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- Sep 17, 2014
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Processor | 7800X3D |
---|---|
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | Thermalright Peerless Assassin |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
Pretty much everything @Vayra86 said. Especially though, there is zero reason to turn down AF, as it is nearly no hit on your resources and actually noticeable without it. AA is a hit, and turning it down is good, although some of the newer forms have vastly improved upon it for less performance hit than normal SMAA.
Recently Im seeing more and more games use TSSAA (Temporal Super Sampling) which is basically another form of DSR, disguised as AA. WIth a sharpening pass on top, the results can be pretty good and the performance hit is on SMAA levels, but the jaggies are almost entirely gone. The only drawback is sharpen artifacts, but those are far less noticeable if you tone the sharpen down to ~25-35%. Most games offer a slider.