What are we all talking about? And this is happening all over the place.
Correct. They add RTRT code to their projects for the audience that has RTX to take advantage of. And that "tiny marketplace" is growing by leaps and bounds. That's millions of cards sold so far and millions more for the holiday season. RTX is here to stay and it's not going anywhere.
Mantle became Vulkan. And there's arguably more support for it than for DX12. But it seems we can agree, adoption takes time. There is one big difference between DX12, Mantle, Vulkan and RTRT; RTRT is a lighting feature set not an API. RTX's version of RTRT can be worked into any existing API, including if someone wanted too, older versions of DirectX such as 11, 10, 9.0c and even 8 if someone got creative. OGL would be a breeze.
RTRT is a platform agnostic feature set..
Not really and for reasons stated above.
Can't agree with that perspective. It's not going to take 10 years. The reason DX12 wasn't jumped to by devs is because a large portion of the Windows gaming market refused to jump on the Win 10 bandwagon. According to Steam a majority still haven't. But RTX/RTRT is, as stated above, platform agnostic. It can be done on any OS with any API.
RTRT is the future of lighting in games. It's not a fad and it's not going away. It's here to stay. Get on board, or join the DoDo bird..
I see a trend with you, you always overhype new stuff for yourself and then you're surprised people don't jump on the bandwagon. How's that Atari console coming along...
I'm a more realistic type of guy:
RT is the future, VR is the future, low level APIs are the future. Its all the future, and I can't disagree on that. But 'future' is a very broad term. All you need to do is look at history and you can see that these changes are very gradual and some of them are so gradual, you can easily ignore them. I think RT is one of those. We're already looking at 2020 or later at the *very least* to see, *maybe*, the upper half of the GPU product stack as RT capable - with only the top parts actually playable. That is two years essentially lost in terms of adoption rates.
As for those millions of GPUs being sold, where do you get these numbers? Answer: you don't, its a figment of your imagination. The amount of benches ran on RTX GPUs is incredibly low at this point, and its market share is lower than the adoption of 4K monitors right now.
We are now looking at a whoppin'...
Wooops.
9K samples across all RTX enabled cards. Of course, it will rise. But this doesn't look like something that is flying off the shelves, to me. This includes all those pre orders.
Take note also of the ratings: 56 ~ 65. Another showcase of 'hype' to you? Of millions of sales? Of Nvidia that can't make enough RTX to feed this ray-tracing starved world? This echoes the feedback RTX has gathered since it launched. Even in the back of a buyer's head there is that nagging question: "Nvidia, wtf are you doing?"
Some perspective, as well. Take note of market share per GPU tier (of course, high end is more heavily represented here, people are more likely to bench it), but especially take note of the user ratings.