A repeat of Techreport''s article
From Techreport.
http://techreport.com/news/26210/directx-12-will-also-add-new-features-for-next-gen-gpus
"However, Tamasi explained that DirectX 12 will introduce a set of new features in addition to the lower-level abstraction, and those features will require new hardware."
Mr Tamasi is from NVIDIA and doesn't have the authority for non-NVIDIA hardware.
Techreport's "new blend modes" and something called "conservative rasterization" refers to DirectX12's new rendering modes.
1. "Programmable blend and efficient OIT with pixel ordered UAV".
2. "Better collision and culling with Conservative Rasterization".
If you compare point 1 with
http://software.intel.com/en-us/blo...ency-approximation-with-pixel-synchronization
The API is based on Intel's Pixel Sync. The main feature with this Intel API is the pixel shader
wait function. This avoids the "link list" requirements since the pipelines are handling the pixel shader read/manage/write order.
Again, NVIDIA's Mr Tamasi DOES NOT have any authority for non-NVIDIA hardware.
For reference
DirectX11's Link List based OIT from
http://www.docstoc.com/docs/106125562/Order-Independent-Transparency-Using-DirectX-11-Linked-Lists
OpenGL 4.0+'s Link List based OIT from
http://blog.icare3d.org/2010/07/opengl-40-abuffer-v20-linked-lists-of.html
-----------------
From
http://www.amd.com/us/press-releases/Pages/amd-demonstrates-2014mar20.aspx
"Full DirectX 12 compatibility promised for the award-winning Graphics Core Next architecture"
AMD claims "FULL DirectX 12 compatibility".