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Battlefield 3 Clubhouse

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Cos all you guys talking about how this will be a system killer :(

Im not getting that impression so much. Not like Crysis or even Oblivion at the time.
 
This is what I was thinking:

CPU: AMD Phenom II X2 550 Black Edition 3/1GHz (hopefully unlocked to X4)
MoBo: MSI 880GM-E41 880G
RAM: G-Skill 4GB (2x2GB) DDR3 1600mhz Ripjaws CL9 (9-9-9-24)
GPU: PowerColor HD 6850 1GB
PSU: OCZ ModXStream Pro 600W
HDD: Samsung HD103SJ Spinpoint F3 1TB
HSF: Arctic Cooling Freezer 7 Pro rev 2
Case: Coolermaster Elite 342 Black Micro ATX

+

Monitor: Benq G2222HDL LCD LED 21.5" (@ 1920 x 1080)

Total: £545.06 (I already have mouse, keyboard, DVDRW etc)

Or, remove the 6850 and replace it with: PowerColor HD 6950 2GB (new total = £620.06)

No your gonna need a quad core man. BC2 already performs better with a quad. This is going to be much worse without one. As for the GPU I would go for the 6950. My 5850 can get a lil sluggish on BC2 so to be safe I would hit the 6950. As for the prices you should hit up one of us in the States. We get stuff alot cheaper then you can.
 
No your gonna need a quad core man. BC2 already performs better with a quad. This is going to be much worse without one. As for the GPU I would go for the 6950. My 5850 can get a lil sluggish on BC2 so to be safe I would hit the 6950. As for the prices you should hit up one of us in the States. We get stuff alot cheaper then you can.

As long as you don't put the value on the box when you send it. Else we get raped £50 import duty.
 
anything new about the game come out lately?
 
No your gonna need a quad core man. BC2 already performs better with a quad. This is going to be much worse without one. As for the GPU I would go for the 6950. My 5850 can get a lil sluggish on BC2 so to be safe I would hit the 6950. As for the prices you should hit up one of us in the States. We get stuff alot cheaper then you can.

So it will be no good going for a dual and hoping the 2 other cores unlock? Best to go for an out of the box quad? Good idea about the 6950 ;)

I need to get a PC back badly :D
 
So it will be no good going for a dual and hoping the 2 other cores unlock? Best to go for an out of the box quad? Good idea about the 6950 ;)

I need to get a PC back badly :D

Dont bother with unlocking CPU's. I think I was the first to unlock one on TPU back with the 720 X3. There is a reason the other cores are locked. You are better with a quad out of the box. Hell with the prices the way they are you might find a good deal on a 1055 which is a great CPU!
 
I am with Mailman. A brand new AMD Quad is $99 to $160 right now. And if you got the extra cash, you can get a 1090T for $200.

No need in risking not unlocking the other cores, or unlocking them on to find it will not even run at the original stock.
 
My girlfriends rig has the Phenom II X2 555 BE and it's unlocked to a fully functionable quad core, even hit the 3.8Ghz freq without any problems at all... and it was only 80 Euros (like 105 USD)... for our part of Europe this price it's very cheap...
 
this game is going to SUCK, I am never going to buy from DICE again!

I joke. but I figure the thread needed at least one hate post just for street cred.
 
The i7 860 s1156 is really tempting with its 8 threads....
Somebody could post some BC2 results running on 4 and 8 threads.

2x on than ^^
 
Yeah I'm curious about any effect HT may have as well in BC2 and going forward. I have heard claims it does but I too need a better source or to see it for myself. A quad definitely helps over a dualie but that's old news.
 
Yeah I'm curious about any effect HT may have as well in BC2 and going forward. I have heard claims it does but I too need a better source or to see it for myself. A quad definitely helps over a dualie but that's old news.

Well my 6 core is faster then my 4 core without a doubt on BC2.
 
BF3 Featured in PC Gamer UK

by Ennui on March 27, 2011 in Battlefield 3, DICE, Media, News, PC

As we reported earlier, the April issue of PC Gamer UK features an extensive Battlefield 3 cover story, proclaiming that “the saviour of shooters is here”. This issue is currently available in stores. We got our hands on a copy and are here to give you a rundown of the article and what new information we could glean from it.

The five-page preview article doesn’t give us much new information. The author visited DICE’s HQ in Stockholm, Sweden and was shown the same demo that was shown to Game Informer and the various recent conferences like GDC and C2E2: the same stuff we’ve seen in the two Fault Line episodes so far with the final battle and earthquake segment that will presumably make up the contents of the 3rd and final Fault Line trailer that comes out later this week on March 30th.

Despite a lack of new information, the article includes a few interesting quotes by Karl-Magnus Troedsson, DICE general manager, about DICE’s development ethos for BF3 and other things of interest to PC players in particular like mod tools and server controls:

“We have a core idea: the all-out war. It’s three-dimensional war, it’s vehicles versus infantry, different kinds of vehicles, land, air, sea, and there’s always this background idea of the rock, paper, scissors. There’s always something to counter the other thing that comes out. If you’re sitting in a jet fighter you can’t be almight powerful and rain death on the people below. There should be something that can take you out.” …

“I should say that we haven’t decided on exactly how we’re going to do this. One thing you can take away is that we’re having a big discussion about it here at DICE. How are we going to handle mod tools in the future? How are we going to handle the fact that the PC community wants a standalone server they can run themselves? I’m not promising anything. We need to take care of our business, that’s what it comes down to in the end.”

The article doesn’t say much else we haven’t heard already, but the author was very vocally impressed by the Frostbite 2 engine and the game in general. He mentions that there will be several exclusive features for PC other than the increased player count and map size.
 
Official Playstation Magazine UK Article

Tuesday, 22 March, 2011 at 10:45 PST | ^Scott^
Gamenyusu posted the two pages from Official Playstation Magazine UK, which talks about Battlefield 3. We posted a small part of this interview last week, which stated 3D and Playstation Move support might be coming to Battlefield 3. There are a few other interesting facts such as the earthquake scene consisting of 400 parts.

Summary:

-Deferred rendering a same tech used by killzone, little big planet and makes them looks so good and now DICE used it in Battlefield 3.

-Battlefield 3 used FIFA animation system for AI locomotion.

-Lighting system has the same fidelity as pre-rendered light. Thanks to the deferred rendering.

-In the demo a earthquake scene consisted of 400 part in terms of building parts while the average of building in Bad Company was only made up of 25.

Scan-110320-0011_2.jpg


Scan-110320-0011_4.jpg
 
"Thanks to FIFA's animation engine, diving becomes common among the infantry" I hope they work out someway to stop dolphin diving
 
Easy, all they need is to include a swimming pool simulator :)
 
Ah Mr. Foyle is back. Whew I was getting a bit concerned! :)
 
BASHandSlash.com - BASH 180: Platform Specialist Christina Coffin

This week, as part of BASHandSlash.com's special series on Battlefield 3 and its developers, we welcome Platform Specialist, Frostbite Engine coder, the award winning, Christina Ann Coffin.

With her on the program is Battlefied's Community Manager, Daniel, aka "Zh1nt0".

Just prior to the podcast, Daniel and Christina had visited GDC 2011 in San Francisco, where Christina picked up her first Women in Gaming Award, in the Engineering category. We talk to her about that award and discuss what special challenges face women in game development.

Christina programs for multiple platforms but obviously has strong sentiments for the PS3. She helps us understand why she has some fondness for the Sony platform by giving us a summary of the talk she put on at GDC ( that talk was titled: "SPU-based Deferred Shading in Battlefield 3 for PlayStation 3").

We also roll up our sleeves and talk about the nuts and bolts of game programming. Christina's work with low-level languages brings her face to face with the hardware and it's because of her dedication and those of her colleagues, that we end up with awesome graphics and good frame rates.
 
Ah Mr. Foyle is back. Whew I was getting a bit concerned! :)

I had some medical issues for a few weeks. Luckily, I didn't miss much except the second fault line video, which I knew exactly when it was coming out but didn't see until a week after release.

It's nice to be missed :).
 
HAHAHAHA, can't wait!
 
Add me to the official List!! Gametag: Death_Incarnate
 
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