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AMD and Oculus Shatter VR Barriers With $499 CyberPowerPC VR Ready System

Raawwrrr "Shattered!!!" Bacrasshhh pazaowiie, explossiiiooonnn!!!.. Can we make more fantastical headlines? lol. it's just VR...
 
Yep, that just not going to give a good experience at all considering you have two screens to render to, and need to hit a certain FPS to at least not get bad case of motion sickness.

Myself, I'm doing the waiting game on VR. If it stays and matures to a point where games take advantage of the tech and deliver good game play. I be interested by then in giving VR another try. Otherwise, I could care less if it takes off or not.

On the other hand, I'm far more interested in Microsoft's Hololens. Especially in use with programs that 3D model or other creative work.
 
This thing is gonna drop frames like they are going out of fashion.
 
VR is the same nonsense as 3D garbage with LCD TV's.....

Said the same about two years ago and was highly amused by the backlash of folks who didn't understand the comparison I was making. You've put it nicely.

People don't like putting stuff on their faces (3d glasses for example) and I think that killed 3D functionality on TVs.

That problem is multiplied for VR headsets. It's a nice idea, but it won't work out in reality for most people. Factor in that you need a huge amount of space and it's a non runner for most folks.

Oh and who can really take the time to immerse themselves in a game for hours on end? I spend most of my gaming time with one ear listening for my kids waking up, phone calls, doorbells etc.
 
I think some here way to focused on the AMD hardware part of article, and not enough homework in what Oculus Rift new Asynchronous Spacewarp technology is doing for Oculus headset.

"Oculus didn’t have a defined minimum hardware specification when it launched the Rift. The company listed recommended hardware specifications on its website, and those were widely accepted as the minimum requirements. Thanks to Asynchronous Spacewarp, Oculus now certifies that much more affordable hardware will deliver the performance necessary for virtual reality with the Rift." -Toms
http://www.tomshardware.com/news/asynchronous-spacewarp-lowers-min-spec-vr,32826.html

This write up from btarunr honestly didn't place the emphases on why this level of hardware is now achieving providing Oculus Rift minimum (entry) blessing. If this can offer good experience (not make you nauseated) for a game they sponcer like EVE Valkyrie, I say it fine if they are move the bar down / not higher.

More articles:
https://www.vrfocus.com/2016/10/ocu...our-experience-will-be-with-a-smart-shortcut/
http://techreport.com/news/30766/asynchronous-spacewarp-lets-cheaper-pcs-drive-oculus-rifts
 
Said the same about two years ago and was highly amused by the backlash of folks who didn't understand the comparison I was making. You've put it nicely.

People don't like putting stuff on their faces (3d glasses for example) and I think that killed 3D functionality on TVs.

That problem is multiplied for VR headsets. It's a nice idea, but it won't work out in reality for most people. Factor in that you need a huge amount of space and it's a non runner for most folks.

Oh and who can really take the time to immerse themselves in a game for hours on end? I spend most of my gaming time with one ear listening for my kids waking up, phone calls, doorbells etc.

I agree. Except about your last sentence. Immersion is all about a time investment, this is true, but people can do that.
 
I find that funny that the Intel stock cooler has a black sticker over the Intel logo :D


I spend most of my gaming time with one ear listening for my kids waking up, phone calls, doorbells etc.
Same here, though I got used to it when I lived together with my ex-girlfriend, and it's been almost 2½ years since we broke up :D I use fully my headphones about only at nighttime, though that's my favourite time to cook some food, so still I usually go with just one ear on headphones..
 
The screenshot is with a MUCH more powerful processor. So we really don't know what the actual performance in VR of this machine is. There is a CPU bound counter in that benchmark for a very good reason. VR is very CPU dependent and the FX-4350 is just about the worst processor you can pick for gaming and VR.

The phone games that did VR were extremely crappy. The graphics were trash. People expect better on the PC, it's just a fact. If I wanted to play a bunch of pop-cap games in VR, sure I guess this computer would do. But that isn't what PC gamers want.

And it is true that VR can actually run on some mid-range hardware, and it can do that because most games dynamically adjust the visual quality to keep a target framerate. But this system is like they just put together the absolute bare minimum to run VR just so they could stick "VR Ready" on it, and in reality this likely isn't going to give a good VR experience.
people expect better? on what? super hot would be really cool in VR, its graphics arent some realistic open world

not every game has AAA level graphics & not every VR game will have or need AAA level graphics, this has nothing to do with the casual trash you're implying & we cannot ignore how playstation VR will deal with the lack of performance leap

so how is it the bare minimum if, for example, that screenshot of the vive test (how cpu dependent can VR be?) is a few pixels next to ready at the top of capable, it's not at the bottom of capable, it's not going to be LOW settings at 30fps either, it's not horribly slower than a 970, oculus's VR ready gpu
 
Nice system, but it would be a shame if you need do purchase something first, that even costs more than the pc.
 
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