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System Name | Eula |
---|---|
Processor | AMD Ryzen 9 7900X PBO |
Motherboard | ASUS TUF Gaming X670E Plus Wifi |
Cooling | Corsair H150i Elite LCD XT White |
Memory | Trident Z5 Neo RGB DDR5-6000 64GB (4x16GB F5-6000J3038F16GX2-TZ5NR) EXPO II, OCCT Tested |
Video Card(s) | Gigabyte GeForce RTX 4080 GAMING OC |
Storage | Corsair MP600 XT NVMe 2TB, Samsung 980 Pro NVMe 2TB, Toshiba N300 10TB HDD, Seagate Ironwolf 4T HDD |
Display(s) | Acer Predator X32FP 32in 160Hz 4K FreeSync/GSync DP, LG 32UL950 32in 4K HDR FreeSync/G-Sync DP |
Case | Phanteks Eclipse P500A D-RGB White |
Audio Device(s) | Creative Sound Blaster Z |
Power Supply | Corsair HX1000 Platinum 1000W |
Mouse | SteelSeries Prime Pro Gaming Mouse |
Keyboard | SteelSeries Apex 5 |
Software | MS Windows 11 Pro |
Wrong. ALU's main read/write operations are from TMUs or ROPS.That's not how it works, ALUs are ALUs. Vega 10 is GP100 class.
Compute Shader Path uses TMUs read/write functions.
Pixel Shader Path uses ROPs read/write functions.
Vega 64 has GP104 class classic GPU hardware. GP102 has more rasterization and ROPS hardware when compared to Vega 64. Vega GPUs gained ROPS being connected to L2 cache design as per Maxwell/Pascal designs.
Vega 64 has GP102 class FP32 compute hardware.
Both Vega 64 and GP104 has quad rasterization /quad GPC units and 64 ROPS.