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Battlefield 3 Clubhouse

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That doesn't add anything new to what's in this page. (go to #1158, 1159 and my guess is at 1174)
I haven't heard of anything official.
 
Battlefieldo.com - Fake BF3 System Requirements Circulating

3:25 pm | by Ennui on July 8, 2011 in Battlefield 3, DICE, Frostbite 2, News

The rumors have been flying today. A number of gaming news sites have been posting false information that the Battlefield 3 system requirements have been leaked by GameStop. This is completely FALSE – DICE has not commented officially on system requirements yet. Earlier today the GameStop BF3 product page included a set of minimum and recommended system requirements for BF3 (which has since been removed) that led many sites to believe the system requirements had been leaked by GameStop, and report as much (see this article and this article, and many more like it).

This is not the case. What happened is the GameStop person responsible for maintaining the BF3 product page searched online and found speculative, hypothetical system requirements on BF3Blog.com. The ones posted to the GameStop page were 100% identical to the ones posted months ago on this BF3Blog page. The GameStop guy found those – which are confirmed false by DICE programmer Johan “repi” Andersson, among others, who notes “bf3blog.com is a fansite, and they have some problems separating fact from fiction & speculation, unfortunately.”

The article in question on BF3Blog discussing theorized system requirements does note that it is purely speculative in an addendum at the bottom of the article:

Please note: these are our expected system requirements for Battlefield 3. When EA/DICE releases the official system requirements, we’ll update this page accordingly.

It seems that the GameStop employee responsible for the mishap failed to notice this disclaimer, though, and copy-pasted their speculative system requirements to the GameStop product page, making people think they were factual.

So just to reiterate – GameStop did not leak the real BF3 system requirements like many sites are reporting, they just got inaccurate information from the internet and re-posted it. Up to this point, we have no definitive information from EA DICE about minimum or recommended requirements, and you can be sure that Battlefieldo will report it the moment that they comment on it.

So far the only official comment we have that indicates anything at all about the system requirements for BF3 is an old tweet by Johan Andersson way back in February, in which he asserts that “you don’t need to worry if you can play BC2 perfectly, BF3 will scale up to even higher detail for eyecandy++, but not required”.
 
Edge - DICE on Battlefield 3's multiplayer

Lead multiplayer designer Lars Gustavsson discusses catering for every type of player.

BF3_paris.jpg


Prised from our hands-on with Battlefield 3’s riotous Rush mode at this year's E3, we sat down with Lars Gustavsson, lead multiplayer designer and 12 year veteran of the franchise to talk about the series’ development, level design and tactics.

Is Battlefield’s hitherto insistence on big teamplay strategy, objectives, vehicles and classes too much to take in for a massmarket fed on COD’s twitch clicking carnage? Is that the thinking behind the introduction of simpler modes like team deathmatch?
When we were a young studio, we were extremely proud of what we did. We still are, of course - but we more or less told people: if you’re a team player, you’re a good citizen, and if you aren’t, there are plenty of other games you can play instead. Through the Bad Company splinter branch, we learnt so much about what our audience wants and doesn’t want; we’ve accepted the fact that people are different and want to play differently. Even though I stubbornly said that Battlefield is always about teamplay, vehicles and big maps, not everyone agrees - not even everyone at the studio.

We shipped 1942 with 24 people; I’m afraid of saying just how many people make this [Battlefield 3] game! We have so much more input in the design process, that we are really happy to be able to cater to everyone. We can provide a good lone wolf experience. We set up our kits to allow for that powerful teamplay unit, but separately they need to be able to stand on their own. We can cater for singleplayer, coop, multiplayer - we can give you the range from lone wolves who hate vehicles to, at the other end of the scale, all out war in Conquest with jets flying overhead. It’s enough of ‘you’re a good citizen’ - if you bought the game, it’s up to you how you want to play it.

Are there conflicting needs between single and multiplayer in terms of what the engine needs to be able to do?
Definitely. Singleplayer and multiplayer both have their own needs, but in the end I feel it’s utterly important that it feels like the same game. There’s no better way of proving your singleplayer run-and-gun experience than seeing what it feels like against a live human opponent in multiplayer. But we’re more than willing to make differences to deliver the best experience in each. For example, in multiplayer, we do an additional pass for animation. In singleplayer you don’t mind if a guard up on a balcony does a nice Hollywood death animation when you shoot him - stumbling around a bit before falling over. While in multiplayer it needs to be a one-to-one correlation between action and result.

A striking thing about the Paris-set Operation Métro level is the way it radically changes the shape of the battlefield in each of its stages - can you take us through the design process?
If people walk away from that level having been surprised - “Is that where we’re going? Will we really do that?” - those reactions make me really happy. It’s all about a journey - like Lord of the Rings: now we go into Mordor!

The Paris map could almost be three or four different levels.
Exactly. There’s nothing preventing us, if people had the time and the will, we could probably do a ten base Rush map! It’s definitely doable.

Do you have a plan for how the environments shape gameplay and which classes that benefits?
Battlefield games are always hard to balance, since for different locations different kits have advantages. The beauty this time around, with the gun attachments and upgrades, you can easily adjust to the location you are in. So out in the park area, you get snipers at the back, and if you’re a defender you want to go recon or engineer to take out the vehicles. When you go into the subway the support class comes into its own as you run through the tunnels. The challenge for me is to ensure that our telemetry data shows that all the classes are equally used across the whole map.

Bad Company 2’s complex tactics put some people off, leading to many resorting to standing at the back and sniping [a group known as Chewbaccas to the community].
We’re still in pre-alpha, so there are a lot of things you haven’t seen today. But for them, it’s part of an educational package. Nothing of this is set, but it could be anything from instructional videos to a lot of additional aiding systems in order to let people really know what it’s all about. I think our work with the Bad Company franchise on console, and what that makes you do when it comes to context sensitive systems, it made for a smarter and well thought-through design. Hopefully we’ll reel in the Chewbaccas!

This interview was conducted as part of our Battlefield 3 preview, printed in this month's issue of Edge, out now.
 
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That GameStop employee had a bad day.
 
I still want a prize if my system specs guess is right. :D
 
yup no steam listed looks like no BF3 for me then.
 
HHmmm, yeah thats disappointing, hopefully the 2 sides can come to an agreement before the release.
 
yup no steam listed looks like no BF3 for me then.

I would guess EA is keeping it to themselves so they can have "exclusive" claims and would expect later to show up on stem. If BF3 is selling as well as that Gamestop rumor suggests, there is good reason for EA to do this.
 
uh hey dumbass, i only play Battlefield Bad Company 2 because someone else bought it for me for building there PC, and i only have Vietnam Expansion because Black Haru bought it for me, so yea try trolling again ;)
 
Yeah, and you'll still end up with a copy of BF3 somehow, it just wouldn't be the same without you raging all the time. ;)
 
lol you guys do realize ive only played maybe 1hr of BC2 in the last month, if that lol and i dont think ill be jumping on again any time soon either.
 
GameSpasm - Hands-on with multiplayer Battlefield 3 on the PS 3

July 8th, 2011

Battlefield 3 is one of the most-anticipated games of the year. The combat shooting video game isn’t coming out until Oct. 25, but Electronic Arts showed it off today to the press at its headquarters in Redwood City, Calif.

This is an important game for EA. If it looks and plays beautiful, it could very well generate a billion dollars in revenue, just as new installments of Call of Duty have done each year for Activision Blizzard. If it falls short, there will be a lot of disappointed gamers and investors out there. And Activision Blizzard will keep its bragging rights for the king of shooters for another year.

With that in mind, I played a round of Battlefield 3 multiplayer on the PlayStation 3. It was the same map in the Paris Metro underground that I played at E3, when EA showed off the PC multiplayer version of the game. It was a fun experience, but not quite as high as the highest expectations for this game. As others have reported, the PS 3 version of the game runs slower. The PC game runs at 60 frames per second on a high-end machine, while the PS 3 version runs at 30 frames per second. That’s noticeably different, and it’s slower than Call of Duty Modern Warfare 3, as far as I can tell. At E3, I played the Spec Ops version of multiplayer for Modern Warfare 3.

EA pointed out that the Battlefield 3 game was running on Alpha code today. It’s not done and will be improved by the time it launches. I suspect that the Xbox 360 version will be similar to the PS 3, running slower than the maximum speed on the PC. In some ways, that’s OK. The Battlefield series has always made this trade-off of realism over speed. In Battlefield games, the environment is alive. Buildings are destructible. Vehicles can be driven. And soldiers can’t run at 40 miles per hour forever.

With Battlefield 3, the multiplayer combat is similar to Battlefield Bad Company 2, which debuted in March 2010. You are given a goal of defending or taking an objective. If you take the first objective, you can move into a new part of the map with a second objective. If you seize four objectives, your team wins the match. Defenders have to fight off the attackers. This kind of directed play is good because it gives everyone a sense of the mission at hand.

The battle in the Metro map started in a park, with one group trying to reach a laptop and blow it up. The foliage was deep enough in places so that you could hide completely. The enemy came up with an armored car and they kept taking our team out. I switched from an assault rifle role to an engineer. Then I used rocket-propelled grenades to take out the armored car from behind. I shot it four times before it finally blew up. But we still lost that part of the fight.

My group lost control of the first objective, and that forced us underground into the Metro to defend our next spot. Amid crashed subway trains, we had to defend another laptop hidden in a maintenance room. We managed to do so quite well, mainly by gathering around the objective spot and shooting down long corridors.

We blocked the enemies from getting through to the objective room. In the match, I managed to come in first place during the round, taking down 13 enemies and dying 16 times. That wasn’t a great performance, and it was aided by the fact that I was always on the defense, which is easier. Most of my kills were against targets that were 25 yards to 75 yards away.

The good thing was that I didn’t notice that much lag, or jerky slowness. Multiplayer has to be faster than the single-player version of the game. When you shoot at someone, you expect to hit your target. If you don’t, the illusion of realism falls apart. With Battlefield 3, the game is fast enough. But it is not noticeably better and the multiplayer graphics are not ten times better than the games that are already out, such as Call of Duty Black Ops, Medal of Honor, and Battlefield Bad Company 2.

Yes, the graphics are better as the Frostbite 2 engine — which determines the quality of the graphics and physics — has been improved for Battlefield 3. But those improvements show up more in the PC version of the game that EA has been showing for most of its big-event demos. With the PS 3, there are trade-offs. To me, the graphics were little more fuzzy and weren’t crisp on the PS 3. It looked almost as if someone had sprinkled black dots throughout the image on the screen in a way that turned down the sharpness.

That’s disappointing. I also had a hard time playing with the PS 3 controller. I shoot better with either an Xbox 360 controller or a PC mouse. With the PS 3, I fumble around more. And with the fuzzy graphics, I couldn’t see that far away during the action scenes. Consequently, I found it very difficult to snipe at a soldier off in the distance, even with a red-dot scope on my gun. I imagine that I could adapt to that over time, but it reinforced the notion that I would likely want to play this game on the Xbox 360, which has the weakest graphics of any of the systems that will run the game.

I hope that the game developers can make strides in speeding up the game play and improving the graphics. But after playing a round on the PS 3, I’ve adjusted my expectations downward for this game. But before I write the game off as a disappointment, I still want to see a lot more and I want to hear some more analysis from some real graphics experts on this topic.

After I played multiplayer for Modern Warfare 3 at E3, I was mildly impressed with the Hollywood-style combat, even in the multiplayer sessions. With the Spec Ops mode, you play cooperatively with another player, fighting growing numbers of enemies until you are just overwhelmed with bad guys. I didn’t see any lag problems and the graphics seemed reasonably good. At this point, I’ve seen more Battlefield 3 up close than I have Modern Warfare 3.

With Battlefield 3, EA showed scenes with outstanding graphics at the outset back in March, setting very high expectations. After I saw the scene that EA showed in March, I felt like I was looking at a combat video, not a video game. Hopefully, the game will live up to that imagery. But it will come back to haunt EA if it doesn’t.

EA still has to show more of the single-player version of the game. So it has plenty of chances to win over fans by the time the game launches in October. Here’s how it stands now: EA impressed everyone in March with a great demo and again at E3 in June, when it showed off tank combat. But now reality is setting in at this stage. In the coming months, EA will have to impress us all over again.

==================================================

battlefield3gamer - Battlefield 3 Planning To Have Full Joystick Support

Posted by CaLLmeDoM94 on July 10, 2011 at 11:14 PM

Flying with joysticks in previous Battlefield titles on the PC platform, have been popular among users who are uncapable of flying with a mouse and keyboard. Battlefield 2 allowed joystick controls to be fully customizable: Certain buttons to fire missles, bullets, certain tweaks to the joystick to roll and maneuver as well. Battlefield 3 fans have now learned, via Tweet, by Alan Kertz, Senior Gameplay Designer, that DICE plans to "fully support joysticks". Take a look at the in-depth customization of flying aircrafts and helicopters below.

 
EDIT -- Already posted in this topic, carry on.
 
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just buy the game on a F****** disc people! I also dont understand why people hate on origin so much!
 
just buy the game on a F****** disc people! I also dont understand why people hate on origin so much!

If the f****** disk requires you to activate the game via Origin, it doesn't represent much of a f****** solution for those who wish to avoid this platform, does it?
 
just buy the game on a F****** disc people! I also dont understand why people hate on origin so much!

Has nothing to do with Origin, has to do with it not being on Steam. Hell even if it was on Steam and allowed me to run Origin (which I actually am despite having 0 games on it), I would be fine with that.
 
Bad Company 2’s complex tactics put some people off, leading to many resorting to standing at the back and sniping [a group known as Chewbaccas to the community].

lol
 
Objective based teamplay is so confusing, it's much easier to spawn randomly and run around like a chicken with your head cut off and a twitchy finger. Flag cap? spawn at flag? Me no understand.... teammate? what a teammate?
 
uh hey dumbass, i only play Battlefield Bad Company 2 because someone else bought it for me for building there PC, and i only have Vietnam Expansion because Black Haru bought it for me, so yea try trolling again ;)

Ill try to hook u up crazyman
 
lol you just want to see me rage, so you can all laugh,
 
lol you just want to see me rage, so you can all laugh,

I laugh just thinking about you raging, I just need a reminder to keep the memory fresh every month or 2.
 
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