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System Name | Eula |
---|---|
Processor | AMD Ryzen 9 7950X |
Motherboard | MSI MPG B850 Edge Ti WiFi |
Cooling | Corsair H150i Elite LCD XT White |
Memory | Trident Z5 Neo RGB DDR5-6000 CL32-38-38-96 1.40V 64GB (2x32GB) AMD EXPO F5-6000J3238G32GX2-TZ5NR |
Video Card(s) | Gigabyte GeForce RTX 4080 GAMING OC |
Storage | Crucial P3 Plus, 4 TB NVMe, Samsung 980 Pro 2TB NVMe, Toshiba N300 10TB HDD, WDC Red Pro NAS HDD |
Display(s) | Acer Predator X32FP 32in 160Hz 4K, Corsair Xeneon 32UHD144 32in 144 hz 4K |
Case | Antec Constellation C8 RGB White |
Audio Device(s) | Creative Sound Blaster Z |
Power Supply | Corsair HX1000 Platinum 1000W |
Mouse | SteelSeries Prime Pro Gaming Mouse |
Keyboard | SteelSeries Apex 5 |
Software | MS Windows 11 Pro |
Wrong. ALU's main read/write operations are from TMUs or ROPS.That's not how it works, ALUs are ALUs. Vega 10 is GP100 class.
Compute Shader Path uses TMUs read/write functions.
Pixel Shader Path uses ROPs read/write functions.
Vega 64 has GP104 class classic GPU hardware. GP102 has more rasterization and ROPS hardware when compared to Vega 64. Vega GPUs gained ROPS being connected to L2 cache design as per Maxwell/Pascal designs.
Vega 64 has GP102 class FP32 compute hardware.
Both Vega 64 and GP104 has quad rasterization /quad GPC units and 64 ROPS.