Mussels
Freshwater Moderator
- Joined
- Oct 6, 2004
- Messages
- 58,413 (7.89/day)
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System Name | Rainbow Sparkles (Power efficient, <350W gaming load) |
---|---|
Processor | Ryzen R7 5800x3D (Undervolted, 4.45GHz all core) |
Motherboard | Asus x570-F (BIOS Modded) |
Cooling | Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate |
Memory | 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) |
Video Card(s) | Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W)) |
Storage | 2TB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 |
Display(s) | Phillips 32 32M1N5800A (4k144), LG 32" (4K60) | Gigabyte G32QC (2k165) | Phillips 328m6fjrmb (2K144) |
Case | Fractal Design R6 |
Audio Device(s) | Logitech G560 | Corsair Void pro RGB |Blue Yeti mic |
Power Supply | Fractal Ion+ 2 860W (Platinum) (This thing is God-tier. Silent and TINY) |
Mouse | Logitech G Pro wireless + Steelseries Prisma XL |
Keyboard | Razer Huntsman TE ( Sexy white keycaps) |
VR HMD | Oculus Rift S + Quest 2 |
Software | Windows 11 pro x64 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! |
Benchmark Scores | Nyooom. |
Hitting your Vsync limit (60FPS at 60Hz, 144 at 144, etc etc) causes the latency to skyrocket, just by the nature of how Vsync works.Does capping FPS to your refresh rate cause micro stutter? Do you have a link where I can read about this? I'm genuinely interested.
Gsync and freesync both need Vsync active, they work with it and dont replace it.
AMD's enhanced sync and Nvidias fast Vsync are alternatives (and covered in one of those videos) but aren't quite as good - I use fast vsync and a 120Hz cap on my 4k 72hz monitor, so i get 72Hz worth of display latency with input latency being half of that
Two displays, one 60Hz one 120Hz.
You run Fast Vsync, yay.
Both would have the same render latency and input latency (around 5ms at that level iirc) - but the 60Hz display would skip every second frame so the display wouldnt visually be as smooth, despite it "feeling" as fast thanks to the lower input latency.
Any games with slower inputs - especially anyone gaming on controllers or joysticks - would not benefit at all from that lowered input latency. If this is a multiplayer game with a 50ms ping half a country away server, you wont notice a damn thing.
If you personally can't feel that speed difference or your PC cant keep up, you'd notice zero difference from locking it to 58FPS - and without components building up heat and using power limits, when shit gets hectic in games you have more headroom to spare instantly so your 99% lows can be a lot smoother
I'm a nutjob and slide my mouse and keyboard left and right and toggle what display i'm using based on mood.
Starcraft II? might as well 4K since it's single threaded. Killing floor 2? Oh god, gimme that 165Hz because the game engine LOVES high FPS.
My default settings (i tweak per-game, but these are the nvidia defaults)
120FPS cap
Fast vsync on
background FPS 45 (stops alt-tabbed or idle games from chewing power without giving me a seizure if i open a chat window)
Games i know i'll play on monitor 2, I unlock to 160 FPS of the 165
***************Posts got merged, pay attention below this line**************
Unigine heaven examples:
Vsync on 60hz, no FPS cap
14.3ms.
Vsync on, 58FPS limit: Shockingly this is nvidias default FPS limit suggestion like they already knew
6.7ms
120FPS, Fast Vsync (same *render* and input latency regardless of on 60Hz or 165Hz display)
Since i've got a whole lotta crap like browser tabs open, that 99% FPS did vary a bit.
4.8ms render latency
165Hz, 165FPS, Vsync on
6.9ms
Oh, it's LAGGIER THAN 58FPS
Simply put, the gain from limiting to 58FPS is something anyone can achieve for way better render latency, while the diminishing returns from higher and higher FPS are not worth chasing in many titles (Other than the few high FPS optimised Esports titles, if they aren't crippled by lower server tickrates anyway...)
Now i'll deviate into the power consumption differences from my 3090 with the render times.
58FPS: 6.7ms
120FPS
Uncapped undervolt: 210FPS 243W (GPU alone)
uncapped stock: yeah it went up in latency and 369W
And from here on we gain some perspective on how f*cked up amperes stock settings are, as well as why the hell it's not worth it.
120FPS, stock clocks 328W
120FPS, but undervolted: 208W
58FPS undervolted: 147W
TL;DR: 369W vs 147W, to reduce render latency 6ms to 5ms
Oh yeah. Totally worth it.
JUST CAP YOUR DAMN FPS.
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