- Joined
- Jun 17, 2017
- Messages
- 34 (0.01/day)
Processor | Ryzen 1600 |
---|---|
Motherboard | B350 Tomahawk Artic |
Cooling | Stock cooler |
Memory | 2x4gb crucial ballistix 2400mhz |
Video Card(s) | GTX 980TI |
Storage | PNY 240GB SSD; WD 1TB |
Case | Phanteks p400 Tempered Glass |
Power Supply | EVGA GQ 650w Gold |
Mouse | Cooler Master MasterKeys Lite L Combo |
Keyboard | Cooler Master MasterKeys Lite L Combo |
Hmm.. I get 85fps+ @ 1440p when no explosions happening, just driving around. (GTX 1070)
MSAA off, Reflection MSAA x4, FXAA on.
Grass very high, particle quality normal, high resolution shadows on.
Rest of the settings very high IIRC.
Here is a good GTA V settings guide:
https://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide
Guys throttling GPU or not, his GPU usage is at 50-60%. This 980ti could run at 1000mhz and still offer enough performance at 84 C to extract more FPS.
The GPU is not the problem here. Yes its a shitty reference blower that costs about 15-20% of its overall performance, but its not the bottleneck for this game or situation.
GTAV is a streamed game world, so when driving fast, you load new grids, textures and geometry at a very high pace, drawing heavily on CPU+RAM throughput. This also explains the high GPU temp and low usage; the moment you slow down or the geometry is loaded in, the card can peak to high FPS and puts out higher temps.
The biggest fix is draw distance and LOD tweaks, mostly the latter; also any options that reduce the clutter and amount of objects spawned (including people).
AA has no effect on CPU loads, its pure GPU and a big part of that is 'free' in terms of GPU load, or almost free.
This are my current settings, i have turned the grass quality to very high and water or the particles (i dont remeber right now ahah) to very high and Anisotropic filtering to x16
94fps when stoped and around 70 while driving