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AMD Teases New TressFX Technology

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In our last teleconference with AMD's graphics team, the company briefly touched upon a new feature it was working with Square Enix to ship with the upcoming Tomb Raider franchise reboot game. It turns out AMD has a name for it, TressFX. The company is said to detail the technology tomorrow (26/02), but signed its teaser off with a catchphrase: "Render, Rinse, Repeat." To us, it sounds like a technology that helps GPUs render elements such as hair and foliage more accurately. Then again, we wonder how it would make Lara Croft look any hotter (who ties her hair into a French Braid). Something to look forward to 26th for.



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At least someone has a sense of humour :p (dam corrective spelling, its spelt humour not humor)
 
so presumably this will work on existing AMD gpus...whatever it is. Since they're not releasing anything new this year/most of this year...
 
At least someone has a sense of humour :p (dam corrective spelling, its spelt humour not humor)

Americans don't like the letter "U". Colour (color) is the same. Although the cult American rock/metal band from the 90's, "Living Colour" spelled it right because their founder was from the UK.

There is hope!
 
Presumably we can expect beautifully simulated and rendered hair on Lara when on AMD hardware, and a static mesh when on nVIDIA hardware?

p.jpg
 
This is all rubbish and useless. Why can't all these dorks make an unified standard so EVERYONE can make the same physics simulations so we can finally see physics used for core gameplay and not just for some gimmicky useless garbage floating over game levels?
 
Then again, we wonder how it would make Lara Croft look any hotter (who ties her hair into a French Braid).

AMD introduces Micro jiggles and beer dispenser technology.
 
It reminds me of Bezier surfacing of the ancient PS2.... just more hair? Well nvidia in new dawn tech demo wasn't that bad in that hair department also...

Soo? Where is the catch? DX11.1?

Target-Independent Rasterization (2D rendering only)
16xMSAA Rasterization (2D rendering only)
Orthogonal Line Rendering Mode
UAV in non-pixel-shader stages

So those DX11.1 features are missing on Kepler. Just my lucky evil guess :D
 
This is all rubbish and useless. Why can't all these dorks make an unified standard so EVERYONE can make the same physics simulations so we can finally see physics used for core gameplay and not just for some gimmicky useless garbage floating over game levels?
Why? You don't think it was better for the two major physics API makers to be bought up and made proprietary? I think we all know, nvidia, no um, intel, um, errr, wait, uh...no one is better off with all of these software apis being made proprietary...

I'm too cynical about this now to even worry about this little thing. Back when Ageia and Havok got bought there was a real opportunity for gpu physics that would have made a difference. Rather than Ageia and Havok making their APIs run using either OpenCL or DirectCompute so that there could be competition, we wound up with this crap...All physics being limited by CPU forever. Nvidia can't get developers to alienate AMD gpu owners by making the physics that used physx too stressful, and I'm sure intel will never let Havok build a version of their api that makes use of GPU compute tools, it just strengthens AMDs position. The whole thing is a sad, fucked affair that will forever annoy me.

The point to all this being...it's too late. The idea of a major third party stepping in with the skill to be competitive with either of Physx or Havok that would stay independent and simply license their API to keep the playing field level is just a pipe dream. It's not impossible for someone to do it, but don't hold your breath.
 
Why? You don't think it was better for the two major physics API makers to be bought up and made proprietary? I think we all know, nvidia, no um, intel, um, errr, wait, uh...no one is better off with all of these software apis being made proprietary...

I'm too cynical about this now to even worry about this little thing. Back when Ageia and Havok got bought there was a real opportunity for gpu physics that would have made a difference. Rather than Ageia and Havok making their APIs run using either OpenCL or DirectCompute so that there could be competition, we wound up with this crap...All physics being limited by CPU forever. Nvidia can't get developers to alienate AMD gpu owners by making the physics that used physx too stressful, and I'm sure intel will never let Havok build a version of their api that makes use of GPU compute tools, it just strengthens AMDs position. The whole thing is a sad, fucked affair that will forever annoy me.

The point to all this being...it's too late. The idea of a major third party stepping in with the skill to be competitive with either of Physx or Havok that would stay independent and simply license their API to keep the playing field level is just a pipe dream. It's not impossible for someone to do it, but don't hold your breath.

Doesn't matter now. AMD controls the development when it come to gaming. They locked down all three consoles. End of story.
 
Doesn't matter now. AMD controls the development when it come to gaming. They locked down all three consoles. End of story.
So presumably we can count on lots of pony and avatar games on the next generation of consoles that make good use of TressFX! WOOOOOOOOOOOOOO!!!
 
So presumably we can count on lots of pony and avatar games on the next generation of consoles that make good use of TressFX! WOOOOOOOOOOOOOO!!!

Assuming you even know what it is.
 
Doesn't matter now. AMD controls the development when it come to gaming. They locked down all three consoles. End of story.

I dunno... but it's Sony and M$ that controls it and releases their own SDK.

And more often in late years of the console life most of code parts are being rewritten in ASM by game devs itself - squeeze more out the existing hardware due to recompiling efficiency, there for is just plain metal with their raw calculating horsepower[I know horses now are bad tone to mention of :D] without any stupid driver and windows kernel layer, like we PC gamers have and causes lot of trouble just because of the insane hardware variety in the wild.

Dunno let them do what they want, just a good advert for Lara.
 
I dunno... but it's Sony and M$ that controls it and releases their own SDK.

And more often in late years of the console life most of code parts are being rewritten in ASM by game devs itself - squeeze more out the existing hardware due to recompiling efficiency, there for is just plain metal with their raw calculating horsepower[I know horses now are bad tone to mention of :D] without any stupid driver and windows kernel layer, like we PC gamers have and causes lot of trouble just because of the insane hardware variety in the wild.

Dunno let them do what they want, just a good advert for Lara.

SDK with AMD hardware.
 
Do they do an anti dandruff formula or is it as flaky as their driver support?
 
This is all rubbish and useless. Why can't all these dorks make an unified standard so EVERYONE can make the same physics simulations so we can finally see physics used for core gameplay and not just for some gimmicky useless garbage floating over game levels?

why on earth would they spend money to develop something which the competition can run just fine(assuming this is an amd only thing)
but remember everything amd makes possible on their cards will make their way to console since they are amd based, hence being ported to pc with such effects XD
whoever said monopoly is not good doesnt know what their talking about :P
 
why on earth would they spend money to develop something which the competition can run just fine(assuming this is an amd only thing)
but remember everything amd makes possible on their cards will make their way to console since they are amd based, hence being ported to pc with such effects XD
whoever said monopoly is not good doesnt know what their talking about :P

NVIDIA + Physix = Majestic Rendering that haters hate.
AMD + TressFX = Evil Monopoly
 
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