Well it look like the mod have been used in Red Dead Redemption 2, Dying Light 2, Guardian of the Galaxy and Metro Exodus Enhanced edition. The number of game is jumping fast
i was not able to make it work in Cyberpunk, it just crashed immediately, but i was able to make it work in RDR2. Some artefact, but the performance gain was there and it was somewhat usable.
Note that it cannot be considered like a proper implementation of FSR 2.0 but more like a wrapper for DLSS. it take input the game send to DLSS and try to send what DLSS provide. A bit like Proton does for DirectX on Linux. Still in very early phase too.
i was not able to make it work in Cyberpunk, it just crashed immediately, but i was able to make it work in RDR2. Some artefact, but the performance gain was there and it was somewhat usable.
Note that it cannot be considered like a proper implementation of FSR 2.0 but more like a wrapper for DLSS. it take input the game send to DLSS and try to send what DLSS provide. A bit like Proton does for DirectX on Linux. Still in very early phase too.