- Joined
- Aug 6, 2020
- Messages
- 729 (0.47/day)
That’s nonsense, DLSS is competitive with FSR, there will be no compatibility layer and DLSS isn’t a industry standard either, it’s just a proprietary upscaling method. DLSS is exactly like Gsync, and that’s why FSR is picking up so much good will from the get go compared to it, even FSR 1.0 was very popular. And because it runs on all hardware it will probably replace DLSS as the upscaling king on the long run. Same as with FreeSync. Freedom is simply better, non-proprietary is king.
FSR looks good in a most of its launch titles - since then, its been handed-off to "insert random summer intern here" , with varying levels of crappy results!
DLSS is at least more consistent from one game to the next ! You cant somehow pretend that just because AMD's solution is open-source, that the devs care not going to rewrite it for every game - that's why we have over TWO DOZEN actively-maintained windowing environments on Linux - plus several times as many package management systems as anywhere else!
So, do you really trust some random game intern to figure thing out on his own every time, orf do you expect "yet another mess" nearly every time they get te freedom? For every Proton managed by Valve, there's two dozen inferior copies of the same upscaler - until AMD takes the same level of responsibility thy did for their initial launch tittles, the mess will continue