Really neat overall, definitely looks better than I expected. Although as it stands right now, for me and my current hardware (R7 5800X, 6700 XT, 1440p 144hz display), I can maintain a constant 144fps or higher at high (if not mostly maxed) quality settings, and it's only the very newest of games (which often aren't the most well-optimized, for the first several months at least) that I have to settle for a lower constant fps at higher quality, or lower quality settings if I want to maintain a constant high fps. Halo Infinite was a good example, I had to make use of the in-game dynamic resolution feature to have a great experience (mainly for fps consistency). Would be interesting to see how RSR handles it now. Raytracing is also very low on my priority list currently, so even if I'm playing a game that supports it, like Doom Eternal, I'd much rather play with it off to be able to max everything out and have extremely consistent + high fps. That game in particular is so fast paced I think it makes very little difference overall, so even with RSR available I doubt I'd use it much. And we all know that AMD's raytracing tech isn't quite there yet, especially on something like the 6700 XT, so I'm generally of the mindset that it's just not something I'm expecting to use despite the existence of RSR.
This is all to say, I think it's good feature and I'm very glad it exists, but for me personally I doubt I'll be using it much until I start consistently playing games that push my hardware to its limits, which I imagine won't be the case for a while - hopefully. I agree with the common sentiment that this feature would be much more useful for older GPU architectures. At the very least Vega should have been included. But I'm not quite up in arms yet, I also agree with the notion that AMD could very well be planning on releasing the feature for older GPUs down the road, and just needs more time to tune the feature for those architectures. Idk.