- Joined
- Jan 14, 2019
- Messages
- 14,411 (6.48/day)
- Location
- Midlands, UK
Processor | Various Intel and AMD CPUs |
---|---|
Motherboard | Micro-ATX and mini-ITX |
Cooling | Yes |
Memory | Overclocking is overrated |
Video Card(s) | Various Nvidia and AMD GPUs |
Storage | A lot |
Display(s) | Monitors and TVs |
Case | It's not about size, but how you use it |
Audio Device(s) | Speakers and headphones |
Power Supply | 300 to 750 W, bronze to gold |
Mouse | Wireless |
Keyboard | Mechanic |
VR HMD | Not yet |
Software | Linux gaming master race |
That's the thing - all cores have the same amount of cache. The only thing that differs is the density of circuits and the resulting clock speed difference. The scheduler only needs to know which cores are faster, which it already does since preferred cores were invented with Intel's 11th gen and Zen 3.100% agreed
They used higher density cache (and less of it) which is something the OS doesnt know or care about, so all those core types appear the same.
The only thing needed is something the chipset driver already does, with a way to push games onto cores with higher cache if available