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Avatar: Frontiers of Pandora: DLSS 2 vs. FSR 3 Comparison

I got nasty frame pacing with frame generation on. Lots of frame flickering while looking around. It's probably just my setup, but it's only when I enable FG. Monitor frequency reading does crazy acrobatics while it's on. RTX 4060 Ti. v537.42 and v546.29 drivers tested. I'll add another peanut gallery comment if I figure it out.
There were some info on it back when it premiered in Forspoken and Immortals:
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So it looks like that pattern is normal, but maybe it's outdated. When I'm using it and Radeon overlay frametimes are normal.
Probably you would need to test different Vsync options, on/off, gsync on off etc
 
I got nasty frame pacing with frame generation on. Lots of frame flickering while looking around. It's probably just my setup, but it's only when I enable FG. Monitor frequency reading does crazy acrobatics while it's on. RTX 4060 Ti. v537.42 and v546.29 drivers tested. I'll add another peanut gallery comment if I figure it out.
Exactly the problem I faced on my 4090. DLSS quality works better in case more frames are wanted. For the 4060 Ti, some performance or ultra performance should be chosen, but the diff is not noticable in motion
 
Tried it again with FG. The HUD issues were still distracting but I can’t say I found it unplayable afterall ultimately. I was more distracted by fsr SR to be honest. It works well enough mostly but falls apart in some areas. Apparently Dlss frame gen has been modded in by everyone’s favorite FG modder and it doesn’t suffer from the hud issues of fsr FG and allows you to use dlss to boot. Hopefully Massive patches in dlss FG at some point as well, or at least fixes the hud issues of fsr FG.
 
I think I mentioned it before, there is very little reason to compare between the 2. It is clear that DLSS generally have an upper hand when it comes to upscaled image quality, but it does not come free because you have to pay the Nvidia premium. Which is why Nvidia is able to get away with lame specs and higher price. So to reiterate, it is not free. And come next generation, who knows what Nvidia will pull out of the hat and shut its previous generations card users out of?

Everyone have their own preference and opinion. For me, I am not looking for picture perfect graphics in games. Rather, I prefer to have a fun and engaging game. Even it is 2D, it doesn't really bother me, much less some pixelation here, some ghosting there, etc. Idea of a game is to have fun, not to pixel peep and find fault with the graphics. If so, then you are not really gaming in my opinion.
 
modder PureDark says the DLSS implementation in Avatar is flawed LOL, it's missing depth information which can be fixed with a single toggle, I wonder how the devs don't know about that.

And yeah DLSS FrameGen mod is already done.
I'm pretty sure PureDark will be happy to "solve" all your DLSS hurdles after you pay for his mods.

And I mean all the hurdles, even the ones you didn't know they existed nor notice after they're "fixed".
 
I got nasty frame pacing with frame generation on. Lots of frame flickering while looking around. It's probably just my setup, but it's only when I enable FG. Monitor frequency reading does crazy acrobatics while it's on. RTX 4060 Ti. v537.42 and v546.29 drivers tested. I'll add another peanut gallery comment if I figure it out.
This issue seems to vanish in Windowed mode. Both Fullscreen modes have bad frame pacing. Disabling fullscreen optimizations on the executables makes no difference. Experimented with vsync and gsync on and off. With Windowed mode I now have gsync and vsync working. Windowed mode also maxes out my GPU with FG on, while the Fullscreen modes don't.
I now wonder if it's why PureDark's mod requires you to use Windowed.
Still busy studying it...
#Freaky
 

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Only thing obvious that stood out in the YT video, DLSS fails way hard at ~30seconds. The fence shouldn't be doing that and parts of the smoke shouldn't look like floating blobs. I don't think FSR is handling it well either, but at least it looks like it is just heat haze and the smoke could look a little better but isn't obviously not right like on DLSS.

FSR 3 seems to be doing pretty great here though on the surface. Usually in other FSR comparison videos on YT you can easily spot traditional FSR issues all over the place. They jump out you. I think this is the first YT where if I cared to spot any differences I would have to lean in and play a few seconds at a time.
 
I think I mentioned it before, there is very little reason to compare between the 2. It is clear that DLSS generally have an upper hand when it comes to upscaled image quality, but it does not come free because you have to pay the Nvidia premium. Which is why Nvidia is able to get away with lame specs and higher price. So to reiterate, it is not free. And come next generation, who knows what Nvidia will pull out of the hat and shut its previous generations card users out of?

Everyone have their own preference and opinion. For me, I am not looking for picture perfect graphics in games. Rather, I prefer to have a fun and engaging game. Even it is 2D, it doesn't really bother me, much less some pixelation here, some ghosting there, etc. Idea of a game is to have fun, not to pixel peep and find fault with the graphics. If so, then you are not really gaming in my opinion.
^^^^ THIS IS THE MOST INTELLIGENT POST IN THIS ENTIRE THREAD ^^^^
 
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