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A Final Fantasy IX Reminiscence - My love letter and homage to one of the best stories ever told

*Runs in panicking*

Here it is! Here it finally is!

I, uh... forgot to put the concluding touches on this... until someone reminded me, haha. At least it was left forgotten after I finished the game and story instead of in the middle of it?

"Prelude"

With the in-depth coverage of the story wrapped up, it's time for the conclusion. This will mainly consist of a summary of the story, a look at the characters and how they changed over the course of the game, the music, and a few other minor tidbits.

I wanted to stick as much as possible to my own words and content since this is my own retrospective, but because I feel like I've put way more than enough of my own effort into this, I don't think referencing some outside content a little would be leaning too much on it. Sometimes, it's just not worth reinventing the wheel when something else already covers what you want to say, and there's a few videos I've seen over time that perfectly cover some things, so I will be making a few references.

The first of which is...

Story

The vast majority of this retrospective covered the story. I wouldn't blame anyone for not following the entire thing, so here's a great summary of the story of the game if you want it in condensed form (it's still about an hour long).


There were a few things I wanted to cover in more detail, but I didn't want to sidetrack too much during the coverage of the story, so I'll do that now that I'm done.

For the first of those things, I'll pick up where we left off, and that is the final antagonist.

Necron, the Out-Of-Nowhere Antagonist?

While covering the story, I mentioned how the final boss, Necron, is sometimes said to have "come out of nowhere", or is sometimes said to be a poor example of the "man behind the curtain" concept.

While I understand why people have this impression, and while it does seem to come out of nowhere in the moment during your first experience playing the game, it does have an explanation. To understand what it is, we need to understand a certain concept that the game stops just shy of confirming but heavily implies. That concept is that eidolons are legends that then become reality.

Here's a few examples, which can be found at the eidolon wall in Madain Sari.

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The "eidolons were created from the legends, and not the other way around" concept merely follows what is already the underlying way the game's universe works, and that is "everything is sourced from/traces back to the crystals".

The crystal of a planet is what bears life to that particular planet. Life comes from the crystal, lives its life, and then returns to that crystal when it dies. Over time of this process occurring, the crystal accumulates these collective experiences and memories of all the life it had created. Eventually, like a life form itself, the planetary crystal ages and begins to die, and when this happens, the planet itself also starts to die (this is what started happening to Terra and resulted in it assimilating other planets to survive, which... led to the events of the game itself after it failed to properly merge with Gaia). In addition to planets having crystals, there's also a universal crystal, and it is here that that these planetary crystals eventually return to. Think of it as a hierarchy of crystals which all trace back to one source. This is all described during the final exchange between Garland and Zidane, near the end of the game when you're in Memoria, before you enter the crystal world.

So... if you understand that a given crystal retains the collective memories of the lifeforms it bears over time, this explains the foundation of where eidolons may come from, and how they are supposedly "legends made into reality" instead of the other way around. It's not merely that they just exist and have legends spoke of them after the fact... but perhaps it's also the other way around.

Summoners are beings that are able to manifest these memories as the physical entities called eidolons.

By the way, note the part about Shiva's form depending on locale. If something is literally born of legend, and different cultures have different ideas of the same thing, well... its form might vary. So that's yet another sample of evidence of it working this way. If these were actual and natural beings, their appearance wouldn't vary. Yet, it supposedly does.

Speaking of which, remember in the Chocobo air garden where you come across an "edolon's grave", only to fight Ozma, which is essentially a shapeless ball? Yeah, Ozma is also theorized to be an eidolon! It's an all but forgotten one, hence it has no form.

So, wait a moment... how does this all have anything to do with Necron? My answer to that is "wait, you're still having to ask?" I'm suggesting that Necron is an eidolon, which was brought forth by Kuja's final actions of destroying the crystal of the universe!

When you meet Kuja at the universal crystal at the end of the game, he's speculated to be nearing the end of his finite lifespan and he is having a bit of an existential crisis. In response, he's unwilling to let a world exist without him, and he ultimately unleashes an attack on everything, which seemingly destroys the crystal, and thus all existence.

Only... this isn't what happens. Instead of existence just ending right then and there, you end up in this strange place (perhaps some sort of limbo while the fate of existence is determined) with Necron. The game calls this place the "Hill of Despair" in the one moment you're able to see your location while you are there.

Kuja's action alone was more than likely the "straw that broke the camel's back" as opposed to the sole thing that created Necron, but regardless, Necron was likely the accumulated manifestation of things like existential despair. A lot of the things Necron tells you, such as its purpose and that it will always exist, line up with all of this (because as long as life exists, so too will the things Necron represents, which is exactly why Necron states that it is eternal; that it will exist "as long as life and death exist"...).

If it's not an eidolon, then it's otherwise just a God that exists for the same purpose (the purpose of waiting for what it deems the validating opportunity to prove that existence deserves to be undone), but I very much like the eidolon theory better.

So while Necron specifically doesn't have any prior buildup, and while I'm not going to try and convince anyone who doesn't like late surprise introductions to like them... it actually fits into the game and its core themes incredibly well. There's another clue here, and that is the rumors of how Hades (the late optional boss) was at one point during production supposed to be the final antagonist, and again, that would work with this because the idea here is that it doesn't matter what name or form the final boss had. The important part was what that entity represented, which it could do regardless of those things.

As the cherry on top, while Final Fantasy IX itself justifies Necron's existence, it is also a game that was full of callbacks to prior titles in the series, and in a prior Final Fantasy title, something not too dissimilar to this happens in its finale too. Many games will often present multiple final boss fights (either as the same boss in different forms, or a different boss entirely). In Final Fantasy V (and spoiler warning for that one!), once you defeat Exdeath, you then fight Neo Exdeath, which is basically the actual Exdeath. I'm not going to cover Final Fantasy V here... but the important bit is that when this happens, these statements by Exdeath are given.

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"All memories... dimensions... existence..."

"All that is shall be returned to nothing."

"Then I, too, can disappear... forever!"

Hm... while the motivations and origins of Necron and Exdeath may be a bit different, the thing they're both trying to do definitely sound similar!

And no, I don't think Necron being the final battle diminishes Kuja whatsoever.

The other things I wanted to cover were the characters themselves, and the music, so I'll move onto those.

Character Development

Now that the story has been told, I can cover the character development that occurred over the course of the game.

I'll start with the "primary four" and then the "secondary four", and for the most part, the latter four do have lesser focus.

Zidane

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Unlike many of of the prior Final Fantasy installments, Final Fantasy IX brings a pretty upbeat and high spirited protagonist. On the surface, he appears willing to help almost anyone in need, often to an altruistic extent (despite ironically being in a band of thieves), and rarely do things completely get him down. For the most part, you know what you're getting with Zidane.

That's not to say he's got the depth of a puddle, or that he has no struggles or backstory.

During the middle of the game, when it appears like he might just be teasing Garnet again, it becomes apparent that the "bedtime story" he's telling her is actually a story about himself. The story he tells describes someone who doesn't even know their own origin or parents, and currently has a home with an adoptive family (Tantalus) and a rather abusive "father" (Baku). Despite not knowing his home, he's been presenting himself to everyone else as someone who has decided on a purpose for themself. So perhaps ironically for a main character, he undergoes less change over the course of the story than most other characters in the main cast. And despite not knowing his origins, he almost seems content to simply carve out his own home where he can best find it. In a game where the majority of the cast feels either alone, lost, and/or struggling to find their place in life, Zidane is one of the few who seems to have already had this figured out (even if he was still also searching for clues to his home or parents). In other words, he serves as the glue that brings the rest of the cast together, and he gives the other characters the push and motivation they need to find their place in life. And, fittingly, this all ends up coming together when Garland breaks his spirit, and the rest of the characters need to come together and return the favor; to show him he is not alone.

This is all why his breakdown near the end of the game has such a heavy impact. In an era where being brooding and moody and "emo" was "in", Zidane went against all this, and then when he did have a breakdown, it wasn't just forced to serve that purpose. No, it was a real breakdown, and that's precisely why that moment is often regarded not just as one of the best moments in Final Fantasy IX, but in the entire series (and in my mind, in all of gaming or perhaps even all of media at large).

This might sound like an exaggeration, but he's really shaped me as a person. Thinking "what would Zidane do?" has often helped me get through some tough and depressing periods in my life just by shifting my attitude and outlook on things.

Princess Garnet

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If it isn't obvious, this is another character that is near and dear to me. I was coming of age during my first playthrough, which is the time in life before you start getting a lot of freedom but also a lot of responsibilities, so you could say this is a time where you first start trying to find your place in life. It was easy to relate to her. She's the female lead (and the other two or potentially three female characters are a bit more limited in appeal in my mind), she's a Princess, and not only does she have an opportunity to go on an adventure (although for undesirable root reasons), but she embraces it. "I wish to be kidnapped right away" said to her would-be kidnapper is the most adorable and best minor early game twist ever! Ever! Add an increasingly lovable cast of characters... and it's a case of "yes please, sign me up for all that" so it's pretty easy to relate to her. Since she is the leading female protagonist, and since the others are a bit more specific in appeal (one is a rat, one is a child, and a potential one is Quina), then I figure this is the character most girls would have most associated with by default, at least among the main cast. Beatrix is another favorite, but she's not in the main cast.

A lot of people like to give her grief for one or two moments in the game, and you probably know at least one of them.

The first thing I often see criticized about her is her choice to return home not long after running away at the start of the game. However, this criticism ignores a lot of developments between the time of her running away and deciding to return. It also ignores that we, the player, are specifically shown one side of Queen Brahne, but unlike us, Garnet knows more of her mother than we're shown (and perhaps some backstory on Queen Brahne and perhaps even the King should have been shown later in the game as flashbacks to reinforce those things). Yes, Garnet may be naive to the full extent of her mother's current corruption and willingness to endanger her life, but that doesn't mean the choice to return home doesn't make sense within context. She never intended to leave home for good anyway, but rather to get help.

Once she left, she found out there were Black mages being manufactured, that they had a link to Alexandria, and that they were being used for war. She then found herself in Lindblum and, just like at home, she felt trapped. "I can't stand sitting around like this" and "I didn't come here to be protected" come to mind. Even if it was for her protection, and yes even if Garnet was being naive compared to the information we have as a player, the decision to return home doesn't warrant the criticism it gets.

The other thing people give her grief for is during her literal grief later in the game, where she randomly "can't concentrate" and loses turns in battle. I'm mixed on this one. Admittedly, it seems odd. The idea is that she is so grief stricken that she can't focus (and lost her voice) , but it comes off awkwardly when it only occurs randomly, and in battle. You'd think it would be an either-or, that either she is to distressed that she can't participate at all, or that it's not bothering her enough to lapse in battle so randomly.

Instead of those two things, my lone criticism with her character was how she completely forget her life before she was six years old. I don't mind her origin story, and if they wanted to go with the "amnesia" reasoning, I can even buy into that. In that case though, I think they should have had her younger than six (maybe three or something?) when the disaster in Madain Sari occurred. But that's an issue with a detail, not the concept itself, so I can more easily overlook it.

Other than that, I feel like a lot of people discredit how much Garnet changes over the course of the game. She is perhaps one of the characters that changes the most, who tests and questions herself the most (if in unhealthy ways at times, by blaming herself for things beyond her control), and goes through the most suffering and devastation.

Vivi

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This little guy is the most adorable Black Mage ever and must be protected! Vivi probably doesn't need much introduction because he's a fan favorite, and for good reason.

He's basically one of the most identifiable instances of a character trying to find their place in life, and being that he's presented as a child and yet deals with the topic of death head on, it brings an aura of innocence that you want to protect!

First he learns that he was manufactured (though in hindsight, we learn that the Black mages are manufactured using Mist, which we later learn is the remnants of souls rejected from returning to the crystal by the Iifa tree, so... they possibly have actual souls).

Later he comes across other Black mages in Black Mage Village, and learns that they "suddenly became aware" (perhaps possible because they possibly have souls) and it is here that he learns that their life is finite, and that their lifespan is very short. The conversations he has with one Black mage in particular (and on two separate occasions) is pretty deep. The first time the Black mage answers him about what he feels in response to this knowledge is "fear?" but that "the joy of living with the other Black mages far outweighs the fear of death" and he then asks Vivi if this is also the case for him; he asks "doesn't traveling with his friends give your life purpose?" and this might be what spurs Vivi to continue on.

He then learns the purpose of why he was manufactured (to spread war). He rejects this purpose and presses on to defeat the Soul Cage despite that meaning it would prevent the birth of more fellow Black mages.

During the return to Black Mage Village, after finding out that most of the Black mages left with Kuja when he promised them a way to extend their life, he presses the other Black mage, saying that Kuja is manipulating them. When the Black mage says "maybe we are just puppets", Vivi rejects this. The other Black mage says he couldn't follow along with Kuja's promises because he felt like he was leaving something behind. Vivi basically proposes that this reason is that living their life with purpose is better than running away from their fear of death (or in this case, chasing a way to extend their life, even if it means being manipulated).

He learns what feelings are. When his "grandfather" was dying, he told Vivi not to be sad. Vivi took this to mean that it was wrong to feel sad. And it wasn't until Garnet cried when Queen Brahne was dying that he more fully accepted and understood his feelings. He reasons that they can't be "puppets" but that they must be "something more" if they have these feelings, and he turns all of this the other Black mage to return the favor of him having reminded Vivi earlier that they can have a purpose in life, despite their origins and limited lifespan.

Late in the game, he shifts to trying to help the Genomes understand themselves and find a place in life in their new home in Gaia too.

He finally finds his purpose, his place, in life, and he even goes up against the threat to end existence with his friends... and overcomes it. All of this is what makes his eventual death in the end hit that much harder. The game's core themes isn't merely about finding your place in life, but also that life is fragile and needs cherished while it exists. Vivi is the best representation of that concept.

Steiner

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Oh, Steiner. Originally, it was easy to see him as the bumbling comedy relief that just got in the way of an adventure! It was easy to dislike him for being a roadblock to that. If you relate to either Garnet or Zidane early on, then he represents the roadblock to a would-be adventure, so it's easy to dislike him. He rejects to consider apparent realities simply because he is devoted to a fault.

Yet Steiner might be the character who changes the most over the course of the game.

Having devoted his life to serving the Queen and the Princess, he gets forced to ask questions of himself and make tough decisions when he is forced to choose between those two very things due to Queen Brahne's corruption putting Princess Garnet's life in danger.

At first, he believe he is just following orders and that his kingdom would do no wrong.

When they witness Alexandria's war banner flying on the other side of a gate where the apparent signs of recent a battle have occurred (though this is optional), he is enraged and posits that someone must be flying it falsely.

When the Black Waltzes keep trying to capture Garnet and declare it is under the orders of Queen Brahne, and when the Black mages are used for war, and he is imprisoned by Zorn and Thorn who also declare it was under the orders of Queen Brahne... he refuses to accept it.

He believes himself to be noble, positing that "he would petition for a life sentence of Zidane's behalf" instead of being put to death for kidnapping Garnet, since he was the reason Garnet wasn't left behind in Dali (for... reasons, haha).

He originally tries to just bring Garnet back to the castle. And when she refuses, he does the next best thing and protects her while trying to get her to return.

It is here that he begins to shed his comic relief role (as Quina will soon pick it up).

His inner thoughts during their time in Treno are perhaps the first real look at this internal struggle occurring, and the first hint at him being more than someone who merely follows orders and always believes that he and his kingdom are without fault. Garnet and Steiner fall in with Marcus on their way back to the castle when they learn Marcus is stopping by Treno to get something to save Blank from petrification. As Garnet feels guilty for this having happened, she joins, despite them needing to break into property and steal something. This ends up workings out, as the location of this happens to be that of Doctor Tot, but before learning of that, Baku challenges Steiner by asking "always talking about your duty, haven't you got thoughts of your own?". Steiner then actually asks himself "what am I doing?" when realizing he is assisting criminals, although he reasons that he is just escorting the Princess, and he dismisses the idea that he has no thoughts of his own because he is a "lowly knight" and couldn't understand the Queen's thinking.

When Brahne imprisons Garnet, and once he sees the results of Garnet being endangered by Brahne, he then has his own existential crisis. It's not one he is happy about, but it's a huge moment of growth for him. The game does well with little details to show what characters are going through, such as how Steiner stops doing a victory pose after battle during this part (since he is fighting against Alexandria...). While initially helping them escape and protect the Princess, he realizes that Beatrix has turned against Brahne despite serving her for years, and that Freya is aiding them despite losing her home and people. It is here that he turns back to help them, and it here that he has a complete reversal from earlier on, solely entrusting the protection of Garnet (his sole responsibility!) to the very same person who originally kidnapped her and the one he wanted put to death for it!

After Brahne's death, he devotes himself to Garnet, the new Queen, and starts to form a closer bond with Beatrix. The part in Alexandria while it's under attack, and getting to protect Alexandria and Garnet with him and Beatrix, helps give him a more noble position going forward.

Later on, during Zidane's breakdown in Pandemonium, he tries to reason with him that he needs more of a chance whether to conclude if Zidane is a "good man for Her Highness" (and in the process, suggesting that he does), and finally, he declares that he sees him as an equal; as someone he entrusts Garnet with, as "a comrade in arms" that he will no abandon, and as someone he would give his life for, "you remember that"!

That's all a huge reversal from who he was at the start, even if he's still devoting his life to serving a particular kingdom.

During the end, when Beatrix is about to leave Alexandria over all the wrong she has committed in name of it, Steiner simultaneously professes his feelings for her and requests for her to stay to join him in protecting Garnet and Alexandria.

Freya

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Freya is probably one of the best "secondary" main characters, and she seems to be a favorite of many. She's introduced somewhat early (around halfway through the first disc), but a recurring complaint of what might be her only shortcoming is that she's sort of dropped out of focus pretty early too.

As a player, you are introduced to her in Lindblum, although Zidane has already know her by that point. Their past isn't really explored, and shortly after leaving Lindblum, you arrive in Burmecia, which is her home.

You learn that she's looking for her lover, Sir Fratley, and left home years ago to find him. She returns when Burmecia is attacked, and when that falls, she and some of the party head to Cleyra a nearby settlement that has others of her race who splintered off from Burmecia when a infighting occurred over the jewel. Before Cleyra also falls, it is revealed that Sir Fratley is alive, but has forgotten who she is (and just about everything besides his name and faint callings that he used to be a dragon knight).

The complaint is that she is dropped from focus around here. There's scenes about her discussing with other Burmecians her plans to return and help them rebuild, but that's aside from the main story. With Burmecia and Cleyra having been progressed past, and Sir Fratley's fate having been revealed, there's not too much else they could have focused on with her. And while she's with the party, she remains being who she is (which is a pretty mature and logical thinking character), so I guess I always felt she was fine.

Near the end of the game, she does reunite with him despite him having forgotten her.

She ties into the main game's theme of finding your place in life with her struggle being "to be forgotten is worse than death", which refers to Fratley having forgotten her. Perhaps having shown some more scenes in the third or fourth disc, like a mini arc, of her and Sir Fratley showing how she gets him to be with her again, and deals with being forgotten, would go a ways here? Her main struggle is dealing with being forgotten, and she is shown both being devastated when it is revealed Fratley has forgotten her, but also being able to move on.

Eiko

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Eiko is the second to last character introduced, joining you near the middle-end of the second disc. If Freya isn't the most developed secondary main character, then Eiko is. She doesn't really get much more screen time than Freya, but what time she has is probably more integral to parts of the main story and the main four characters.

As the only known remaining summoner, her internal theme is not wanting to be alone. Since Garnet and Zidane have a romance being developed, and since Garnet is also actually a summoner, she's used for multiples aspects of the story. She presents herself as liking Zidane, which, since she's just a child, is partly used to push Garnet's and Zidane's romance more, but also as a cover for her real struggle, which a desire for companionship. She mistakes this as a love for Zidane. The other way she's used to push the story for is to present Madain Sari and the summoner lore itself, and when Garnet's origin reveal is made, Eiko is used to both make the moment more powerful, and as a chance to give Eiko some growth against her own struggle of being alone (finding out Garnet is also a summoner and having met the party as an oppurtunity to leave the village makes her feel less alone). She also comes into play when Alexandria is attacked, joining with Garnet to summon Alexander.

In the end, she's adopted by Cid and Hilda (of Lindblum). Amusingly enough, this answers her own question to Garnet earlier...

"How come you got to be a princess?"

She got adopted and became one, just like you Eiko. You're not alone anymore.

Quina

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Quina can either join the party right after Freya does (middle-end of disc one), or quite a bit later (early-mid disc two). This coincides with the fact that... Quina actually doesn't tie into the main story events at all. In fact, Quina is often getting separated and then showing back up conveniently.

Quina is definitely one of the game's, and maybe even the series', strangest characters. At first, the entire role of Quina seems to merely be one of comedy relief (right in time for Steiner to shed that role and start being more serious), and... that's honestly not far from what Quina's role is.

Yet there's something amusingly ironic that's probably very, very easy to overlook with Quina precisely because of how simple they are, and that is this; in a game where everyone is dealing with finding their place in life, Quina is probably the only one that has already found the answer to that. The only other character that is even close to that is Zidane, but even he hasn't quite figured it out. Yet, Quina has. Quina goes with the flow. When Quina is separated, or when Quina finds out she got paired with Zidane because they were "leftovers", none of that gets them down. Quina is simply content regardless of circumstances, and while their desires are simple (explore life's culinary offerings), they're ironically one of the game's furthest along characters insofar as the game's main theme of "finding one's place in life" goes.

I missed this when I was younger and on initial playthroughs. I would imagine most people do too, and never see past the comic relief role to notice this.

Amarant

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Amarant is the last character to join you, and he does so shortly after Eiko, and right before the end of the second disc. Amarant seems to be a character that most people like the least out of the eight playable characters. Most people seem to rather have gotten Beatrix to play as.

I'm probably going to be a rare one among fans and disagree here, at least partially. Beatrix is definitely a character I like more than Amarant. But Beatrix is a holy Knight (formally referred to as a Paladin as a class where it shows up), which is basically a blend of a Knight and a White Mage. Steiner is a Knight, and while Freya is formally a dragoon, that's more or less a hybrid of a knight and some other things (with the Jump capability being the primary thing the class is traditionally known for). So, there's sort of two defensive/knight characters, and between Garnet and Eiko, there's also already two White mages.

I like Beatrix, but I'd argue she has too much crossover with the party, and she's good specifically because she's such a tough enemy who switches sides, and then has some awesome moments (such as when her and Steiner team up to defend Alexandria).

Getting back to Amarant, while he's definitely not as integral as the main four characters, I think he's mostly fine. His problem isn't in the role he plays; it's that he might have needed a little more of his character and history shown. He's intentionally meant to be someone's a lone wolf and doesn't trust others and needs to be shown that "friendship is good", and the part in Ipsen's Castle does this well I think. His whole theme is basically that he's had to live with a "survival of the fittest" mindset, and he "finds his place" by learning there's more to life than that. At the very end, he retains his "cool" exterior, but he's shown being more outgoing and even defaults to presuming that Lani would want to return to Alexandria for the reunion. Both are things that contrast the loner he was earlier. Maybe they could have showed more of his past to reinforce why he was the way and to highlight what his struggle was about (all you get is how he once had a run in with Zidane where Zidane tricked him and it resulted in Amarant being a wanted man in Treno, which explains why Amarant has a grudge with Zidane, and the whole thing is more odd since Zidane forgets this...), but I think his role is actually fine. Lightly focused on, yes, but fine.


With the characters concluded, the last thing I'll move onto is the music.

Music

There's no overstating it; Final Fantasy IX wouldn't be the game it is without what is arguably Nobuo Uematsu's best music work. A great game is the sum of its parts. A JRPG might traditionally be great by having a well written story and good characters, and those are both already high strengths of Final Fantasy IX, but the music is so good here that I feel like the game would lose something without the music it has. Along with the story and characters, something else Final Fantasy IX also did very well was presenting its world, and this is part of what pushed it to greater heights in presentation. And what helped present the world... and the characters... and the story... and the moments, was the music. Nobuo Uematsu brought all of those things to life.

I said earlier that I wanted to stick to my own thoughts and content as much as possible, but that I will compliment it with some third part references if something exists and does a far better job than I ever could. This is one of those times...


I said a number of times while covering the story that something Final Fantasy IX does well is sort of "remixing" themes. It has tracks that sound related because they reuse certain themes, but they are yet different. I'm not an audio person, but I later found out there's a term for this; leitmotif. You go through the game hearing this recurring theme, and yet it's often different enough that you might only notice it subconsciously. It "feels" related but you might not even consciously realize "it's the same theme", or at least you might not realize how often it's the same theme. And then, at the end, when the credits roll, you get the version of that theme, Melodies of Life.

When you are first introduced to Beatrix, there's this overwhelming theme. It makes you feel like you are fighting impossible odds, and you are.

Later, when it begins to show Beatrix contemplating her actions, the theme changes. Now, it feels softer and almost sad.

Later again, when Alexandria is under attack and Steiner joins with her to defend it, a similar theme plays... only now it is faster paced, energized, and more upbeat.

That's merely one example; the music does a lot of that in this game and it carries the weight of conveying how a given location, character, or moment feels. And this is all done with the same few themes rearranged!

Again, a perfect third party reference exists for this, and it describes that the music sets vibes to help establish the feel of the game.


I could go on about the music all day. I listen to the OST all the time even to this day. I'll have to conclude some time, so the last thing I'll talk about in regards to the music will be listing some of my favorite tracks. These aren't in order of preference (if anything, I'll be listing them chronologically as the game presents them) because I'm not really sure I could narrow down any favorites due to how many I have and how close many of them are, but these are a few that are special to me.

The first I'll mention is "The Place I'll Return To Someday", which is the title screen music. Hearing this every time I started the game (or was sent back to the title screen from a game over, haha) while the FMV clips are played was magical. And fittingly, I always return to this place some day...

Speaking of early game, "The Skies of Alexandria" and "Vivi's Theme" are obvious mentions right out the gate. The former presents what I think is the best title screen in the series (Final Fantasy X's makes this hard though...), which is brilliantly placed not immediately at the start, and "Vivi's Theme" might double as Alexandria's theme, as it plays there. it's very fitting that theme plays during the first town you explore, and that it is as Vivi, as the theme conveys wonder, which represents how overwhelmed and in awe Vivi must feel, and how the player might feel exploring their first non-hostile location (well... for now, haha).

"Awakened Forest", which originally plays in Evil Forest but also later at Pinnacle Rocks, gets a mention for a reason I listed when covering the story. The way the game introduces and presents itself is fitting; it's like a play, and its first presentations are paced, slowly moving the player towards the broader gameplay while keeping a certain focus on the world, characters, and initial story that's about to kick it all off. After the opening gave us tastes of innocence, wonder, majesty, chaos, action, romance, loss, and twists... we're thrown into what is basically the first dungeon which will demonstrate how one of the three primary gameplay patterns play out (the other two being towns and the world map). You're in this fantasy forest with owls hooting and this music playing and this story having just kicked off and... nothing more needs to be said.

"Crossing Those Hills" is the main overworld theme (which gets replaced on the final disc) and while I don't have a favorite track, it might be the one I'll mention if I were forced to pick one. It just oozes a mood of fantasy and going on an adventure, and between world map locations and battles, this is what you'll hear a lot of, and that's not a bad thing. It's the best overworld music the series ever had. Oh, and yeah... the main Melodies of Life theme is in there, too.

The "Battle Theme" is also the best in the series in my mind. Unfortunately, the boss battle music can't make quite that same claim (I think the titles that flank it before and after chronologically both have better boss music), but it's still good here. The regular battle theme is simply the star of the show. And the fairy battle variant is magical too.

La, la la laaa... Oh, "Song of Memories". Where would I be without you? Melodies of Life might be most others' favorite rendition of the theme. I love Melodies of Life, because it plays during the end while you get a shown a summary of the FMVs during the credits, but... I have to place this one a hair higher. It plays at far too many strong moments. It plays ominously when Garnet sings in Lindblum while Vivi, Freya, Steiner, and Cid show the struggles they face. It plays in Madain Sari during the big reveal of Garnet's origins. And it plays at the end when Vivi's last thoughts are shown...

"Gurugu Volcano" (which is mistranslated in the official soundtrack and called "Gulug" in the game, and plays during Mount Gulug) is only heard for a short time while in a place you pass through and never return to, and it's a standout favorite of mine.

"Terra" is otherworldly, and that's obviously fitting.

"You're Not Alone" is the most obvious mention. Ask any Final Fantasy IX fan what music they like most and, along with Melodies of Life, this will be mentioned every time. It's not quite my absolute favorite... but it's what makes one of the most powerful moments in the entire series, let alone the game, what it is. It's hard not to recognize it.

"Assault of the Silver Dragons" plays as you are about to enter Memoria. This is basically the "everyone is coming together in one place to pull for the finale" moment, and there's even a comical dash of both Garnet's/Zidane's and Beatrix's/Steiner's relationships here.

"Place of Memories" is the perfect music to the final location of the game (the short crystal world portion aside). So many reveals here.

Last, but not least, is "Prelude", which was the title music of many of the classic installments, but instead plays at the very, very end here. Hence the title of my ending post here adopting the name in a similar fashion!

These are far from the only tracks that warrant a mention, but... I can't be here all day. If I mentioned all the tracks that actually deserved it, I'd at least be quadrupling my number of mentions.

Wrapping Up

For now, that will conclude things. There will be one more final post to actually wrap things up with a summary, but that's it for covering specific things in-depth.
 
I'm getting terrible. I forgot again that I meant to put final closing thoughts on this, so here goes for the last time.

What does Final Fantasy IX mean to me?

When I began playing Final Fantasy IX, I wasn't sure what I would think...

By that, I'm not only referring to the first time I played, but also this most recent time. While I've continued replaying this game many times..

"I've been through tons of battles, I'm a seasoned pro now!"

...It's been a long enough time since I last played it (and longer than I originally thought) that this recent playthrough felt a little more like reaching a bit into the past rather than picking up something recently familiar. I was wondering if I would feel as strongly about this game as I used to. Would it hold up?

If none of my earlier posts made it obvious... this is still my favorite game, and it probably always will be. I'll likely be replaying it for a long, long time. Not only did it hold up, but I feel even stronger about it than I used to. No single game is perfect. If you were to look at a single game as though it was, you would have to compare it against the collective of everything else, and no single game stands that challenge. So instead of asking ourselves what game is the best because it's closest to perfection, instead we should ask ourselves which games we most cherish, adore, and hold fondly for whatever reasons. Sometimes deciding on a single game is too tough and we have many, and sometimes that reason is because we had good times and good memories (what a fitting reason with this particular game!), or you might call it nostalgia for a lack of better words, and there's nothing wrong with liking something simply for that. In replaying it though, I was wondering if it would be more of that, or if I'd find it was actually a good game too, and I pleasantly surprised at how good it is... surprised by a game I intimately know!?

What makes Final Fantasy IX my favorite game, and what are its shortcomings?

First...

The lovely! (Or, the good.)

When I think about what may be the best things about this game, its characters, story, and world come to mind. While those along are definitely reason enough, more than that, I think its the presentation. This makes the game feel like more than the sum of its parts to me. The game has a vibe, and that's the best word to describe it. People often call Final Fantasy VI an opera, perhaps since it's moving focus from character to character so fast (and there's, you know... the infamous opera scene). In that case, Final Fantasy IX is a play. So much of its presentation is in that format; the camera angles (even in battle) and the way the characters interact with and talk to one another follow this, and it also begins and ends with a play! This game, this "play", feels whimsical but at the same times it's also serious and dark and it deals with perhaps the most important subject in life; "what is my purpose, and what will I do?". Like life itself, it's bittersweet. Despite being set in a time and fantasy world that is very far removed from our current one, it feels timeless and relatable due to it's subject matter, and I think this is part of what helps the various characters feel easy to connect to as well.

So yeah, this sort of comes down to the whimsical world, lovely character, and magnificent (if imperfect) story, but those are important things that go a long ways towards making something good, after all.

It was also just fun. There was a lot of side content (for the time), and while the gameplay and battles weren't any anything new or revolutionary, they were good.

The way abilities were learned and encouraged a choice between keeping old gear or switching to new gear, and the way synthesizing encouraged holding onto old gear or buying extras instead of just "sell everything that isn't the best" were both refreshing changes.

The yearning for better! (Or, the not so good.)

When I think about some shortcomings of the game, there's not a lot, and none that work too hard against the game so it remains my favorite despite them, but all games have flaws, or at least things that "could have been better". I'd say many of Final Fantasy IX's flaws are of the latter type, and hindsight is twenty-twenty so identifying flaws is easier for players experiencing the finished product than for those developing it, so if "this could have been better" is a big part of the complaint rather than "this is bad", then it's doing most other things right.

An example of that would be that some parts of the story could have had slightly different details or be better explained with further backstory.

Freya and Amarant come off as opportunities that could have used more development. Likewise, and I don't see enough people mention this, but I wanted to learn more about Queen Brahne (and the late king) to develop the idea that the Queen was manipulated by Kuja and the mist as opposed to someone who is just bad, because we never see the good side to her from before the game starts (it introduces her as someone we are supposed to dislike), and if we did, it might have made her death (and the entire manipulation by Kuja) hit harder. Likewise, Garnet forgetting her life before the age of 6 seems a bit late, but my only complaint with that part is with that particular detail and not the idea itself, so I can overlook it.

Since I don't think there's any serious flaws with the main story though, and since the game was developed in, what, a year (?), I can overlook imperfections here. After all, it's also a fantasy game, so suspension of belief is required.

The battles were also slow; part of this was due to how far the game pushed the hardware it ran on, but the battles also presented themselves as a play with all the changing camera angles putting focus on the character acting and the lengthy, fancy spells. I personally didn't mind the slow burn of battles (they themselves are fun enough, and I otherwise like the game a lot), but I wouldn't fault anyone else for declaring this a drawback.

Also, jump rope and Quad Mist "RNG" are undesirable! The card game itself is fine, but the seemingly much stronger cards losing so often felt bad. Nothing more needs to be said there.

No, Necron being the final boss isn't one of the bad things though! I went over why I think so in the prior post.

Short of that, the only flaw the game has now is that it was largely made with 320 x 224 assets for low resolution CRTs, and AI upscaled backgrounds via the Moguri mod only goes so far (and are only available on the PC). That sort of leaves it as a "great game with some presentation difficulties" (ironically!), and for that reason, I think it's a wonderful candidate for a remake, but I'll talk about that in a moment.

Before that and to conclude my own thoughts, I'll present another review. I share like 95% of the same opinion presented here, so if you want a summary of how I feel about this game, this video is the closest thing to that.


(Final Fantasy VI is also my second favorite.)

There's one other thing I want to talk about.

Why I want to see a Final Fantasy IX remake

For those unaware, there was a leak of nVidia's GeForce Now database at the end of 2021. This leak contained a lot of titles which didn't exist, some of which seemed reasonable but many of which seemed outlandish. "Final Fantasy IX remake" was one of those titles. Since then, the majority of these titles have either been announced, released, or in some cases cancelled. Nothing has been confirmed by Sqaure Enix of a Final Fantasy IX remake, but speculation has been strong. Some industry insiders claim the title is real (though with some confusing and conflicting claims), other Square Enix titles, like Final Fantasy XIV and VII remake, have had content related to Final Fantasy IX in recent times, and apparently the Epic Games store had a database entry for something related to DLC (card game content?) for what is suspected could be the remake. Yet, Square Enix has confirmed nothing and they aren't expected to release (or perhaps even announce?) any major titles this year (besides the Dragon Quest I and II HD remakes perhaps). Whether this rumored remake becomes real remains to be seen, so keep in mind that I'm talking about this not because of supposed rumors as this might not even happen, but rather I'm simply talking about why I think a remake should happen, whether or not it currently is.

The obvious answer is that it's my my favorite game, and thirty/twenty five years worth of hardware/gaming progress respectively has passed since then. It would be a real treat to see this whimsical world and its lovely characters re-imagined and expanded to retell this wonderful story, and it would present the opportunity for some minor additions and changes. I would rather see a remake that is faithful to the source material, so think more along the lines of Resident Evil 2 2019 as opposed to Resident Evil 3 2020 (as in, less major changes and less omitting of source material, and that includes the original OST).

"Remember the way I was... for me."

You might be wondering why I would want to see it remade if it's so great, but as I said earlier, nothing is perfect and this could certainly be made better. What I said about the original game being made with low resolution pre-rendered backgrounds comes to mind. Just look at the original Resident Evil (1996), which was another game with pre-rendered backgrounds, and then look at the remake (2002) from only a single console generation later and still using pre-rendered backgrounds. There was that much of a difference in that short of a time. That's perhaps considered the best example of a remake! Now imagine what more could be done here with the additional progress between then and now.

Looking at Dragon Quest XI, perhaps the closest example of a modern turn based RPG like it, it's almost easy to imagine some of the things a modern attempt could add. New appearances with new gear or outfits has becomes pretty standard. Could you imagine the option of going into battle and fighting monsters with... Garnet's formal dress!? Or how about the optional Hawaiian outfits and seeing Steiner, a typically armored night, in aloha clothing instead!? I didn't realize how much I needed either of those things until now.

Also, the obvious example needs pointed out here...


Besides, so many other titles from that era (give or take) have gotten faithful remakes or remasters and the majority of those did very well (often selling better than their original release) and they all hold up so much better as a result. It would be a real shame if a title this good never gets that chance.

For now, this still remains my favorite. Go play it!

(I'd also recommend any of the pixel remasters of Final Fantasy I through VI on Steam, and if you're looking to get into the series, I'd recommend either I, IV, or VI in particular as a good starting point among those, if not IX or X.)
 
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(I'd also recommend any of the pixel remasters of Final Fantasy I through VI on Steam, and if you're looking to get into the series, I'd recommend either I, IV, or VI in particular as a good starting point among those, if not IX or X.)
I have only I, II and IV as pixel remasters. I just don't want to rebuy III, V and VI.

Currently playing Rebirth (and revisited Remake on PS4 just for trophies + played finally the Intermission on PC).

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Final Fantasy III is honestly the one I struggled to get through the most of the original six (it sort of picks up later, but still, and the job system is too broken and narrowed down to two classes later), and it's funny because it's actually Final Fantasy III that is what everyone refers to Final Fantasy IX as; the "kid's game". I think most people would tell you that II and III can be "skipped at first" and then gone back to if you really, really like them. I personally like II though.

Final Fantasy V though? That one is absolutely worth getting. The job system makes that game so fun and re-playable, and while I'd put IV and VI above it in story and overall presentation, V still has a good world, characters, story, and strong moments.

Likewise, VI is just the best of the classics so I'm surprised you didn't find it worth it. It even got extra attention with the opera scene.
 
It was also just fun. There was a lot of side content (for the time), and while the gameplay and battles weren't any anything new or revolutionary, they were good.

The way abilities were learned and encouraged a choice between keeping old gear or switching to new gear, and the way synthesizing encouraged holding onto old gear or buying extras instead of just "sell everything that isn't the best" were both refreshing changes.

Now that you mention this, even a lot of newer games struggle with gear systems. It seems like it is always just swap out the next best item that drops, and leave the old behind or sell it. I think a lot of the older games don't get enough credit for their innovation. My favorite game is Dark Cloud, not for gear related stuff, but it had some unique things it did no one else really did. So, I think pointing out the gear thing is worth noting 100%.
 
That (the concept of giving consideration to old equipment) and the active time event are two things that I'm surprised didn't see more use in later games in the genre. Then again, the genre was radically changing in those days.

I never played Dark Cloud, but that name sounds familiar and I'm wondering if it might be the one that a "friend of a friend" (I didn't know her) apparently wouldn't stop raving to her about it. her and I were distracted were Final Fantasy X at the time though.
 
What is next on your radar after this massive undertaking of a homage to FFIX? I mean what are you playing now, or any other big project like this planned? It was well done, so I am just curious.

:toast:
 
Final Fantasy III is honestly the one I struggled to get through the most of the original six (it sort of picks up later, but still, and the job system is too broken and narrowed down to two classes later), and it's funny because it's actually Final Fantasy III that is what everyone refers to Final Fantasy IX as; the "kid's game". I think most people would tell you that II and III can be "skipped at first" and then gone back to if you really, really like them. I personally like II though.

Final Fantasy V though? That one is absolutely worth getting. The job system makes that game so fun and re-playable, and while I'd put IV and VI above it in story and overall presentation, V still has a good world, characters, story, and strong moments.

Likewise, VI is just the best of the classics so I'm surprised you didn't find it worth it. It even got extra attention with the opera scene.
Like you see, I have the older versions already. I just don't see a reason to waste 54EUR for repurchasing games which are fine already with the older Steam versions I have. I can get FF XVI with that money for example or DLC for Rebirth or something.

I have FF IV PR though as that's my personal favourite of the SNES-era ones.
 
Like you see, I have the older versions already. I just don't see a reason to waste 54EUR for repurchasing games which are fine already with the older Steam versions I have. I can get FF XVI with that money for example or DLC for Rebirth or something.

I have FF IV PR though as that's my personal favourite of the SNES-era ones.

I really want FFXII on Steam, but I refuse to pay $20 for such an old game. I beat it when it first came out in 2006, but I never played the zodiac edition. I'm still hoping someday Square comes to its senses and lists it for $10. It probably will never happen though. It's very annoying though, cause I waited like 5 christmas sales in a row waiting for that one particular game to have a decent sell, and it just never came. $20 every single time...

It's the principle of the matter, not that I can't spend $20 on it. So, yeah I get your frustration. Ironically Square has no issues discounting FFXV to dirt cheap prices. I don't understand them.
 
What is next on your radar after this massive undertaking of a homage to FFIX? I mean what are you playing now, or any other big project like this planned? It was well done, so I am just curious.

:toast:
There's a few other games I'm playing and wanting to play (some unreleased).

I'm not sure I'll ever do another thread to the same extent as this though. This was much more in-depth than I planned. Namely, the story portion was going to be condensed instead of covered in depth across a dozen updates along with an entire playthrough. While I was going to play the entire game anyway, I was only intending to show the early portions to give examples of its presentation, and as a sample of what kicks the story off, but as I started playing, I was finding I was falling in love with the game all over again and just kind of continued.

Final Fantasy IX will remain something I replay every so often. I think I prefer the original PlayStation version despite its shortcomings, but since I replay this every so often anyway then I want to make one of those playthroughs with the PC version. And since the native PC version is a bit lacking, I might as well use some of the benefits of the Moguri mod. There's parts of the mod I don't think I'd be a fan of so I won't use those. For example, there's two voice acting mods and I've only heard one of them, but I wasn't a fan of it (sorry to those who put the effort into the one I heard), and the comic shading or whatever it is is far too against the original looks for me. I think it recently added the PlayStation UI which might help make the differences more bearable for me. It's funny that I far prefer the PC as a platform over any console, but this game suffers the infamous "port of a port" issue many Square Enix games do (which is part of why it warrants a real remake!) and the non-original versions just have this "uncanny valley" feel for me. The 60 FPS FMVs are a great example of that. In no universe would 15/24 FPS be preferable, but the soap opera effect is real here. To me, the mod improves some things but it doesn't actually fix the game.

I finished most of the pixel remasters but I need to finish Final Fantasy VI still.

I might replay Final Fantasy X/X-2 later this year. If anything, I could have a small interest in covering the first of those, though it would be in a far condensed format compared to this thread. Now that I think of it, it would make a good counterpart to this thread, especially since I used the original PlayStation release here, because it would show how massive the differences were between the two consecutively released games.

I started playing Minecraft again a few years ago (around the 1.18 update) and I'm still currently playing a hardcore world where I'm trying to explore and map only on foot (and without shulker boxes). Doing that alone is time consuming, but I share updates on that elsewhere, and since exploration generates a lot of content, it's a huge time sink and slows me down. Eventually, I want to transition it to a non-hardcore world after I'm done with exploration, and I plan to build a castle in it. I've played the game since 2012 and a castle is something I've never built... (I feel like I have to do that to earn my title.)

I'm waiting on Tormented Souls 2 and a couple of others to release (that includes a potential Final Fantasy IX remake if it ever comes, and please do).
Like you see, I have the older versions already. I just don't see a reason to waste 54EUR for repurchasing games which are fine already with the older Steam versions I have. I can get FF XVI with that money for example or DLC for Rebirth or something.

I have FF IV PR though as that's my personal favourite of the SNES-era ones.
Oh, if you have the older versions then I'd understand, but these are generally improved enough to where I'd consider them the 'definitive" versions of the games now. The "remakes" of the older ones on Steam are very different too. They're $12/$18 each which seems very reasonable to me.
I really want FFXII on Steam, but I refuse to pay $20 for such an old game. I beat it when it first came out in 2006, but I never played the zodiac edition. I'm still hoping someday Square comes to its senses and lists it for $10. It probably will never happen though. It's very annoying though, cause I waited like 5 christmas sales in a row waiting for that one particular game to have a decent sell, and it just never came. $20 every single time...

It's the principle of the matter, not that I can't spend $20 on it. So, yeah I get your frustration. Ironically Square has no issues discounting FFXV to dirt cheap prices. I don't understand them.
The sale price seems fine to me, but the $50 standard price is like... "what?"

That one in particular is expensive for what it is.

At first I thought it was because it had the most work put into its port and remaster, but X/X-2 had fair work and they are sold collectively for less.

So then I thought maybe it was because of demand. Final Fantasy XII seems to have a similar thing going on that IX does where more people started liking it over the years. But... I would expect more people still like X more and that's priced much lower despite being bundled with X-2.

I'm not really sure what explains the high price on that one in particular. I don't have interest in that one anyway so it doesn't matter to me, but I did notice it and it made me curious.
 
I might replay Final Fantasy X/X-2 later this year. If anything, I could have a small interest in covering the first of those, though it would be in a far condensed format compared to this thread. Now that I think of it, it would make a good counterpart to this thread,

I for one would read it!!! I replayed FFX/X-2 last year on Steam Deck OLED, it was really quite stunning. I remapped the keys to speed up time or skip random battles to the back buttons on the Steam Deck. I don't like skipping all random battles, but sometimes those did get annoying.

I'm not sure how you feel about it, but I would recommend trying out a Deck OLED for some of your gaming. I never thought handheld gaming would be for me, but getting cozy in bed with FFX, the hours really flew by. I plan to get a portable hammock to use on nice days as well this spring/summer/fall, keep it in the garage in winter time. Since these games don't require aiming for the most part, I find they are perfect contenders for my Deck OLED. If it's not your thing, completely understandable.

Fun fact, FFX HD runs at 4 watts to reach the max 30 fps, so the battery life is like 11+ hours. SteamOS has this option to change wattage on the fly, and you can watch your fps in real time as you move the wattage slider, took me like 15 seconds to dial in the 4 watts max thingy, but it was worth doing for the battery savings.
 
I for one would read it!!! I replayed FFX/X-2 last year on Steam Deck OLED, it was really quite stunning. I remapped the keys to speed up time or skip random battles to the back buttons on the Steam Deck. I don't like skipping all random battles, but sometimes those did get annoying.

I'm not sure how you feel about it, but I would recommend trying out a Deck OLED for some of your gaming. I never thought handheld gaming would be for me, but getting cozy in bed with FFX, the hours really flew by. I plan to get a portable hammock to use on nice days as well this spring/summer/fall, keep it in the garage in winter time. Since these games don't require aiming for the most part, I find they are perfect contenders for my Deck OLED. If it's not your thing, completely understandable.

Fun fact, FFX HD runs at 4 watts to reach the max 30 fps, so the battery life is like 11+ hours. SteamOS has this option to change wattage on the fly, and you can watch your fps in real time as you move the wattage slider, took me like 15 seconds to dial in the 4 watts max thingy, but it was worth doing for the battery savings.
Bought that on PS3 since I have a platinum trophy on the X HD side already when I borrowed the game previously from a friend. Shares trophies with PS4 version but they're practically the same, PS3 version was cheaper. 100% on X-2 HD on PC but still a lot of achevements to get.

Sometimes it sucks to have the same game on many platforms so it's hard to decide which version to play for achievement hunting. :D
 
Bought that on PS3 since I have a platinum trophy on the X HD side already when I borrowed the game previously from a friend. Shares trophies with PS4 version but they're practically the same, PS3 version was cheaper. 100% on X-2 HD on PC but still a lot of achevements to get.

Sometimes it sucks to have the same game on many platforms so it's hard to decide which version to play for achievement hunting. :D

Tidus looks better in the original game, the X HD on steam Tidus looks a little strange. does the PS3 version look better?
 
Tidus looks better in the original game, the X HD on steam Tidus looks a little strange. does the PS3 version look better?
The PS3 version is somewhat in the middle of the road if you ask me. Looks better than PS2 but not quite as good as on PC maxed out. 30fps is the worst thing though as Chocobo minigames are somewhat frustrating.
 
The PS3 version is somewhat in the middle of the road if you ask me. Looks better than PS2 but not quite as good as on PC maxed out. 30fps is the worst thing though as Chocobo minigames are somewhat frustrating.

I'm wondering if it is worth emulating FFX on ps2, original game, vs playing the X HD version.. wouldn't have my skip battles toggle though sadly. lol
 
I'm wondering if it is worth emulating FFX on ps2, original game, vs playing the X HD version.. wouldn't have my skip battles toggle though sadly. lol
The annoyance of random battles is part of the game if you ask me :D I use no encounters gear only when getting Lulu's sigil.
 
The annoyance of random battles is part of the game if you ask me :D I use no encounters gear only when getting Lulu's sigil.

How do you get that gear? Is it a mod/cheat code? I don't recall ever coming across any gear like this. I just use the HD version's options in settings to turn off random battles sometimes, not always. I do like some of the random battles, that glass shattering sound really irks me sometimes though.
 
I for one would read it!!!
Now I feel like I have to, haha.
I'm not sure how you feel about it, but I would recommend trying out a Deck OLED for some of your gaming. I never thought handheld gaming would be for me, but getting cozy in bed with FFX, the hours really flew by. I plan to get a portable hammock to use on nice days as well this spring/summer/fall, keep it in the garage in winter time. Since these games don't require aiming for the most part, I find they are perfect contenders for my Deck OLED. If it's not your thing, completely understandable.
I've been considering one, but every time I consider buying something tech related other a monitor, this one I'm still using from 2010 makes me feel like I'm prioritizing wrong.
I'm wondering if it is worth emulating FFX on ps2, original game, vs playing the X HD version.. wouldn't have my skip battles toggle though sadly. lol
I go the other way with Final Fantasy X than I do with Final Fantasy IX. Whereas I prefer the original console version over the PC version (especially when not looking at mods), when it comes to Final Fantasy X, I prefer the PC version.

I feel like the PlayStation 2 era of games is where it starts to become easier to improve them to semi-modern standards with simple HD remasters because the source 3D graphics were already reasonably detailed, and not as many of them were comprised heavily of 2D assets (read as, games with pre-rendered backgrounds). You can usually give them widescreen support and touch up the textures, and they're often good.

The PlayStation era titles (or basically, the very early 3D era) on the other hand don't feel like that approach works nearly as well with them. Maybe that's because the geometry of those games wasn't detailed enough, and that also creates a clash if you improve the textures (which itself is likely more work since they are probably lower quality than later era games). The amount of work to do them justice seems to be near or at the "you may as well remake them" point.

Like, look at how far apart these are!

 
All of that makes sense, and you just reminded me, I need to put Spyro Reignited trilogy into my Steam Collection folder I made just for the Deck, as that will be great on the Deck!

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How do you get that gear? Is it a mod/cheat code? I don't recall ever coming across any gear like this. I just use the HD version's options in settings to turn off random battles sometimes, not always. I do like some of the random battles, that glass shattering sound really irks me sometimes though.
Lol, you probably would hate starting battles in Shadow Hearts: Covenant. Similar glass breaking noise during every random battle.

Reading through this thread is really making me want to play FFIX and FFX again. They've been in my Steam library forever. Time to start them, I reckon. I like the Steam Deck idea. Maybe I'll start them on there instead of the desktop.
 
Lol, you probably would hate starting battles in Shadow Hearts: Covenant. Similar glass breaking noise during every random battle.

Reading through this thread is really making me want to play FFIX and FFX again. They've been in my Steam library forever. Time to start them, I reckon. I like the Steam Deck idea. Maybe I'll start them on there instead of the desktop.
I was watching the review of Final Fantasy X from the same channel I used above for a Final Fantasy IX review, and he made a mention that might fit here. Perhaps the reason the sudden glass break sound might be harsh to some people is because the rest of the soundtrack is usually calm, so it suddenly contrasts.

I never had any issues with the sound, and I also liked the effect visually. Although I think I preferred the battle swirl of Final Fantasy IX, at the time, this seemed like fancy stuff and getting into battles was much faster, so I always remembered liking the way Final Fantasy X did it.
 
I will leave this here

*runs in circles*

"jnfilKJDFKMolkwsFJKpoLJFKpoKFJepOFKJpeo"

WHAAAAA!?
 
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