Battlefield 3 in PC Games: 8 pages preview
After Operation Flashpoint 3 last month , PC Games is once again on its cover an SPF warrior in modern context. The difference is that this time, the game in question is highly anticipated.
The article focuses on the single player campaign of Battlefield 3 for the simple reason that DICE wanted nothing to show for the multiplayer event press. Result, the 8 pages are quite scarce in details, the reporter simply telling precisely the tasks which he was able to attend, while recalling what we already knew. Here we go:
Conduct of one of the first missions of the game:
The headset will tell you that he must immediately join the hideout not far to attend the briefing . It's beautiful, it moves well and total immersion. The reporter found the PC Games Frosbite Engine 2.0 more impressive than the ID Tech 5 and the CryEngine 3. He compares the received slap than Crysis in 2007, no less. Back to the mission briefing is finished now and we need to attack to kill all those nasty. Ouch, that bad start: just out of the briefing, a teammate to take the ball from an enemy sniper holed up in the next building.
It's scripted, but this is not a reason to let him drown in his blood. You grab his body and drag to cover with the help of a QTE (we know no more). Meanwhile, the bullets whistling past your ears and your squad members to kindly remove the few enemies who came to the debates.
Once the area is cleaned, it must quickly find a place conducive to the elimination of the sniper. The building located a few steps from here seems found. Once on the roof, shooting deletions made by the enemy force you to put on his belly to grow. The low wall that serves to cover crumbling seen eye contact with the ball. Once in position, there is more to eliminate the sniper with a rocket launcher.
Another sequence from the same mission:
The player is sent alone into a building to investigate a suspected electrical line, following the orders given to him by his superior via an earpiece. Arriving in the basement of the building, the player discovers a room where a bomb is already primed and ready to explode. The hero looks at the camera and begins to craft defuse the device. Too late, a terrorist has put his two cents in history and shakes you violently. QTE sequence ensues, and you stick him good frigged bare hands and finally defuse the bomb.
You go back to the surface and land on a pedestrian bridge to repel an enemy offensive, with the help of an entire squad. The atmosphere is electric and the deafening sound of helicopters flying over the city covers all the other sounds of the scene.
Once the fight goes on, the player climbs into the back of a jeep and seized the heavy Mitralias. A new wave of enemies appeared and, in the heat of the moment, the Jeep can be found on the side. You're wrong, the image is blurred and distorted sound attenuated. Seconds later, an earthquake sounds and the building located a few tens of meters you crumbles like a house of cards. A tsunami has you covered with debris. Black screen and end of the demo.
Some info in bulk:
* The Frosbite 2.0 was already in development when the first Bad Company (released in June 2008) was still in production.
* When an explosion took place close to the player, it is projected on the ground (it seems that it is not scripted). When the player is shot so insistent, our character blink (?) And the view is cloudy.
* The basis of body awareness is the Mirror's Edge, which was subsequently improved. 3P animations come largely licenses FIFA and NBA Street.
* Environments should be varied: plains, woods, night scenery (not to mention Paris, New York and of course the Middle East)
* DICE wants to release a game where the player has the feeling of playing as a soldier, while alternating phases of intense fighting with other much quieter moments. A bit like FEAR 1 (and quite the opposite of Call of Duty)