If it was NVIDIA doing this to AMD the "NGREEDIA"s would be flying in this thread. But AMD does it to NVIDIA and Intel, and the red team apologists are out in force. This sort of antio-competitive behaviour is simply indefensible, but it's sure going to be fun/depressing seeing you contort yourselves trying.
And Intel Arc may be overall rubbish but XeSS is a tremendously impressive piece of tech. What's more impressive is that Intel has been able to make it arguably better than FSR despite the latter being around for a lot longer. Is AMD so threatened by Arc that they feel the need to gimp one of the techs that allows it to compete?
BTW AMD fans, where's HYPR-RX?
I did not see that when CP2077 or Nvidia announced support for DLSS. You can call it what you want but people are missing the point about DLSS. To enjoy the latest iteration you need a 4000 series GPU. I have seen Games (Redout 2) that only support XeSS but that doesn't bother me. The question I ask is why do people feel that DLSS is so important. Case in Point before DLSS existed or FSR or XeSS Sapphire had a utility in their Trixx software that allowed you to adjust the resolution scale in all Games. Why did Nvidia feel they needed to create their own when that was there and worked with all GPUs that used that software? There is also the fact that AMD has to focus on all fronts and face the mindshare ratio that has them up on CPUs but still narrated as weak and not as technically advanced in GPUs. I am just a Gamer so when it comes to GPUs the only factor is. Can it drive my monitor.
When Tomb Raider was really popular Nvidia introduced hairworks and we know other than Final Fantasy there really is nowhere else that it exists. Let's look at other tech that Nvidia has championed like Ray Tracing and see that when reviews of 4000 came out people were for the most part against Frame Generation. Well I guess Nvidia waved it's stick because all the usual suspects are now praising it. Why does Frame Generation exist? Is that part of DX12 API?
The way I see it the most impactful innovation in Gaming in the last 7 years has to be Freesync and in conjunction high refresh rate panels that support it. It has made Gaming a real joy and there is no Gamer that is into modern GPUs that does not a have high refresh rate panel. Adding these processes to the equation must introduce latency. I say this in every post about DLSS but show me an RTS or ARPG that supports DLSS.
I have also said that most of the Games people are focusing on will be Console ports and if you have and AMD system you won't have to worry as the Game has already been "optimized" to run on your Hardware. Part of that optimization is anything that AMD offers to improve performance but FSR is mostly for Consoles to support 4K panels. but still AMD tech. That is when we get the narrative that FSR looks worse because someone in front of a Camera says so or shows still images of such. That is missing the point as I don't know how many FPS Games give you time to admire the environment. I love to play Games and the Division 2, Spiderman and TWWH3 are some of the most beautiful Games I have ever seen and I don't use Ray Tracing but Dues Ex Humankind Divided still looks absolutely awesome visually. Not once in a session of D4 have i thought about DLSS, or XeSS or FSR.
If you have a 6700XT and up you don't need to worry about Upscaling anyway as long as you stick to the resolution rule.