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There should be already some experience with overclocking these?
I tried to add 200 MHz to both types of cores on 265K and it seems to work.
BTW I tried to install XTU, which wanted something else installed, and in spite of that something else appearing to be installed correctly, XTU still did not work.
check out SkatterBencher. He's got guides up on overclocking all the different parts of Arrow Lake. I'm not sure about the XTU issue...it seems there were several parts to this new gen that were undercooked when served. It may take time for Intel (and Microsoft) to figure out how to fix it.
Another one that's been interesting is the testing CapFrameX has been doing to see if there's an issue with the spread-out P-core arrangement as well as interconnect OC and setting up prioritization for P-cores in the software:
It seems like RAM and interconnect OC can have a huge improvement, but issues with the scheduler don't seem to be the primary issue (although I've seen some applications where it looks like it is). If only it was easier for them to test APO settings for games (or even have a default state that works 90% of the time) and make Windows run that as default...
It seems clear that disabling e-cores does not help. Prioritizing P-cores in Cyberpunk helps quite a bit though, but short of games that have that option built in, APO support, or some kind of task-lasso app, it's not a one-size-fits-all solution.
From what I can tell watching videos from Jay, Der8aur, and reading some of the SkatterBencher stuff (briefly), it seems like there's not a lot of room for P-core clock increases and it won't have the largest gains there anyway. The best bet is to get temperatures down (because it won't do any overclocking otherwise), try to run both P and e-cores with adaptive voltage and some V/F curve manipulation allowing slightly higher voltages for top clocks and dropping all-core voltages as much as possible, setting up per-core ratio OCing where it boosts depending on thread-usage...then also pushing the interconnect as much as possible and getting the fastest RAM you can. You may not get much higher on P-core boost clocks, but if temps are under control the sustained all-core should be able to go higher. E-cores can go 200-400MHz faster for most chips, which will help mainly in Cinebench, but maybe also in games? The interconnect and RAM OC seem to help the most with latency which is where games will see the most improvement.
Most of the "old-timers" or OCers that have been doing it a long time still like to go for override voltage and all-core OC. SkatterBencher is one of the only ones since at least 11th gen that really shows the benefit of per-core OC and dialing in V/F curves with adaptive voltage. I've found that really helpful on 11th, 12th, and 13th gen (didn't buy 14th...didn't initially plan to buy 12th or 13th, but that's a long story). I think it will come even more into play here, but it's all about what you're trying to achieve.
So after all that, you might see quite an improvement in games...which is a lot of work and expensive parts...and if you're only after gaming improvements AMD will still beat it with X3D (especially with PBO/UV/CO).
Speaking of improvements, what did you see as the outcome of your 200MHz boost to P/e cores?