- Joined
- Mar 24, 2011
- Messages
- 2,356 (0.47/day)
- Location
- VT
Processor | Intel i7-10700k |
---|---|
Motherboard | Gigabyte Aurorus Ultra z490 |
Cooling | Corsair H100i RGB |
Memory | 32GB (4x8GB) Corsair Vengeance DDR4-3200MHz |
Video Card(s) | MSI Gaming Trio X 3070 LHR |
Display(s) | ASUS MG278Q / AOC G2590FX |
Case | Corsair X4000 iCue |
Audio Device(s) | Onboard |
Power Supply | Corsair RM650x 650W Fully Modular |
Software | Windows 10 |
Bla! Bla! Bla! Xbox 360 graphics sucks! And it's all aTI, please don't try to bring Nividia into this. And I have to sufer the consequences because the ATI hardware in the Xbox console won't play along otherwise... Yeah! This great chip you're all supporting won't play some titles at 1080p just 720p with half-assed settings and I have to go along with that just because I don't have a choice... And you call this progress?!? I calll it money lanudry!!! If you can't build a proper chip, GTFO of the market!!!...
No offense, but you clearly have no idea what you're talking about. The GPU in the Xbox 360 is very good all things considered, and all things includes the fact it was designed 7-8 years ago. At launch it had features high-end PC GPU's didn't even have yet. Considering it only has access to about 512MB of RAM at any given time, it's not surprising at all that highly detailed textures at high resolutions are problematic, but the same is true of the PS3. In the realm of consoles, the 360 is probably one of the most well engineered consoles to date.