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Battlefield Bad Company 2 Clubhouse

Mussels

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the concern is overall wattage, this board is rated for 140W and being mATX, i dont think they'd go far beyond that spec before bad things would happen. ATM i'm testing 3.8 for normal clocks and no turbo with CnQ on, and it seems to be a good balance.
 

brandonwh64

Addicted to Bacon and StarCrunches!!!
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Yea this board also supports 140W CPUS and 6 cores. i ran 10x intel burn test runs on max mem and full threads yesterday and then ran about 3 hours of prime95 to be sure and had no issues. temps got about 62 deg full load with stock thuban cooler with the fan replaced with a 80CFM thermaltake.
 

Mussels

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i like the stock thuban cooler. all shiny and heatpipey.

pity my TRUE kicks its ass :p
 

Wrigleyvillain

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Mussels

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Benchmark Scores Nyooom.

Wrigleyvillain

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Crap just posted today on Bluesnews; sorry if not actual news. They are usually up to date so I didnt check date on PB article oops.
 
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Yea i wished i could fit a good heatsink in my HTPC case. i will take a picture later

Just go H50 instead...unless you can't get a 120mm installed in there.
 
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too much money for a H50. if i can get the moneyz for it i probly would.

Yeah it is a bit overpriced. Main reason I didn't drop my Zalman for an H50 yet.
 

OnBoard

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did you notice in the video that the M14 had a red dot? REWATCH IT!!!

http://img.techpowerup.org/100607/m14scope.jpg

I did see that. in fact that appealed to me far more than those maps.

My precious! Me wants it!

Haven't got to use M14 half as much I would have liked. HC mode it works as no red dots. But on normal modes you usually end up against LMG on close distance or enemy is too far away for iron sighting. Might turn Recon to M14 if it comes, now he is a shotty guy, sniping is no fun :p
 

1Kurgan1

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Oh ok. i was just wondering cause i might pick up one for my HTPC later on and its DDR2 board

Just get a 1055t and save some cash, I hit 4.2ghz with only 1.420v, granted it wasn't stable, but I had bench stability with that same voltage at 3.9ghz on the stock cooler. Drop the RAM multi and the HT, bump the FSB then bring everything else up to par 1 at a time after that, these things OC easier than any of the other PII's I have messed with, they OC on about the same level as the Athlon II I messed with, just cake to OC them.
 
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Yay can't w8 until they add the mk14 ACOG :D

now i can rape with my fav weap
 
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you will be dissapointed when they release the patch and its itsnt an option :(

Oh i beg to differ on that. forget if there's extra gun options - a patch alone would make me very happy at this point.
 

1Kurgan1

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Oh i beg to differ on that. forget if there's extra gun options - a patch alone would make me very happy at this point.

I hear people keep saying this, but the only issues I have is the knife, is there more beyond that that is that bad?
 
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Lag spikes and spawn lag come to mind.
 
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I hear people keep saying this, but the only issues I have is the knife, is there more beyond that that is that bad?

knife, choppers last 5 seconds without flares, server code updates which allow player tracking through admin applications, weapon rebalancing (i think splash dmg needs a knock on rockets (CG especially) and gunship turrets).
 
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CG needs to be fixed. Whether that is longer reload, limited ammo, less damage, low accuracy.
40mm needs more splash. As in wider area, damage is fine.
They also need to fix it so medics can not stick their LMG through walls to shoot people.
Helicopters are pretty much worthless now.
Armor upgrade on the HUMV and Russian thing. Should be able to take 50 cal all day.
 

Black Haru

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CG needs to be fixed. Whether that is longer reload, limited ammo, less damage, low accuracy.
40mm needs more splash. As in wider area, damage is fine.
They also need to fix it so medics can not stick their LMG through walls to shoot people.
Helicopters are pretty much worthless now.
Armor upgrade on the HUMV and Russian thing. Should be able to take 50 cal all day.

I think the CG is ok, if anything slow the projectile down. as it is it can be dodged at long range.

it is dumb how weak the jeeps are. and the chopper. one solid burst from a chopper gunner insta-kills a full health chopper/jeep. that's just OP
 

1Kurgan1

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Lag spikes and spawn lag come to mind.

Ah I don't have those issues, think I might have gotten a few spikes, but seemed everyone did at that time.

knife, choppers last 5 seconds without flares, server code updates which allow player tracking through admin applications, weapon rebalancing (i think splash dmg needs a knock on rockets (CG especially) and gunship turrets).

I never flew in choppers when they were flat out OP. I know they been nerfed now, and I'm far fro mthe best pilot out there, as is my friend that pilots when I nose gun. But on average I seem to rack up a good 10 kills everytime I got in the air as a nose gunner with him flying. I'm not sure where the issue is in that, it would be nice if flares did work, but honestly they last a lot longer than 5 seconds, I think people just want the uber OP nose gunner back and will continue complaining until it happens.

As far as server side for admins, that I'm not sure of, but the more options the better for control. And I'm gonna cover CG below.

CG needs to be fixed. Whether that is longer reload, limited ammo, less damage, low accuracy.
40mm needs more splash. As in wider area, damage is fine.
They also need to fix it so medics can not stick their LMG through walls to shoot people.
Helicopters are pretty much worthless now.
Armor upgrade on the HUMV and Russian thing. Should be able to take 50 cal all day.

The CG seems fine to me, and the fact that you feel the GL needs a buff and the CG needs a nerf says something is wrong to me. I find it unreal when I hit a wall with a CG and theres a guy standing directly behind it (looking through a window or something) and he doesn't die. And that happens all the damn time, it's flat out unreal, yet the GL will blow that wall away and them pretty much every time. The GL reloads much faster, and your Assault so you have infinite ammo with it. And that kit also comes with a more competent gun for ranged shooting, promoting hiding and lobbing + picking off others.

Didn't know about LMG's through walls though, I got to test that, thats crazy. I also doubt heavy armor on humvees will ever stop 50cal. It's a videogame in the end, it's meant to be realistic, not flat out real. Shouldn't be required to use landmines, rockets, or C4 to blow up a humvee, they move fast enough anyways that you should be able to make it away before a 50 cal can gun you down.
 
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CG needs to be fixed. Whether that is longer reload, limited ammo, less damage, low accuracy.
40mm needs more splash. As in wider area, damage is fine.
They also need to fix it so medics can not stick their LMG through walls to shoot people.
Helicopters are pretty much worthless now.
Armor upgrade on the HUMV and Russian thing. Should be able to take 50 cal all day.

agreed on all those points, i'd not only like to see medics not be able to poke guns through walls to shoot - but to stop any guns poking through walls (nothing breaks immersion like an enemy rifle sticking out a wall, which you then C4/40mm/CG).

Plus your avatar QR code is funny - it works btw ;)
 
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I hear people keep saying this, but the only issues I have is the knife, is there more beyond that that is that bad?

Points after death. If I run past two enemy soldiers, chase an APC with C4, successfully plant two charges, then detonate before being killed by the two enemy soldiers and the APC driver, I want the points! (my highlight of the day, yesterday :))

Also want to be able to text chat while dead. I'm not going to text chat while alive, that would be stupid... :rolleyes:
 
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