Kind of difficult to capture due to windows and resizing -- even capturing the images doesn't really capture the DSR quality. full size files are too big, but you still kind of have to see it irl.
Stock 4k TAA Snapshot
DL DSR + DLSS zoomed out to roughly the same size:
Kind of difficult to capture due to windows and resizing -- even capturing the images doesn't really capture the DSR quality. full size files are too big, but you still kind of have to see it irl.
Kind of difficult to capture due to windows and resizing -- even capturing the images doesn't really capture the DSR quality. full size files are too big, but you still kind of have to see it irl.
Not going to lie that is crazy good looking. I still find it confusing, so you need a Nvidia gpu, you enable dsr for higher than your monitor resolution, then enable dlss to target your native resolution? Never heard Nvidia official discuss this technique, but it does look really good.
Still happy with my rig and have no desire to change, but I do admit Nvidia owners get more icing on the cake, makes sense considering they pay more.
Not going to lie that is crazy good looking. I still find it confusing, so you need a Nvidia gpu, you enable dsr for higher than your monitor resolution, then enable dlss to target your native resolution? Never heard Nvidia official discuss this technique, but it does look really good.
Still happy with my rig and have no desire to change, but I do admit Nvidia owners get more icing on the cake, makes sense considering they pay more.
AMD GPUS can do DSR as well but DLSS DSR is much cheaper FPS and comes with built in AA. @oxrufiioxo actually told me about it, and it's a such a good technique on older/less demanding games (all the CRPGS I love).
AMD GPUS can do DSR as well but DLSS DSR is much cheaper FPS and comes with built in AA. @oxrufiioxo actually told me about it, and it's a such a good technique on older/less demanding games (all the CRPGS I love).
If only the bitter battles in the forums of ages past could see this exemplary back and forth we just had without putting either side down, how glorious the world would be. "My life for Auir!" - Zeratul
If only the bitter battles in the forums of ages past could see this exemplary back and forth we just had without putting either side down, how glorious the world would be. "My life for Auir!" - Zeratul
Run it on DX11. Vulkan was known to be less stable, right?
I doubt Vulkan will be an advantage anyway, this is clearly not built with new APIs in mind, and doesn't need it either.
Nice how you characterize the love going around with a zealot's final words
Run it on DX11. Vulkan was known to be less stable, right?
I doubt Vulkan will be an advantage anyway, this is clearly not built with new APIs in mind, and doesn't need it either.
AMD GPUS can do DSR as well but DLSS DSR is much cheaper FPS and comes with built in AA. @oxrufiioxo actually told me about it, and it's a such a good technique on older/less demanding games (all the CRPGS I love).
Interesting. Just had a look, says-Now, here's the catch. DSR works best when the rendering is done at a resolution that is an integer factor of the monitor's native. Not sure i can do it on mine though as its a 3440x1440 screen i'm using and could not see anything that correlates to my res in the dsr options in nvidia control panel option. I might just have to have a play with it.
Interesting. Just had a look, says-Now, here's the catch. DSR works best when the rendering is done at a resolution that is an integer factor of the monitor's native. Not sure i can do it on mine though as its a 3440x1440 screen i'm using and could not see anything that correlates to my res in the dsr options in nvidia control panel option. I might just have to have a play with it.
Upstairs monitor is 3440x1440, my main is 4k -- on the main i get 2 options, and on the upstairs, when I enable DL modes on the ultrawide there's is one option that pops up in the game -- that one works very well as well - it basically makes the game as sharp as detailed 4k monitor at stock (no dsr).
Game keep crashing on me, now it's happening every time I load my save...
Other than that game has been great, runs butter smooth, the new drivers getting 92min, max140 avg 109. haven't tested in the city yet
Paladin (Oath of the Ancients) Sometimes it's difficult to always make the "good" decision but I always enjoy playing Paladin. I did finally cave and use the additional parasites. I was going to play through the game without them but ultimately decided, since I have one already, what will it hurt, and doing so does not break my Oath.
So... I managed to create a custom party by starting 4 instances of BG3.exe and opening a LAN session. Save the game once you're past char creation and you have a save with 4 'main player characters' in the party.
Great! Until you want Lae'zel to help you find the Créche... there is no way apparently to remove those characters from the party anymore. Perhaps moving them to a 2nd session member and then logging out of the session is an option, I haven't tried yet. That was fun Now I can reroll AGAIN... still in the first act yep
Might do that again but now with, say, 2 fixed party members instead
Also... why is party management so clunky. Must be in camp, must talk to member (and find it in the camp...).. Meh. I guess they need the camp to 'change' the game world to suit the new party member's dialogue etc.
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Also... why is party management so clunky. Must be in camp, must talk to member (and find it in the camp...).. Meh. I guess they need the camp to 'change' the game world to suit the new party member's dialogue etc.
Also... why is party management so clunky. Must be in camp, must talk to member (and find it in the camp...).. Meh. I guess they need the camp to 'change' the game world to suit the new party member's dialogue etc.
That's a good question, the same could be said of inventory management as well. It's baffling given that divinity original sin 2 is so much better is both regards and is an earlier Larian title.
Also, for anyone in act 3
do not enter the haunted house, at least as of the current patch. It is the most frustrating encounter in the game, perhaps in any game I've played. Even with see invisibility it takes 5-6 turns to reveal each ghost so you will spend an hour and 30 minutes either waiting for them to be revealed or guessing where the ghost teleported to.
.
Which brings me to another point, act 3 has a ton of bugs for me. Just in a single fight alone I encountered 13. Enemies shooting and reacting through walls, getting a saving concentration throw but the spell still being canceled, enemies able to pickup 2 handed weapons with one hand (steelwatcher's blade) after dropping their weapons, player character turns being skipped when new enemies join the fight. spells and attacks disappearing, enemies not in the battle getting infinite reactions (counterspell for example countering my entire party's move), enemies taking 5 minutes per character to move, and much much more. Also in general invisibility in the game heavily favors the AI (at least on tactician difficulty, although given it's a base mechanic I doubt it's changes on lower levels). The AI has an ability called sense presence which doesn't use an action that has a higher chance of detecting invisible characters than if your full party has see invisibility. For the player, see invisibility is mostly worthless throughout the whole game. Given that it only grants you a chance to see invisible characters it is always better to have spent that time doing something else with your character.
Other mechanics need tweaking as well, like concentration. At least on the highest difficulty. Even with the war caster perk concentration is almost always broken for player characters. Compared to divinity original sin 2, BG 3 is pretty easy on the highest difficulty and the mechanics need quite a bit more polish.
Run it on DX11. Vulkan was known to be less stable, right?
I doubt Vulkan will be an advantage anyway, this is clearly not built with new APIs in mind, and doesn't need it either.
in my case it was great until I reached the last light sanctuary then it ran like absolute garbage. Especially after a long session. Later at a different point and time at camp in a different biome I ran into performance issues as well. I switched back to vulkan and re-loaded those same saves and everything was totally fine. I pushed this longer by only choosing vulkan and repeating some long sessions and the issues never came back.
By bad performance I mean I was dipping below 30 into the 10's of FPS.
in my case it was great until I reached the last light sanctuary then it ran like absolute garbage. Especially after a long session. Later at a different point and time at camp in a different biome I ran into performance issues as well. I switched back to vulkan and re-loaded those same saves and everything was totally fine. I pushed this longer by only choosing vulkan and repeating some long sessions and the issues never came back.
By bad performance I mean I was dipping below 30 into the 10's of FPS.
Okay... Yeah I haven't had that but then I'm still replaying act 1 ad infinitum right now. Its how I do these games. First I roll everything and then I settle on something to play the thing for real Still enjoying > 80-90 FPS everywhere pretty much