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System Name | Aki |
---|---|
Processor | AMD 7800X3D |
Motherboard | ASUS ROG STRIX X670E-A |
Cooling | MSI MAG CoreLiquid E360 |
Memory | Patriot Viper Elite 5 32GB 6200 |
Video Card(s) | PNY RTX 4090 XLR8 |
Storage | Samsung 960 Pro 512 GB + WD Black SN850 1TB |
Display(s) | Dell 32" Curved Gaming Monitor (S3220DGF) |
Case | Corsair 5000D Airflow |
Audio Device(s) | On-board |
Power Supply | EVGA SuperNOVA 1000 G5 |
Mouse | Roccat Kone Pure |
Keyboard | ASUS ROG Strix Scope II Wireless |
Software | Win 11 Pro |
Benchmark Scores | Always changing~ |
While I'm not quite sure yet how it will play yet, it can't be denied a mere 6 or so hr campaign is not a great way to cap off the trilogy of a big series like this. That's merely the typical made from movies type game length. I've also read that AI, both CELL and Ceph, can be easily taken out one after the other, because like clockwork they all investigate their fallen the same, making them easy prey.
I can see maybe one, or even two coming to take a look, but after a pile of corpses start building up, it's time to make the AI a bit less gullible. Too many games that have a stealth gameplay mechanic make this mistake. Look at Far Cry 3 for instance. You can use stealth, but you have to really earn it. When AI see a corpse their first reaction is to warn others, take cover, and investigate. If a lot have been killed they're more likely to take cover until they know where the threat is coming from, which makes sense.
Good point