- Joined
- Jun 26, 2015
- Messages
- 4 (0.00/day)
- Location
- India
System Name | NEMESIS |
---|---|
Processor | Core i5 2500k |
Motherboard | Asus P8Z68 Deluxe GEN3 |
Cooling | Thermalright Ultra 120 Extreme |
Memory | 4 x 4 GB GSkill DDR3 |
Video Card(s) | Gigabyte G1 GTX980 OC |
Storage | Sandisk Extreme Pro 480GB + 10 TB HDD |
Case | Xigmatek Elysium |
Audio Device(s) | Onboard |
Power Supply | Corsair HX1000 |
Mouse | Logitech G600 |
Keyboard | Corsair Vengeance K90 |
Software | Windows 7 SP1 |
Personally, the main problem that I see with this card is the use of HBM Memory. HBM with its current technical limitation (4GB) is not ready for the big time on a flagship card. AMD pitched this as the pinnacle of cards for UHD, but did nothing to support that. While lack of HDMI 2.0 port is one of those, the more important thing is the 4 GB of HBM that they put on this card.
What is the actual driving force for desiring UHD gaming? It is not just the screen resolution, When we have 4 times the pixel density of FHD, we would like to use those extra pixels to present more detail and that comes from higher and more detailed textures. What we are seeing as UHD gaming today is just the games being run at UHD resolution with the same textures that were designed for FHD. In place of one pixel in FHD, we have four pixels with the same shade in UHD which is quite pointless. The goal of UHD will be realized when we start getting more detailed textures to use for UHD and such textures are going to occupy a lot of VRAM.
No amount of PR about driver optimizations, texture compression and the high bandwidth offered by HBM would be able to side track the fact that 4GB is not going to be enough in the long run when higher resolution textures come into the picture. It maybe true that VRAM is not getting utilized efficiently today and that there might be ways to optimize the drivers to make the allocations better, but applies only for the present day situation when there is head room for such optimizations. Once true UHD optimized games with higher resolution textures start coming out, they simply will not fit in the 4GB VRAM and once swapping from main memory starts, you all know that the bottleneck is going to kill the performance.
Either AMD is banking on the fact that most multi platform games may not yet offer super high resolution textures for UHD in the PC versions or that for the games that do so, they can just compromise the texture quality at the driver or ask the developer to fallback to lower resolution textures for these cards.
Even if the card has the raw compute power for UHD, they have crippled this card by pairing it with 4GB HBM. I would have much rather preferred to have them pair this with 8 GB GDDR instead. They should have waited on the HBM till they could come out with 8 GB modules. Pair it with 8GB GDDR, replace the water cooling with the regular air cooled designs and market it at $500 or even $550 and this would have killed the 980 and 980Ti using the value for money tag. This was never a UHD ready card to begin with. I consider the 390X, to be more of a UHD ready card than Fury X.
There never was any need for them to be king of the hill in terms of performance, they could have claimed it in terms of value for money has they have done in the past. My last 3 GPU purchases and most of my overall GPU purchases were AMD for this reason, but this time, I went for GTX 980 after 10 years of not using an nVidia card because it offered more value for my money when I bought it. Personally I never card about Physx or any of the nvidia specific stuff, but the overall value justified the purchase.
Can Fury X compete with 980 Ti at the same price point? Not unless they beat the 980 Ti in 95% of the games with at least a 7.5~10% better performance margin which currently is not the case. 74% of the gaming GPU market share is currently owned by nVidia and a vast majority of AAA titles are using Gameworks features that add additional value for nVidia GPU users and it doesn't help that AMD fails to optimize their drivers and the game for their own GPUs and resulting in inferior performance. Personally I think all this talk about gameworks being some sort of cheating or blocking out AMD is nothing more than nonsense or a case of sour grapes. AMD should be proactive and resonsible for working with game developers to tweak their games for their GPUs. Further with 6GB of VRAM and a HDMI 2.0 port, it is somewhat more more UHD ready than Fury X.
AMD should drop $100 on the price to compete and maybe even make a Fury X version without the water cooling (even more preferable would be to drop 4 GB HBM in favour of 8GB GDDR).
What is the actual driving force for desiring UHD gaming? It is not just the screen resolution, When we have 4 times the pixel density of FHD, we would like to use those extra pixels to present more detail and that comes from higher and more detailed textures. What we are seeing as UHD gaming today is just the games being run at UHD resolution with the same textures that were designed for FHD. In place of one pixel in FHD, we have four pixels with the same shade in UHD which is quite pointless. The goal of UHD will be realized when we start getting more detailed textures to use for UHD and such textures are going to occupy a lot of VRAM.
No amount of PR about driver optimizations, texture compression and the high bandwidth offered by HBM would be able to side track the fact that 4GB is not going to be enough in the long run when higher resolution textures come into the picture. It maybe true that VRAM is not getting utilized efficiently today and that there might be ways to optimize the drivers to make the allocations better, but applies only for the present day situation when there is head room for such optimizations. Once true UHD optimized games with higher resolution textures start coming out, they simply will not fit in the 4GB VRAM and once swapping from main memory starts, you all know that the bottleneck is going to kill the performance.
Either AMD is banking on the fact that most multi platform games may not yet offer super high resolution textures for UHD in the PC versions or that for the games that do so, they can just compromise the texture quality at the driver or ask the developer to fallback to lower resolution textures for these cards.
Even if the card has the raw compute power for UHD, they have crippled this card by pairing it with 4GB HBM. I would have much rather preferred to have them pair this with 8 GB GDDR instead. They should have waited on the HBM till they could come out with 8 GB modules. Pair it with 8GB GDDR, replace the water cooling with the regular air cooled designs and market it at $500 or even $550 and this would have killed the 980 and 980Ti using the value for money tag. This was never a UHD ready card to begin with. I consider the 390X, to be more of a UHD ready card than Fury X.
There never was any need for them to be king of the hill in terms of performance, they could have claimed it in terms of value for money has they have done in the past. My last 3 GPU purchases and most of my overall GPU purchases were AMD for this reason, but this time, I went for GTX 980 after 10 years of not using an nVidia card because it offered more value for my money when I bought it. Personally I never card about Physx or any of the nvidia specific stuff, but the overall value justified the purchase.
Can Fury X compete with 980 Ti at the same price point? Not unless they beat the 980 Ti in 95% of the games with at least a 7.5~10% better performance margin which currently is not the case. 74% of the gaming GPU market share is currently owned by nVidia and a vast majority of AAA titles are using Gameworks features that add additional value for nVidia GPU users and it doesn't help that AMD fails to optimize their drivers and the game for their own GPUs and resulting in inferior performance. Personally I think all this talk about gameworks being some sort of cheating or blocking out AMD is nothing more than nonsense or a case of sour grapes. AMD should be proactive and resonsible for working with game developers to tweak their games for their GPUs. Further with 6GB of VRAM and a HDMI 2.0 port, it is somewhat more more UHD ready than Fury X.
AMD should drop $100 on the price to compete and maybe even make a Fury X version without the water cooling (even more preferable would be to drop 4 GB HBM in favour of 8GB GDDR).
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