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Crytek confirms a new Crysis game is in development - Crysis 4?

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Play it on the highest difficulty setting. I thought it was boring too until I tried that and the game made a lot more sense. I don't really play FPS games but I actually finished and liked Crysis.
This is true for all Crytek games. The original FarCry was great on higher difficulties. Just when you thought you had the game difficulty sussed, they dumped Trigens and then invisible hunter Trigens on you.

It's a game that rewards tactics and skill, if you mash through it on Easy the plot doesn't really carry it and the gameplay mechanics are largely unnecessary/irrelevant.
 
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honestly never finished the first crysis. thought it was kind of boring after the first 30 mins. bit overrated of a game imo, just popular cause of the "can it run badly optimized game" jokes/hype it always got.

lets hope crysis 4 is made on the unreal engine, so it will look great and run great. instead of on crap engine

AFAIK, Crysis was pretty well optimized. The source of the problem was GPU-design making a radical turn right after or shortly before launch. You might remember the GeForce 88xx GTy series, the first stem from fixed funcion design to the new era of GPGPUs. Crysis was optimised to a future that never came to be. I remember playing it on a 3yr old mid-grade computer just fine. You just wasn't suppose to crank up the graphich to "future that never came to be" hights.

And there was a few things that Crysis pretty much did as a first. For exaple, the level of AI was unseen before. The fact that the enemy reacted tonthe movement of the foilage was amazing. The jungle-fight in that game was like in the movie Predator. You haven't seen that before...
 

Outback Bronze

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Crysis: Loved it.

Crysis 2: Meh.

Crysis 3: So so.

Crysis Remastered: Haven't touched.

Crysis 4: Please be good!

I'm hoping for the best with this game as I haven't sat down for a while and soaked up some nice graphics and gameplay like I did with the original.
 
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Mussels

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honestly never finished the first crysis. thought it was kind of boring after the first 30 mins. bit overrated of a game imo, just popular cause of the "can it run badly optimized game" jokes/hype it always got.

lets hope crysis 4 is made on the unreal engine, so it will look great and run great. instead of on crap engine
30 minutes in, you'd have barely done the tutorial :/
The crysis and far cry games have slid seriously backwards
All of them suffer from enemy respawn issues, glitched out online systems

I still love far cry 1, and crysis 1. The rest just... couldnt even match the standards of those games, the focus shifted so hard to graphics so hard they didnt even do bug testing.


Trying to play all the ubisoft titles coop with my gaming group has led to never ending problems and bugs, and we've just given up completely. No one even wants to try the few titles left (like the Division) because they just assume it'll be more garbage.

Far cry 6, latest and greatest?
Must play your own solo campaign. Progress isnt saved or transferred, so when the host unlocks things like the wingsuit... you dont. Everyone stop the coop, go back and do the exact same things again solo.
 
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Are you kidding, what other games even comes close to actually being inside the alien ship, the only trick they missed was reversing controls or something but was pretty epic, I wonder you finished it, and in the context of when it came out, it was revolutionary to be able to choose how to do whole missions.
I did finish it but it just felt like a generic shooter to me. The island seemed familiar after playing Far Cry and some mechanics like being able to go undetected by hiding in a bush or distracting enemies by throwing cans or other objects were the same, being able to add/remove the silencer and the stealth mode was nice as well, it's just the storyline seemed rushed, like if there were huge chunks of the plot and some quests missing.
Also the DRM was awful, sometimes the game wouldn't even start even if I had the disc on.
 
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C4 will feature millions of tessellated asteroids just beyond the skybox. Need to push them 3090's.
 
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But can it Nanite?
 
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How does their engine suck?
I think it's less that the engine sucked, and more that they pushed early DX10 to the breaking point to act as a tech showcase for it.
 

Dux

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Up until Crysis came out, I was aconsole only gamer. Didn't even have a PC. Then, after seeing Crysis screenshots in local gaming magazine, I decided to buy my first PC. It worked like crap on medium settings. I loved it. Looking forward to this.
 
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Up until Crysis came out, I was aconsole only gamer. Didn't even have a PC. Then, after seeing Crysis screenshots in local gaming magazine, I decided to buy my first PC. It worked like crap on medium settings. I loved it. Looking forward to this.

I did something similar with my younger brother, it wasn't Crysis that changed his mind though.

My younger brother was a hardcore console gamer, that was until I showed him how much better Gears of War looked on PC over what Xbox could give you (only real downside was the lack of other people for online play or co-op play; that we did enjoy on the Xbox). For him to make a good comparison I even had him bring his Xbox over and hook it up, he could see all the jaggies on everything on the Xbox version and then he sat down and played through it on PC and was just astonished how much better it looked - plus he liked the extra level on the PC version. Since then I've been handing down parts to him so he can have some sort of gaming PC.
 

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AFAIK, Crysis was pretty well optimized. The source of the problem was GPU-design making a radical turn right after or shortly before launch. You might remember the GeForce 88xx GTy series, the first stem from fixed funcion design to the new era of GPGPUs. Crysis was optimised to a future that never came to be. I remember playing it on a 3yr old mid-grade computer just fine. You just wasn't suppose to crank up the graphich to "future that never came to be" hights.

And there was a few things that Crysis pretty much did as a first. For exaple, the level of AI was unseen before. The fact that the enemy reacted tonthe movement of the foilage was amazing. The jungle-fight in that game was like in the movie Predator. You haven't seen that before...

Thank you for explaining this, I had no idea! In that case, I will def be giving the remastered version a try.
 
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cool! lets see the new updated cry engine :D
 
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AFAIK, Crysis was pretty well optimized. The source of the problem was GPU-design making a radical turn right after or shortly before launch. You might remember the GeForce 88xx GTy series, the first stem from fixed funcion design to the new era of GPGPUs. Crysis was optimised to a future that never came to be. I remember playing it on a 3yr old mid-grade computer just fine. You just wasn't suppose to crank up the graphich to "future that never came to be" hights.

And there was a few things that Crysis pretty much did as a first. For exaple, the level of AI was unseen before. The fact that the enemy reacted tonthe movement of the foilage was amazing. The jungle-fight in that game was like in the movie Predator. You haven't seen that before...
Crysis 1 is an upoptimized pile of crap. Morons for years kept thinking all it needed was more gpu power but part of the issue in the end was being insanely cpu limited. Not even a 9900k can maintain 60 fps the whole time in that old pos game. The remaster is a pile of crap too and also insanely cpu limited dropping well below 60 fps at times with settings cranked. It is hilarious to be nearly fully gpu limited and then look in the other direction and have gpu isage drop to 50% and fps tank. Go watch the digitalfoundary vidoes on it.
 
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cool! lets see the new updated cry engine :D

Yeah, I'm more excited to see how hard they push the engine vs how the game will actually turn out.
 

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Oh dear.

While I would love to play another game in the Nanosuit, I don't think they should make another Crysis game. It's pretty obvious that the conclusion of the third game was intended to cap the series, which means that there really isn't anywhere for the storyline to go, which means that any further additions to the series are likely to make horrible, nonsensical retcons to the story that will just ruin the series. Much like how Valve capped the Half-Life series at the end of Episode Two by killing off Eli Vance, then Half-Life: Alyx un-killed him just so they could make another game.

That's over and above any and all concerns I have with the competence, or lack thereof, of today's Crytek (which is essentially nothing more than a shambling corpse of the original studio) to make a good game. This is, after all, the studio that managed to bugger up remastering the original first two games.
 

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AFAIK, Crysis was pretty well optimized. The source of the problem was GPU-design making a radical turn right after or shortly before launch. You might remember the GeForce 88xx GTy series, the first stem from fixed funcion design to the new era of GPGPUs. Crysis was optimised to a future that never came to be. I remember playing it on a 3yr old mid-grade computer just fine. You just wasn't suppose to crank up the graphich to "future that never came to be" hights.

And there was a few things that Crysis pretty much did as a first. For exaple, the level of AI was unseen before. The fact that the enemy reacted tonthe movement of the foilage was amazing. The jungle-fight in that game was like in the movie Predator. You haven't seen that before...
While that sounds plausible, going back and reading GPU reviews of the era i dont see evidence to back it up
The 8800GT for example, was far ahead of previous gen cards in all titles - and i cant find any odd generations that didnt follow that trend (some had serious flaws like Fermi being as good as current intel CPU's with power draw, but performance scaled between generations)

The big generational shifts to programmable shaders happened years earlier, with the Geforce 3Ti lineup

The change to multi threading on CPU's was more relevant - even the 2020 crysis remaster is still single threaded



The programmers were a bunch of geeks and nerds wanting the game to be a simulation as realistic as possible, stuff like shooting a barrel and having oil leak out exactly where you shot and so on. Much of that tied into graphics, but a lot simply tied into getting the math as perfect as possible... and being from a single threaded era, the soon to boom SMT and dual/quad core processors gave it no benefit to performance.

Of course, this was fine in the PC world where they expected performance to increase drastically every year, and Video card companies could "cheat" with drivers to fix performance issues unique to their products since even people on dial up or carrier pigeon had the option of PC gaming magazines that came with driver updates on them


Future games of course, had to work on underpowered consoles and survive 5+ year life cycles and an expectation of more than one product in a series, per console - so we went from simulation level games to potato level games

From memory if you run everything on the second highest settings without those over-blown simulation level settings turning on, performance was pretty good.
 
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i actually liked all their games (that i've tried), Crysis series, Hunt and the 1st Far Cry
 
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crysis 4 still in development by crytek, but what about HALF LIFE 3 by valve.....
 
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Crysis 1 is an upoptimized pile of crap. Morons for years kept thinking all it needed was more gpu power but part of the issue in the end was being insanely cpu limited. Not even a 9900k can maintain 60 fps the whole time in that old pos game. The remaster is a pile of crap too and also insanely cpu limited dropping well below 60 fps at times with settings cranked. It is hilarious to be nearly fully gpu limited and then look in the other direction and have gpu isage drop to 50% and fps tank. Go watch the digitalfoundary vidoes on it.

Crysis is multi-threaded, despite what others may tell you or claim based on what I tested years ago, although it's not that great in terms of using multiple cores. The game does make use of two cores decently enough, adding a third core adds a minuscule improvement and 4+ cores doesn't add any kind of benefit - at least that's what I found when I ran the game off my Phenom II x4 940.

I used to have the information saved somewhere, but for the life of me I can't find it - I'm sure it got deleted at some point, thinking the data saved wasn't relevant anymore. Anyway....

(below is just an example, not actual numbers but from memory it worked out something along these lines)
I set the affinity to 1 core and was pulling 95% CPU activity on that core and fps were around 30.
Then I set the affinity to 2 cores and was pulling around 85-90% on core 1 and around 40% on core 2 and fps were around 35.
Then I set the affinity to 3 cores and was pulling around 85-90% on core 1, around 35% on core 2 and around 10-15% on core 3 (however, I couldn't say for certain that most of the activity was just OS based functions running in the background since the use of core 3 was pretty minimal) and pulled around 36 fps - so no real change from 2 cores.
Setting all 4 cores to be active gave the same performance as 3 cores, with the 3rd and 4th core only having minimal usage.

But, this was all done back when Crysis came out. With the big strides in CPU performance since the Phenom days and early Core 2 duo days from Intel it is very well possible that today's CPUs are fast/strong enough for a single core to be more than enough for the game and that the game is just poorly optimized - which looks to be the case unfortunately.
 
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Crysis is multi-threaded, despite what others may tell you or claim based on what I tested years ago, although it's not that great in terms of using multiple cores. The game does make use of two cores decently enough, adding a third core adds a minuscule improvement and 4+ cores doesn't add any kind of benefit - at least that's what I found when I ran the game off my Phenom II x4 940.

I used to have the information saved somewhere, but for the life of me I can't find it - I'm sure it got deleted at some point, thinking the data saved wasn't relevant anymore. Anyway....

(below is just an example, not actual numbers but from memory it worked out something along these lines)
I set the affinity to 1 core and was pulling 95% CPU activity on that core and fps were around 30.
Then I set the affinity to 2 cores and was pulling around 85-90% on core 1 and around 40% on core 2 and fps were around 35.
Then I set the affinity to 3 cores and was pulling around 85-90% on core 1, around 35% on core 2 and around 10-15% on core 3 (however, I couldn't say for certain that most of the activity was just OS based functions running in the background since the use of core 3 was pretty minimal) and pulled around 36 fps - so no real change from 2 cores.
Setting all 4 cores to be active gave the same performance as 3 cores, with the 3rd and 4th core only having minimal usage.

But, this was all done back when Crysis came out. With the big strides in CPU performance since the Phenom days and early Core 2 duo days from Intel it is very well possible that today's CPUs are fast/strong enough for a single core to be more than enough for the game and that the game is just poorly optimized - which looks to be the case unfortunately.
Whether it's technically multithreaded or not makes absolutely no difference to what I said about its performance and it being CPU limited.
 
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Brings back memories of the Crysis 3 Multiplayer. :rolleyes: Was a heck of fun, till ...

They had the formula to grab tons of CoD'ish players, but they blew it by not implementing a working anti cheat.
Multiplayer was already dead in the free beta, after release it survived maybe a few weeks. Just sad.

EA, disapointment on every level. Pretty positive they blow it again. :)

 
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