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5060 Ti 8GB DOA

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Totally depends on use case, still using a 5 year old 6GB card at 1440p and for what I'm playing not in any hurry to upgrade.
Sure. But youre not spending money ;)
 
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why are game devs so shit at optimization now?
When upscaling and frame generation became not just standard, but the big advertised features and reasons to upgrade, the devs no longer need to worry about optimization. Just let the GPU do it.
 
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When upscaling and frame generation became not just standard, but the big advertised features and reasons to upgrade, the devs no longer need to worry about optimization. Just let the GPU do it.
I can't wait for 8x frame gen to come out so we can play 7.5 real FPS at 1080p medium (DLSS Performance) because yet another dev doesn't know how LODs work in UE5 because there's zero documentation on how to actually implement it aside from "just use Nanite, bro":banghead:
 
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Both the 5060 and 9600 series should’ve come with 12GB at the bare minimum. Both companies deserve whatever flak is fired in their direction. Horrendously stingy on the vram front from both vendors this gen and there’s really no excuse but penny pinching if i had to guess.
9060XT is on GDDR6. 3GB doesn't exist.

GDDR7 is 2/3/4 so far. (4 GB spec is prob 1-2 years away).
 
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Have we reached peak visuals? I mean from the good ol days at the start of 4850s/8800gtx and even before came with milestones in graphics more polygons more lifelike and GPUs were needed to show them in their smoothest forms! Spending a couple of hundred to upgrade was a guilty pleasure. This seems to have stopped less than a decade ago and even the new consoles arent introducing or setting a new standard nowadays, they are just lower end gaming PCs now. But the jump from PS1 graphics to PS2 and then finally the PS3 were revolutionary. PS4 to PS5 were merely performance upgrades and is evident through their backwards compatibility. How sad :( now gamers a spending monry just to up frames for games that have less detail.
 
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Have we reached peak visuals? I mean from the good ol days at the start of 4850s/8800gtx and even before came with milestones in graphics more polygons more lifelike and GPUs were needed to show them in their smoothest forms! Spending a couple of hundred to upgrade was a guilty pleasure. This seems to have stopped less than a decade ago and even the new consoles arent introducing or setting a new standard nowadays, they are just lower end gaming PCs now. But the jump from PS1 graphics to PS2 and then finally the PS3 were revolutionary. PS4 to PS5 were merely performance upgrades and is evident through their backwards compatibility.
Honestly speaking? I think we regressed some in the last years, and this is why:
How sad :( now gamers a spending monry just to up frames for games that have less detail.
 
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Have we reached peak visuals? I mean from the good ol days at the start of 4850s/8800gtx and even before came with milestones in graphics more polygons more lifelike and GPUs were needed to show them in their smoothest forms! Spending a couple of hundred to upgrade was a guilty pleasure. This seems to have stopped less than a decade ago and even the new consoles arent introducing or setting a new standard nowadays, they are just lower end gaming PCs now. But the jump from PS1 graphics to PS2 and then finally the PS3 were revolutionary. PS4 to PS5 were merely performance upgrades and is evident through their backwards compatibility. How sad :( now gamers a spending monry just to up frames for games that have less detail.

Peaked, plateaued or even gone backwards. I remember Battlefield 3 on PC being impressive and it ran well on modest hardware, no upscaling back then of course either. That was 2011. Has it been surpassed really? BF4 was the peak of the series overall but used the same engine.

Forza Motorsport '8' is literally a graphics downgrade over the ten years older Forza Motorsport 5.

EA Sports WRC (2023-24) is a massive step back graphically even from Dirt Rally (2015) never mind Dirt Rally 2.0 (2019) which also ran better on much weaker hardware.

Games don't look better, they run worse and need much higher system requirements because devs have become lazy or incompetent it seems. I've heard it suggested that the industry doesn't attract the best, due to low pay and insecure conditions. Perhaps that's why, I don't know.
 
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Have we reached peak visuals? I mean from the good ol days at the start of 4850s/8800gtx and even before came with milestones in graphics more polygons more lifelike and GPUs were needed to show them in their smoothest forms! Spending a couple of hundred to upgrade was a guilty pleasure. This seems to have stopped less than a decade ago and even the new consoles arent introducing or setting a new standard nowadays, they are just lower end gaming PCs now. But the jump from PS1 graphics to PS2 and then finally the PS3 were revolutionary. PS4 to PS5 were merely performance upgrades and is evident through their backwards compatibility. How sad :( now gamers a spending monry just to up frames for games that have less detail.
Visuals can always improve, but we’re past the point where you notice most of those improvements. RT is the next big thing, but it’s so demanding that they had to bring frame generation and up scaling into the mix to make that feature playable. The number of transistors needed to increase fidelity seems well past the margin of return, IMO. The other problem with achieving more realism is that any texture issues or visual artifacts that happen are even more noticeable and distracting.

I can think of a game like Destiny 2, which runs at 1440p on my old RX 480, and it looks more than attractive enough for my eyes. I accept it for what it is and I played hundreds of hours on it. Sure, Bungie could have improved visuals even more with advancing tech, and other newer games look even better, but at what cost?
 
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i just watched, against my belief, one hardware unboxed video again. that video from #1
pcgh quoted that video so i went to that video. pcgh has some german language video on that topic. it is referenced on the german pcgh


Conclusion what that guy from hardware unboxed claim, who also recycles his articles on techspot.

23 minutes 42 seconds:
do not let you gaslight
... is perfectly cabeable of 4k or 1440p

in my point of view: still nvidia unboxed. very friendly and very nvidia biased and very nvidia friendly. 4k gaming should be at least 75 fps with max settings without those software hacks like dlss, fsr.
 
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Honestly speaking? I think we regressed some in the last years, and this is why:
honestly though the games dont look better. go boot up ryse a game from 2013 that pioneered techniques like pbr rendering, and tell me if modern games look any better. maybe im just getting old but i dont think they do, in fact i think they look worse. after living through the golden age of tech in the early 2000s where things progressed in leaps and bounds, this past decade has felt like dark age brittain living in the ruins of the roman empire. no ones really innovating, everyones clinging to the pre-existing structures pretending things could get better, but no one has any vision as to how.

honestly i wonder if they havent just managed to outsource this industry too. the past 5 years have felt like watching an anime where you know the animation work was shipped off to Korea because it was cheaper.
 
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8GB would still work if graphical fidelity is not what you are looking for. Just looking at my 3070Ti in my kids rig, it still does ok..

I paid 1300 for that GPU during those dark days, that mofo is getting tossed under my coffin before they lower me down.
Yeah it is fine for e-sports type games, older games. I also agree with dr-dro that FF7 remake for the most part is just very bad dev optimisation, but of course people will still want to play badly ported games.
Fundamentally though outside of the is 8 gig VRAM good enough argument, the card is horrifically priced for what it is, barely cheaper than a sister card with double the VRAM, its just a really bad product.
 
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9060XT is on GDDR6. 3GB doesn't exist.

GDDR7 is 2/3/4 so far. (4 GB spec is prob 1-2 years away).

Doesn’t change the point, not like a 192-bit bus isn’t possible. No midrange card or $400+ card should have less than 12GB. Just clamshell the damn things and only release 16GB cards. The second you toss upscaling or any RT features into the mix these 8gb cards are going to dip in performance.
 
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You must be remembering incorrectly then as TPU lists the 8GB at $230: https://www.techpowerup.com/gpu-specs/radeon-rx-480.c2848

There was only a $30 price difference between the two.

I also don't see the oddity, as I pointed out earlier that card released closing in on a decade ago. Surely you aren't implying that there has to only be an 8GB variant on a card from 2016 in order for the comparison to be valid? Your definition of "odd" seems to preclude any comparisons to older parts. You'll have to extrapolate on why what was normal back then makes the comparison odd, especially given that it doesn't touch upon any of the actual metrics of what customers are receiving. The existing of a 4GB model doesn't make the 8GB dissappear.
Pricing has been set at $239 for the 8 GB version we are reviewing today, and there soon will also be a 4 GB version for $199, though its memory clocks will be lower.
You had a choice of 4GB or 8GB of VRAM, with $40 difference for the larger amount.
Isn't it very analogous to the current situation with x60 cards where you have a choice of 8GB or 16GB of VRAM, with $50 difference for the larger amount?
9060XT is on GDDR6. 3GB doesn't exist.
GDDR7 is 2/3/4 so far. (4 GB spec is prob 1-2 years away).
GDDR6 seems to have had plans initially for larger chips but that never materialized.
GDDR7 spec has 3GB and 4GB chips but neither is being manufactured yet. Last rumors and conclusions from manufacturer statements say 1st half of 2025 for mass production of 3GB GDDR7. Likely on the later end of that time frame so consumer products in autumn/winter?
 
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Games don't look better, they run worse and need much higher system requirements
That's exactly why I'm playing older and indie titles exclusively. Most big releases now have absurd requirements which in no way reflect their quality.

My main rig is capable of playing the majority of games in 4K60 even without proprietary software tricks. But I refuse to support multi-billion studios who don't care to optimize for mainstream hardware. I can't even remember last time I purchased a major game TBH, much less for a full price.

Sure, there are new titles that can run on an 8 GB card in medium settings. But the fact that the bulk of gamers have to rely on upscaling and/or frame generation, regardless of resolution, just shows how eff'd up the current state of the industry is.

Small devs will keep getting my money. I've got nothing but the finger for AAA studios unless the situation changes.
 
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GDDR7 spec has 3GB and 4GB chips but neither is being manufactured yet.
3GB is absolutely being manufactured already it simply started later and likely has lower volume in general. Nvidia just has no interest in using it for low margin parts (5090 mobile is the only client part I'm aware of using it) when they can use it in enterprise cards that have significantly higher margins.
 
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3GB is absolutely being manufactured already it simply started later and likely has lower volume in general. Nvidia just has no interest in using it for low margin parts (5090 mobile is the only client part I'm aware of using it) when they can use it in enterprise cards that have significantly higher margins.
Oh, you are right. Nvidia is using 3GB GDDR7 in practically all RTX PRO cards as well as the 5090 Mobile.
I do suspect not using those in consumer cards has more to do with availability rather than margins though.
 
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Doesn’t change the point, not like a 192-bit bus isn’t possible. No midrange card or $400+ card should have less than 12GB. Just clamshell the damn things and only release 16GB cards. The second you toss upscaling or any RT features into the mix these 8gb cards are going to dip in performance.

It does change the point.... the 9060XT die is limited to 4 x 32 bit controllers. IE: 128 bit.... lol.

32 CU card. Directly competes to 181mm2 GB206, except worse since GDDR6. I expect same <200mm2 size.

AMD would have to strip down the 357mm2 NAVI 48 die currently used for 9070 and 9070XT.

There's no GB205 competitor on AMD side.
 
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GDDR7 spec has 3GB and 4GB chips
3gbs chips are already on Workstation cards with 96Gbs of GDD7 non-for consumer products. Thats where ALL the volume went. Haven't seen any 4gbs chip anywhere.
 
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Conclusion what that guy from hardware unboxed claim, who also recycles his articles on techspot.

23 minutes 42 seconds:
do not let you gaslight
... is perfectly cabeable of 4k or 1440p

in my point of view: still nvidia unboxed. very friendly and very nvidia biased and very nvidia friendly. 4k gaming should be at least 75 fps with max settings without those software hacks like dlss, fsr.
I love how out of context your conclusion is :love:
(posting 5060 Ti 8GB video, with summary for 16GB model attached)
 
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It was deceptive in performance
I never saw that. It always performed exactly as expected.

W1z posted his review. It was a bit surprising.
 

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I was playing at 4K with my 3070Ti.. had to turn some stuff down but it ran like that for a couple of years before I got this card.. I would imagine it to be the same story here..

I am not saying that this is a 4K card lol.. but it can probably pull it off with older titles a little better than my Ampere.
 
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(posting 5060 Ti 8GB video, with summary for 16GB model attached)

may i ask you to listen the conclusion from that video.
the video compares it also to the 16gib versions. my issue is with the nvidia friendly conclusion
 
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I do suspect not using those in consumer cards has more to do with availability rather than margins though.
There's a very real benefit to the company to continue to sell cards with 2GB memory IC (as long as they sell of course). When it comes to companies, especially ones that control markets like nvidia does, I tend to er on the side of profiteering.
 
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