- Joined
- Mar 21, 2016
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RT is the only thing the whole market cares about or did you miss the fact its center stage for the consoles and for DX12. All the 3d engines are being update or updating to use DXR. That Unreal Engine 5 brings Ray Tracing to nearly all platforms. Its you who conning yourself. FSR 2 is basically in doubt if it lasts. No one really bought an AMD 6000 series card and this is not an opinion. Its only takes a few clicks to add the DLSS plugin to Unreal Engine 5 and support most of the PC market. Unreal Engine 5 supports TSR which leaves FSR 2 well looking for a place to live. Sure AMD will pay for a few developers to use FSR 2, like with FSR 1 and its useful for AMD cards in DXR games so some big AAA titles may support it but thats really it as far as I can see. There is a small part of market that will use FSR 2 and a much bigger part (almost all the market) that will use DLSS.
As far as I can see FSR 2 is slower than DLSS. It has less fine details and is less stable. This is also more so in motion. PC world stated.
So people on low end hadrware are not really going to use FSR 2 to its fullest.
Also AMD cared how well FSR 2 runs on other hardware they tuned it only for RDNA2, AMD FSR 2.0 upscaling is tuned to run faster on RDNA 2-powered graphics cards.
It's a core feature not center stage 4K 120Hz is the center stage defining feature of current generation consoles. Also in terms of Physx being disabled when other brand GPU's were detected that was very anti-competitive and anti-consumer. Imagine in reverse Intel/AMD doing that with the CPU when detecting a Nvidia GPU oops there goes your computer functionality shouldn't have installed Nvidia better luck next time.
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