil Points :laugh:
 
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But most gamers don't care about anything above "good enough". This is the more casual, fun-oriented style - like on consoles.
60fps is great, but lets be honest: 30fps is still fine.
fps below 30 takes some fun away, but man... I remember years of Intel HD gaming, when I played games like Oblivion on low settings - with frames dropping to maybe 10 or 15 during flashy fights. And it was *so much fun* nevertheless.

Looking at the RTX samples, it's a huge change. And we know it's the next big thing in gaming, because - let's be honest - 4K@60fps is here and 99% of gamers don't need more.


Also bad.
It's not even about the API itself being badly written. It's the concept itself. You have a much more direct control of what's going on in the GPU. So if you spend enough time coding, it works better. But it also means way more complicated code, more differences between platforms, worse porting and so on. It's more dependent on GPU firmware as well...

Older DirectX were pretty simple - even for programmers who only needed to go 3D for occasional project or to have fun.

Wrong. Cross platform API is half the point of vulkan. It will work on any supported OS.

DX is a joke with insane overhead and has historically had garbage IQ. It was a giant clusterfuck when rivaling OGL back in the day. It was the difference between potato mode and ultra settings.
 
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The only asshole-ish thing about Edison is that light bulbs enabled sadistic employers to start making people work at all hours of the day.
 
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The only asshole-ish thing about Edison is that light bulbs enabled sadistic employers to start making people work at all hours of the day.

"Making" - pretty sure people work longer hours voluntarily. If you want to not work, then don't work - someone with an ethic will take your lazy ass' place. Oh, and over time the amount of hours people work has gone down significantly too! Farmers worked 16 hour days in the 1800's you moron.

i loled so hard :roll::roll::roll:

edison was the human version of garbage, very good at marketing tho, just like nvidia. :)
https://www.quora.com/Is-it-true-th...ikola-Tesla-If-yes-is-there-any-proof-of-that

Decent comparison. I just don't get why anyone bothers to use 3DMark for anything lol. The only benchmarks that matter are real games or professional applications. I cannot believe people pay money for a non-game that has a long history of building their benchmarks to run best on the highest bidder's hardware (almost always Nvidia).
 
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@StrayKAT What about the whole "elephant murder" thing?
 
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"Making" - pretty sure people work longer hours voluntarily. If you want to not work, then don't work - someone with an ethic will take your lazy ass' place. Oh, and over time the amount of hours people work has gone down significantly too! Farmers worked 16 hour days in the 1800's you moron.



Decent comparison. I just don't get why anyone bothers to use 3DMark for anything lol. The only benchmarks that matter are real games or professional applications. I cannot believe people pay money for a non-game that has a long history of building their benchmarks to run best on the highest bidder's hardware (almost always Nvidia).

lol.. That set you off so much you had to call me a moron? Makes me wonder what would happen if something more serious than forum posts was at stake. I'm not sure what button I pushed or why you took that personally.

Farmers didn't work a lot either. There was a lot more downtime in general. Months of downtime. Not just because of light, of course.
 
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Wrong. Cross platform API is half the point of vulkan. It will work on any supported OS. Stfu
LOL, no. Moving the code between different platforms is harder, because you lose an abstraction layer. Same platform with different OS may be easier.
It's a bit like moving from Python to C++.
DX is a joke with insane overhead and has historically had garbage IQ. It was a giant clusterfuck when rivaling OGL back in the day. It was the difference between potato mode and ultra settings.
Yes, it has a decent amount of overhead - like most languages and APIs that are easy to use. No way around it.
But this is why it is so popular. Making games is rather expensive anyway.
 
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lol.. That set you off so much you had to call me a moron? Makes me wonder what would happen if something more serious than forum posts was at stake. I'm not sure what button I pushed or why you took that personally.

Farmers didn't work a lot either. There was a lot more downtime in general. Months of downtime. Not just because of light, of course.

Buddy I didn't take anything personal, and to be fair your silly comment made me laugh pretty hard. I honestly can't believe how many people believe that ridiculous shit. I am not triggered, I am having a good time ;). I mean look at your BS follow-up response, you clearly have no understanding of the evolution of working hours.
 
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Buddy I didn't take anything personal, and to be fair your silly comment made me laugh pretty hard. I honestly can't believe how many people believe that ridiculous shit. I am not triggered, I am having a good time ;). I mean look at your BS follow-up response, you clearly have no understanding of the evolution of working hours.

That's good then. I'm glad you're happy.

It's not BS. The kind of work done in, say, a medieval farmer's life in these "down months" was small work. Butchery, weaving, etc.. Not endless hard work. There was a reason why taverns (and/or just drinking in general at home) were a damn staple of their lives too.
 
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Farmers worked 16 hour days in the 1800's you moron.
Farmers doing small scale farming (like single family stuff) still work 16h a day. Nothing changed here.

Farming is a 24/7 business minus the time when animals sleep (but you still need to be close). You can't turn cows off at 4pm.
The only thing that could change this (and did) is large-scale farming and shift work. :)
 
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That's good then. I'm glad you're happy.

It's not BS. The kind of work done in, say, a medieval farmer's life in these "down months" was small work. Butchery, weaving, etc.. Not endless hard work. There was a reason why taverns (and/or just drinking in general at home) were a damn staple of their lives too.

Yeah, and they had almost no money or food during these "down months." Their kids also had no prospects of doing anything but scraping by their entire lives so the minuscule upper and middles classes (like 10-15% of the population) could also only have a little more than enough food.

Go look at Extreme Poverty Rates over time. It's under 10% now, and it was 95% in 1900. That means 95% of the worlds population didn't have enough food or shelter most of the time to guarantee survival. Yet here you are complaining that people were given the choice to trade downtime for constant food and shelter.

This is something I have studied for years, and so if I seem triggered - it's because I actually know how wrong you are.
 
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Yeah, and they had almost no money or food during these "down months." Their kids also had no prospects of doing anything but scraping by their entire lives so the minuscule upper and middles classes (like 10-15% of the population) could also only have a little more than enough food.

Go look at Extreme Poverty Rates over time. It's under 10% now, and it was 95% in 1900. That means 95% of the worlds population didn't have enough food or shelter most of the time to guarantee survival. Yet here you are complaining that people were given the choice to trade downtime for constant food and shelter.

This is something I have studied for years, and so if I seem triggered - it's because I actually know how wrong you are.

I don't care about 1900, honestly. It's a godawful time. And already the modern era, by my standards. Conversely, people had plenty food and shelter in medieval times, so long as they didn't piss off the nobility (or the nobility was attacked and replaced). The land they worked on was secured and owned by upper classes.. which is bad in one respect, but also stable. Their work and stewardship was payment for this land.. but it was not constant work. It's impossible for it to be - they didn't have the technology or science to produce constantly. That's just logical. Even up to late medieval times, the leisure-ly nature of work shows itself:

The labouring man will take his rest long in the morning; a good piece of the day is spent afore he come at his work; then he must have his breakfast, though he have not earned it at his accustomed hour, or else there is grudging and murmuring; when the clock smiteth, he will cast down his burden in the midway, and whatsoever he is in hand with, he will leave it as it is, though many times it is marred afore he come again; he may not lose his meat, what danger soever the work is in. At noon he must have his sleeping time, then his bever in the afternoon, which spendeth a great part of the day; and when his hour cometh at night, at the first stroke of the clock he casteth down his tools, leaveth his work, in what need or case soever the work standeth.
-James Pilkington, Bishop of Durham, ca. 1570

Besides entire months of weather preventing work, and lack of light/electricity forcing work hours in a day, there was also the church which made Sundays and a myriad of holidays mandatory.

edit: I think I'm derailing too much now. Hope you don't mind if I resist replying. Feel free to have the last word.. I'll read it :)
 
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I love the narrative here when the tech press is talking about nVidia's "ray tracing". It is not full scene ray tracing like every nVidia friendly tech outlet is hinting to by omission.

This ray tracing stuff is only in small parts of the scene, on certain objects. It is NOT full scene ray tracing, like is being implied. Even the Storm Trooper demo is not 100% ray traced. It relies on a combination of ray tracing and traditional rasterization, and this is exactly what is not being told to us by the nVidia marketing press right now.

Seriously, the amount of people I talk to that think these cards are doing full scene ray tracing is insane. They think getting one of these cards is going to transform old games too. There is a lot of ignorance that is deliberately not being stamped out by nVidia, the tech press, and YouTubers that are receiving marketing money and/or free cards from nVidia.

The bottom line (appart from seeing how untrustworthy most tech press is being) is this... These nVidia cards cannot do full scene ray tracing in real time, unless you count playing games at 5fps on a 2080ti. But I suppose it might do 30fps if you like 380p gaming...
 
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Agreed. All the "IT JUST WORKS" crap from JSH doesn't help.

And then the more recent game comparison being worded that folks might think they are versus two 1080s and picking titles with HDR etc. to make their own cards look worse against the new ones - i.e. situation normal for NV.
 

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I'm not buying another add on to this damn benchmark just because it can then tell me at the end of the run (with watching all the demos and wasting 30 minutes to maybe an hour of my life) that I need an Nvidia RTX GPU...

I sure it'll be like every other benchmark I owe and have watched, I need more power.....
 
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"Making" - pretty sure people work longer hours voluntarily. If you want to not work, then don't work - someone with an ethic will take your lazy ass' place. Oh, and over time the amount of hours people work has gone down significantly too! Farmers worked 16 hour days in the 1800's you moron.



Decent comparison. I just don't get why anyone bothers to use 3DMark for anything lol. The only benchmarks that matter are real games or professional applications. I cannot believe people pay money for a non-game that has a long history of building their benchmarks to run best on the highest bidder's hardware (almost always Nvidia).
imo running only games in bench sessions is very deceiving, i would bet that most systems don't run only the game when one is gaming. as per the working conditions of old, i would agree with @StrayKAT there isn't much choice when one is lacking resources and the majority of people did lack resources.
 
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