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- Oct 5, 2024
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I think AAA games continuously fall into the trap that more money, more resources means a better game. Yes, more money and resources and development CAN lead to a better game but you can't rely on brute force to fix fundamental problems that should have been caught during the pre-planning or conceptual development of the game. If you are sacrificing the fun of the game loop to advance micro-transactions or whatever eldritch goals your upper management bosses want to splice into your Frankenstein monster of a game, you are never going to be able to mitigate the downsides of that approach.Save 60% on Noita on Steam
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.store.steampowered.com
As usual these days there is always a game to scratch that specific itch. I have yet to play this one, but seems to match what you've not been able to do as a 'Wizard'
Simplicity in concept, complexity in execution, I would like to add.
Indie games have many great examples of this. They simplify existing games but they excel on the execution part, you're given a simple toolbox, but the way you use those tools is where the gameplay keeps evolving. Triple A also gives you a simple concept, but then forgets to make it shine, they don't explore the possibilities in execution, its just giving a character a standard moveset and then dragging it through a game world, when open, to visit all the map markers, and when linear, to check off the quest markers going from A to B. What's supposed to keep you attached is a constant stream of gacha mechanics, flashy lights when leveling up and constantly holding a promise that there's more, which really doesn't amount to anything.
Also, making video games is still an art form. Too much game development is still context-dependent and situational to make concrete rules that apply universally to all game development.