If u hate Ati, that's fine...but you'll be sorry foryourself later lol!!!
Make no mistake about it! Ati always has had better in visual qaulity gaming hands down.....no question
Lets look at the real facts; first, Nvidia's 24 pipeline compared to Ati's 16 pipline does not justified! I mean all that 24 piplines firepower can't even beat R580 so therefore, Ati wins in terms of effeciency. Don't belived me? go to
www.hardocp.com I truely don't understand y u hate ATI's 16 pipelines Furthermore, ATI's has a dispatch engine and can do multithreaded approx. 512 threads in flight contineous
Secondly, most games now and future games will be all heading towards more and more shader intensive. Don't belived me? Go and find out yourself
Thirdly, Nvidia can not make a dint into ATI's AVIVO! Lot of oems are using AVIVO into their upcomming plasma and LCD tv's the likes of Sony for example
R600 willl come as 32 pipelines and an awsome 64 ALU (shader firepower) and belive me R600will blow Nvidia right out of the water!!!! Why? Nvidia don't believe in ATI's philosophy in creating 3:1 ratio of ALU's to TMU's So, unless Nvidia start to swollow their pride and follow ATI's way......and is this where you will get your ass f*ked
Qoute from
www.hardocp.com "We’ve been saying this over and over again during 2005 and now that it is 2006 we mean it even more: don’t get caught up in the number of “pipelines” in a video card. The architecture of video cards is moving away from a distinct 1:1 ratio of the various pipelines; instead, we are moving into the world of processing units. Back in the old school days, you could say a card had a certain amount of pipelines and that would help you figure out how it might perform. Well, things are getting so diverse in the architecture now that all the different units in a 3D architecture no longer have a 1:1 ratio. Different parts of the engine now have different numbers of each part and they mean different things, and there are more parts. The X1900 XT and XTX are very good examples of how the architecture is evolving."