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Baldur's Gate 3

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Kind of difficult to capture due to windows and resizing -- even capturing the images doesn't really capture the DSR quality. full size files are too big, but you still kind of have to see it irl.

Stock 4k TAA Snapshot
1691355728624.png


DL DSR + DLSS zoomed out to roughly the same size:
1691356139590.png




4k TAA:
1691356831470.png


DL DSR:
1691356813312.png
 

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Kind of difficult to capture due to windows and resizing -- even capturing the images doesn't really capture the DSR quality. full size files are too big, but you still kind of have to see it irl.

Stock 4k TAA Snapshot
View attachment 307920

DL DSR + DLSS zoomed out to roughly the same size:
View attachment 307922



4k TAA:
View attachment 307925

DL DSR:
View attachment 307924

Not going to lie that is crazy good looking. I still find it confusing, so you need a Nvidia gpu, you enable dsr for higher than your monitor resolution, then enable dlss to target your native resolution? Never heard Nvidia official discuss this technique, but it does look really good.

Still happy with my rig and have no desire to change, but I do admit Nvidia owners get more icing on the cake, makes sense considering they pay more.
 
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Not going to lie that is crazy good looking. I still find it confusing, so you need a Nvidia gpu, you enable dsr for higher than your monitor resolution, then enable dlss to target your native resolution? Never heard Nvidia official discuss this technique, but it does look really good.

Still happy with my rig and have no desire to change, but I do admit Nvidia owners get more icing on the cake, makes sense considering they pay more.
AMD GPUS can do DSR as well but DLSS DSR is much cheaper FPS and comes with built in AA. @oxrufiioxo actually told me about it, and it's a such a good technique on older/less demanding games (all the CRPGS I love).

How to Use Nvidia's DLDSR to Improve Image Quality on Older Games | TechSpot

You can definitely enable it on AMD as well tho, and then just use FSR or just leave it at stock DSR.

Your 7900XT can easily render at DSR upscale and the game will look much crisper at 1440P and still sit above 100FPS.
How to Configure AMD Virtual Super Resolution and Radeon™ Image Sharpening | AMD
 
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Space Lynx

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AMD GPUS can do DSR as well but DLSS DSR is much cheaper FPS and comes with built in AA. @oxrufiioxo actually told me about it, and it's a such a good technique on older/less demanding games (all the CRPGS I love).

How to Use Nvidia's DLDSR to Improve Image Quality on Older Games | TechSpot

You can definitely enable it on AMD as well tho, and then just use FSR or just leave it at stock DSR.

Your 7900XT can easily render at DSR upscale and the game will look much crisper at 1440P and still sit above 100FPS.
How to Configure AMD Virtual Super Resolution and Radeon™ Image Sharpening | AMD

If only the bitter battles in the forums of ages past could see this exemplary back and forth we just had without putting either side down, how glorious the world would be. "My life for Auir!" - Zeratul
 
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Still running into random crashes including Vulkan ones.

Still not as bad as it was Day 1.
 
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If only the bitter battles in the forums of ages past could see this exemplary back and forth we just had without putting either side down, how glorious the world would be. "My life for Auir!" - Zeratul
Nice how you characterize the love going around with a zealot's final words :D

Still running into random crashes including Vulkan ones.

Still not as bad as it was Day 1.
Run it on DX11. Vulkan was known to be less stable, right?
I doubt Vulkan will be an advantage anyway, this is clearly not built with new APIs in mind, and doesn't need it either.
 
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Still running into random crashes including Vulkan ones.

Still not as bad as it was Day 1.
I have played for 10h on Friday before the patch, not a single crash. Using Vulkan too.
 

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Nice how you characterize the love going around with a zealot's final words :D


Run it on DX11. Vulkan was known to be less stable, right?
I doubt Vulkan will be an advantage anyway, this is clearly not built with new APIs in mind, and doesn't need it either.

It has no context, just stuck in my head :roll:
 
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Fantastic game, was worth the wait, playing on DX11 at max out setting on 4k and haven't crashed once.
 
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AMD GPUS can do DSR as well but DLSS DSR is much cheaper FPS and comes with built in AA. @oxrufiioxo actually told me about it, and it's a such a good technique on older/less demanding games (all the CRPGS I love).

How to Use Nvidia's DLDSR to Improve Image Quality on Older Games | TechSpot

You can definitely enable it on AMD as well tho, and then just use FSR or just leave it at stock DSR.

Your 7900XT can easily render at DSR upscale and the game will look much crisper at 1440P and still sit above 100FPS.
How to Configure AMD Virtual Super Resolution and Radeon™ Image Sharpening | AMD

Interesting. Just had a look, says-Now, here's the catch. DSR works best when the rendering is done at a resolution that is an integer factor of the monitor's native. Not sure i can do it on mine though as its a 3440x1440 screen i'm using and could not see anything that correlates to my res in the dsr options in nvidia control panel option. I might just have to have a play with it.
 
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it only crashes on me if I'm alt tabbing in and out
Interesting. Just had a look, says-Now, here's the catch. DSR works best when the rendering is done at a resolution that is an integer factor of the monitor's native. Not sure i can do it on mine though as its a 3440x1440 screen i'm using and could not see anything that correlates to my res in the dsr options in nvidia control panel option. I might just have to have a play with it.

Upstairs monitor is 3440x1440, my main is 4k -- on the main i get 2 options, and on the upstairs, when I enable DL modes on the ultrawide there's is one option that pops up in the game -- that one works very well as well - it basically makes the game as sharp as detailed 4k monitor at stock (no dsr).
 
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Game keep crashing on me, now it's happening every time I load my save...
Other than that game has been great, runs butter smooth, the new drivers getting 92min, max140 avg 109. haven't tested in the city yet
 
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The game is great. Runs perfectly, maxed out, 4K with a fairly steady 70-120 fps. 66+ hours in Act 1, I'd make the same decisions again.
 

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The game is great. Runs perfectly, maxed out, 4K with a fairly steady 70-120 fps. 66+ hours in Act 1, I'd make the same decisions again.

What class? I am doing STORM Sorcerer
 
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Paladin (Oath of the Ancients) Sometimes it's difficult to always make the "good" decision but I always enjoy playing Paladin. I did finally cave and use the additional parasites. I was going to play through the game without them but ultimately decided, since I have one already, what will it hurt, and doing so does not break my Oath.
 
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So... I managed to create a custom party by starting 4 instances of BG3.exe and opening a LAN session. Save the game once you're past char creation and you have a save with 4 'main player characters' in the party.

Great! Until you want Lae'zel to help you find the Créche... there is no way apparently to remove those characters from the party anymore. Perhaps moving them to a 2nd session member and then logging out of the session is an option, I haven't tried yet. That was fun :D Now I can reroll AGAIN... still in the first act yep :)

Might do that again but now with, say, 2 fixed party members instead

Also... why is party management so clunky. Must be in camp, must talk to member (and find it in the camp...).. Meh. I guess they need the camp to 'change' the game world to suit the new party member's dialogue etc.
 
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Also... why is party management so clunky. Must be in camp, must talk to member (and find it in the camp...).. Meh. I guess they need the camp to 'change' the game world to suit the new party member's dialogue etc.
dao clone
 
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Also... why is party management so clunky. Must be in camp, must talk to member (and find it in the camp...).. Meh. I guess they need the camp to 'change' the game world to suit the new party member's dialogue etc.

That's a good question, the same could be said of inventory management as well. It's baffling given that divinity original sin 2 is so much better is both regards and is an earlier Larian title.

Also, for anyone in act 3
do not enter the haunted house, at least as of the current patch. It is the most frustrating encounter in the game, perhaps in any game I've played. Even with see invisibility it takes 5-6 turns to reveal each ghost so you will spend an hour and 30 minutes either waiting for them to be revealed or guessing where the ghost teleported to.
.

Which brings me to another point, act 3 has a ton of bugs for me. Just in a single fight alone I encountered 13. Enemies shooting and reacting through walls, getting a saving concentration throw but the spell still being canceled, enemies able to pickup 2 handed weapons with one hand (steelwatcher's blade) after dropping their weapons, player character turns being skipped when new enemies join the fight. spells and attacks disappearing, enemies not in the battle getting infinite reactions (counterspell for example countering my entire party's move), enemies taking 5 minutes per character to move, and much much more. Also in general invisibility in the game heavily favors the AI (at least on tactician difficulty, although given it's a base mechanic I doubt it's changes on lower levels). The AI has an ability called sense presence which doesn't use an action that has a higher chance of detecting invisible characters than if your full party has see invisibility. For the player, see invisibility is mostly worthless throughout the whole game. Given that it only grants you a chance to see invisible characters it is always better to have spent that time doing something else with your character.

Other mechanics need tweaking as well, like concentration. At least on the highest difficulty. Even with the war caster perk concentration is almost always broken for player characters. Compared to divinity original sin 2, BG 3 is pretty easy on the highest difficulty and the mechanics need quite a bit more polish.
 
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Run it on DX11. Vulkan was known to be less stable, right?
I doubt Vulkan will be an advantage anyway, this is clearly not built with new APIs in mind, and doesn't need it either.

Dark Side Of Gaming says BG3 runs smoother on Vulkan than DX11 right now:


with less stuttering and shader compilation issues, especially after an hour or so of gameplay.

Vulkan's performance superiority might not be as evident in benchmarks since those are typically done on a freshly booted system.

This is yet another example of how benchmarks often do not capture real world usage.
 
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Solaris17

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Dark Side Of Gaming says BG3 runs smoother on Vulkan than DX11 right now:


with less stuttering and shader compilation issues, especially after an hour or so of gameplay.

Vulkan's performance superiority might not be as evident in benchmarks since those are typically done on a freshly booted system.

This is yet another example of how benchmarks often do not capture real world usage.
Okay. Ill try it, but to be honest... what stuttering... the game runs mighty fine.
 

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what stuttering... the game runs mighty fine.

in my case it was great until I reached the last light sanctuary then it ran like absolute garbage. Especially after a long session. Later at a different point and time at camp in a different biome I ran into performance issues as well. I switched back to vulkan and re-loaded those same saves and everything was totally fine. I pushed this longer by only choosing vulkan and repeating some long sessions and the issues never came back.

By bad performance I mean I was dipping below 30 into the 10's of FPS.
 
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Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
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Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
in my case it was great until I reached the last light sanctuary then it ran like absolute garbage. Especially after a long session. Later at a different point and time at camp in a different biome I ran into performance issues as well. I switched back to vulkan and re-loaded those same saves and everything was totally fine. I pushed this longer by only choosing vulkan and repeating some long sessions and the issues never came back.

By bad performance I mean I was dipping below 30 into the 10's of FPS.
Okay... Yeah I haven't had that but then I'm still replaying act 1 ad infinitum right now. Its how I do these games. First I roll everything and then I settle on something to play the thing for real :D Still enjoying > 80-90 FPS everywhere pretty much
 
Joined
Feb 14, 2012
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I have not bought the game yet, have wishlisted it on GOG.
But this is ridiculous, we should not expect games to be this good at launch:
 
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