- Joined
- Oct 10, 2009
- Messages
- 795 (0.14/day)
- Location
- Madrid, Spain
System Name | Rectangulote |
---|---|
Processor | Core I9-9900KF |
Motherboard | Asus TUF Z390M |
Cooling | Alphacool Eisbaer Aurora 280 + Eisblock RTX 3090 RE + 2 x 240 ST30 |
Memory | 32 GB DDR4 3600mhz CL16 Crucial Ballistix |
Video Card(s) | KFA2 RTX 3090 SG |
Storage | WD Blue 3D 2TB + 2 x WD Black SN750 1TB |
Display(s) | 2 x Asus ROG Swift PG278QR / Samsung Q60R |
Case | Corsair 5000D Airflow |
Audio Device(s) | Evga Nu Audio + Sennheiser HD599SE + Trust GTX 258 |
Power Supply | Corsair RMX850 |
Mouse | Razer Naga Wireless Pro / Logitech MX Master |
Keyboard | Keychron K4 / Dierya DK61 Pro |
Software | Windows 11 Pro |
They are aqcuiring this nasty activision practice of letting games that aren't profitable anymore to rot. In MP Blizzard games there was always some grade of cheating but also policing, Diablo 2 has been ripe with item dupes since its inception but massive dupe erasing and warden banwaves too.Maybe its related to the overall shitshow that Blizzard has become since 1-2 years. Back when I played it, cheating wasn't much of a thing, and I also remember Battle.net in general being pretty good in that regard. They were active in policing it.
I suppose, like any FPS, they are enforcing the anticheat on ranked matches or even just higher elo rankeds. At this point of OW just being sidelined for OW2 they should follow the classic Valve HL, CS and TF server model and liberate some tools to let communities to leverage their own spaces and just use Battlenet as a gateway and finder for games. At least interested communities do improve security over time and develop wide adopted tools for everyone. It could give a second breath to the game, it's a model that works very well.
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