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Bioshock Infinite

Well just beat it again on 1999 Mode, this time without the DLC extras I used the first time. I'm finding there's a lot of places in this game where you can get through fast and easy. There's no doubt going to be some speed runs on YouTube. Fully upgrade Charge with a couple melee gears and the Overkill and Blood to Salt gears allows you to chain together powerful attacks without losing much if any health or salts.

That said, I still find it very frustrating that the stutter can often kick in when you need to move quickly to avoid a heavy hitter, and it slows you down a lot. My only incentive to play the game again now is to see how much it's improved after the stutter fix they're working on, and to maybe try that "love letter" DLC that will come out later.
 
Are there DLC's out already?
 
That said, I still find it very frustrating that the stutter can often kick in when you need to move quickly to avoid a heavy hitter, and it slows you down a lot. My only incentive to play the game again now is to see how much it's improved after the stutter fix they're working on, and to maybe try that "love letter" DLC that will come out later.


What stutter issue? I never experience that during my single play through.
 
I haven't noticed a stutter either, sometimes slows a little but i think thats just down my aging system.
 
Tired of proving my point on the stuttering, so I'll just refer you to post #24 on this page:
http://www.techpowerup.com/forums/showthread.php?t=182649

Note that the lead technical director of the game has reproduced the problem in house and says they've been working on a fix for it for some time now. Note as well that there's a 12 page complaint thread about it on their technical support forum with nearly 500 replies, so yeah, it's actually one of the worst problems with the game. They say they've made good progress fixing it, but it will take a while to test and make sure the fix doesn't cause other problems.

Many know that UE3 requires map seams to load assets and scripts. Some of us feel it's probably that IG stretched the engine to it's limits and either didn't locate many of those seams well enough, or didn't use enough of them, which might be causing excessive stutter on some of them where lots of assets and scripts are being loaded.

How noticeable it is to a degree may depend how you play the game, or even what difficulty mode you play on. Many seams appear to be in doorways, and the game in many places has such doorways also as pathing barriers to AI. So if one for instance plays tactically on higher difficulty modes and uses such places to retreat to, crossing back and forth over them might cause stutter.

There are also many places though where the game stutters without being in a doorway or transition area. Just the fact that Chris Kline, the lead tech director has been able to replicate the problem and make good improvements already makes it obvious there is coding issues with the game. Many of us feel it was very poorly play tested in the first place.

As for DLC, there's various launch DLC that came with preorders, some tied to the Industrial Revolution mini game that can be played on the site for it. Launch day DLC perks include bonus gears, bonus infusion bottles, extra cash and lockpicks, and damage upgrades on the pistol and machine gun, depending what pack you have.
 
I think some of us understand you're getting stuttering, but some of us just aren't. I wish I knew why.
 
All the (northern) Christianity in this game gives me a full anticlimax... The Borgia's and Machiavelli and some Turks p.e. would add so much more to any story... I know it has been said, but I didn't experience it untill now, but this is terribly painfull unless you are accustomed to it from birth... 8)
 
All the (northern) Christianity in this game gives me a full anticlimax... The Borgia's and Machiavelli and some Turks p.e. would add so much more to any story... I know it has been said, but I didn't experience it untill now, but this is terribly painfull unless you are accustomed to it from birth... 8)

It designed somewhat from an outside perspective. the creator of the game is Jewish after all.
 
For sure. Moises, Jesus, and the writers of the Old Testament also were.

Somebody who is into this stuff could trace each of the thousands of texts of the game and calculate the percentages of each source of wisdom... ;)
 
I wasn't disagreeing with you. Merely saying ive not experienced it.

Not saying you were, it's just that every time I mention it the only responses I see are a handful of players whom say they don't, which makes me look like the odd man out. Over at IG's forum though, I really don't see people saying they don't get stutter.

On the religious slant on the game, I feel it's been given a bit of a Mormon twist, whether intentional or not. It's obviously heavily Christian, but the Mormons are the only Christian faith that really openly accepts the multiverse concept.

It was specifically the multiverse ending that kinda ruined the story for me. I was liking it a lot up until then.
 
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Finally got the time to finish this game.I pretty much enjoyed the story very much, although the "Fringe" idea of alternate realities is a little overused sometimes, it's still good stuff for an FPS game.
In therms of PC game it is really sad to see that PC gaming is down to brainless run and shoot through the game. The only thing that locked me up for a bit was the ghost - nice job there.
Things that made me laugh my ass off :
- falling off the city : you just warp back up without loosing a single hair ^^ For gods sake even in Lego games you lose cash
- after a few hours of game play "press C to crouch" popup :D
- "lockpicking"...

Overall the game made me cry for System Shock 2 , I think its time to play that awesome game again.
Oh man! : http://store.steampowered.com/video/238210/2028664
 
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All the (northern) Christianity in this game gives me a full anticlimax... The Borgia's and Machiavelli and some Turks p.e. would add so much more to any story... I know it has been said, but I didn't experience it untill now, but this is terribly painfull unless you are accustomed to it from birth... 8)

at first it totally turned me away as well, but then I realized it just added to their evil creepiness. that worked for me ;)
 
Just started it. Took ages to finish Crysis 3 because I didn't feel like gaming.

Then started BLOPS 2 and finished it in couple of days. Now "Infinite" time. Next, towards the LAST LIGHT!. YES!.

BTW, did anyone experience any motion sickness?. I want to know in advance because I will prefer not having any.
 
BTW, did anyone experience any motion sickness?. I want to know in advance because I will prefer not having any.

There is lot's of vertical gameplay with high buildings and rails system, so I suppose you might have some motion sickness if you're sensitive to these things. FOV is adjustable, if that helps.
 
I am, I guess.

I had to set FOV to 90 when I was playing Far Cry 3 because any lower and I started feeling sick.

So, what do you make up from that info?. What is the default FOV?.

I (as in system spec) am on 16:9, 1600x900 setup.
 
JNow "Infinite" time. Next, towards the LAST LIGHT!. YES!.

BTW, did anyone experience any motion sickness?.

Motion sickness in which game? Infinite has a slider to adjust FOV, but Last Light requires the new patch and a file edit to adjust it, and it leaves an inset shadowy window on some cutscenes if you increase it.

According to the PC Gamer wiki on editing FOV offset in Infinite, which is 15% by default, the default middle slider position should be 70. I calculated this by their saying changing the offset from 15 to 28.5 would result in 90 FOV at max setting. 28.5% of 70 = 19.95, + 70 = 89.95. Without an edit the max at 15% offset would be about 80. I trust PC Gamer's specs to be correct because the official forum has references to their guide for file edits.

Last Light's default FOV is 50.65 or so, which can be seen in the r_base_fov command that is placed in the user.cfg after launching the game with the patch installed. I've seen one person claim it's vert FOV, but that would mean hor is 90 default, and it def looks narrower than 90 to me. It's typical that some horror games have a very narrow FOV to add suspense by limiting your peripheral view.

At any rate, you won't have to worry about FOV on either game, because they're infinitely adjustable via a file edit. I read somewhere that Last Light has a cap of 90, but when you edit r_base_fov to 90 it looks very wide with a very distant view, so I doubt you'll have a problem with it.
 
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No one here is talking about last light. I am on Bioshock Infinite thread talking about Bioshock Infinite.

So, Infinite has a default FOV of 70?. If I move the slider to dead right, the FOV will be 80.5?.
 
No one here is talking about last light. I am on Bioshock Infinite thread talking about Bioshock Infinite.

So, Infinite has a default FOV of 70?. If I move the slider to dead right, the FOV will be 80.5?.

LOL, then why say things, like, next, towards the last light?

Anyways, yeah, default would be 70 and max around 80.5, but you can also edit the offset in the ini file to be any percentage other than 15. IMO there's not much value in that though. The game plays pretty run n gun in a lot of places and enemies start looking too distant with an FOV bigger than 80.5.
 
I liked it. Alot. I love all the Bioshocks
 
Thread cleansed of nonsense. Keep on topic.
 
I just beat the game. I enjoyed it but at the same time I am disappointed.

I almost never used my powers. upgraded guns where all that was needed. hopefully the new unlocked modes will force me to use them because other then the occasional shock blast or crow swarm, and I mean really occasional...they almost never got used. Oh there was the 1 time where I was forced to use shock to power up a gondola.

I would have liked them to be way more important to finishing the game...like in the end they are far more powerful then any rifle. That just wasn't the case. RPG & M14 fully upgraded just completely wreck everything.
 
I just beat the game. I enjoyed it but at the same time I am disappointed.

I almost never used my powers. upgraded guns where all that was needed. hopefully the new unlocked modes will force me to use them because other then the occasional shock blast or crow swarm, and I mean really occasional...they almost never got used. Oh there was the 1 time where I was forced to use shock to power up a gondola.

I would have liked them to be way more important to finishing the game...like in the end they are far more powerful then any rifle. That just wasn't the case. RPG & M14 fully upgraded just completely wreck everything.

What difficulty mode did you play on? If anything vigors become more useful than weapons as you raise the diff level. Some have beaten 1999 mode with no weapons and just vigors and melee.
 
Just Hard mode. Looking forward to 1999 mode as I feel vigors/plasmids hopefully become mandatory. Funny thing is I started on Normal difficulty and it felt like a kids beginning FPS game, switched to hard mode after about 30 min of play...hoping that vigors would be more important.
 
What difficulty mode did you play on? If anything vigors become more useful than weapons as you raise the diff level. Some have beaten 1999 mode with no weapons and just vigors and melee.

Charge with perks + melee FTW.

The difficulty level is on console levels anyway, you can't die or break anything.
Its a waste of time to play on hard, the 1999 should be instantly available at start. I didn't know it was there cause I didn't read the spoiler thread here otherwise I'd go with that. Game is not worth replaying imho.

Started to play System Shock 2 again - impossible level as O.S.A, man I'm blown away by this game despite the old graphics its still an awesome game to play. I hope Bioshock folks finally break through console market limitations and make another game like this.
 
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