by Ennui on March 27, 2011 in Battlefield 3, DICE, Media, News, PC
As we reported earlier, the April issue of PC Gamer UK features an extensive Battlefield 3 cover story, proclaiming that “the saviour of shooters is here”. This issue is currently available in stores. We got our hands on a copy and are here to give you a rundown of the article and what new information we could glean from it.
The five-page preview article doesn’t give us much new information. The author visited DICE’s HQ in Stockholm, Sweden and was shown the same demo that was shown to Game Informer and the various recent conferences like GDC and C2E2: the same stuff we’ve seen in the two Fault Line episodes so far with the final battle and earthquake segment that will presumably make up the contents of the 3rd and final Fault Line trailer that comes out later this week on March 30th.
Despite a lack of new information, the article includes a few interesting quotes by Karl-Magnus Troedsson, DICE general manager, about DICE’s development ethos for BF3 and other things of interest to PC players in particular like mod tools and server controls:
“We have a core idea: the all-out war. It’s three-dimensional war, it’s vehicles versus infantry, different kinds of vehicles, land, air, sea, and there’s always this background idea of the rock, paper, scissors. There’s always something to counter the other thing that comes out. If you’re sitting in a jet fighter you can’t be almight powerful and rain death on the people below. There should be something that can take you out.” …
“I should say that we haven’t decided on exactly how we’re going to do this. One thing you can take away is that we’re having a big discussion about it here at DICE. How are we going to handle mod tools in the future? How are we going to handle the fact that the PC community wants a standalone server they can run themselves? I’m not promising anything. We need to take care of our business, that’s what it comes down to in the end.”
The article doesn’t say much else we haven’t heard already, but the author was very vocally impressed by the Frostbite 2 engine and the game in general. He mentions that there will be several exclusive features for PC other than the increased player count and map size.