This more or less confirms that for the moment AMD will work with the few devs implementing DX12/Vulkan in their AAA games. For smaller devs, that launch DX9/10/11/OpenGL games, crossfire will work only on previous RDNA uArch GPUs as long as there is developer interest.
So for the blockbuster titles, nothing really changed going forward (Ubisoft should really start implementing DX12/Vulkan in all their incredibly CPU bound games though). The percentage of people using multi GPUs setup has always been incredible small.
So for the blockbuster titles, nothing really changed going forward (Ubisoft should really start implementing DX12/Vulkan in all their incredibly CPU bound games though). The percentage of people using multi GPUs setup has always been incredible small.