You're just being an enabler here. No one should ever need to spend more "because it's year X and things ain't how they used to be." Nonsense. It's never been easier for game devs to do their job than it is now but we have a flop on top of a flop on top of a flop over and over and over again. Where are the AAA games worth spending on?
Your move into the ad hominem territory
enables me to do the same and dismiss your learned opinion as that of just another armchair dev who thinks that a line such as "Where are the AAA games worth paying for?" constitutes an argument.
This kind of posting, which forums are rife with, is just lazy noisemaking. It might score some points with the gallery, but has zero substance overall. To wit:
-the fps numbers I quoted were actually min-max, so the "terrible lows" you bemoan are actually 54 in the 1080p example

and the others aren't that bad either, even from this very website (which uses Ultra / Quality settings, so it's easy to figure that dropping presets ad bit lower will improve things). For anybody with a VRR capable display, this really shouldn't be a problem. In any case, saying this is just "technically" playable smacks of snobbery. Millions of people put up with much worse on the daily, both on consoles and PC, across a wide range of games.
-overall, the above, plus "it's never been easier for devs" is some kind of parallel-universe trip. The tired Crysis trope aside, taxing games have always been around, since Atari 2600. Perhaps you're too young to witness the glory of ~3fps Castle Master on ZX Spectrum, Elite II on Amiga, or R-Type on SNES, but surely Half Life 2, Deus Ex, or even The Witcher 3 ring a bell?
-continuing with this theme, I'm not sure in what year "things" (presumably CPU/GPUs) were so cheap that all gamers could afford blazing fast rigs and play everything maxed out? Certainly not in my living memory, since I was always forced to buy second hand and tweak the settings in AAA games if I wanted to have decent framerates.
-if you read the Digital Foundry breakdown you’d know that they actually tried pretty hard to make it both cutting edge and accessible too. Ah, no, wait, DF are paid for shills, so that doesn't count, I guess. Even so, if you actually think a bit harder about your claim that "Ubisoft never wanted us to have more than 30 FPS", do you really - I mean, really - think it makes any kind of sense?