you're misunderstanding. I still very much stand by my "yet visual quality is pretty much identical to native resolution rendering."
What i'm talking about is this kind of ghosting around moving objects, and the halo glow, it's more visible in reality than the screenshot. not a big deal though, and the perf improvement is absolutely worth it
(all these are 100% scale, just cropped to show the interesting part)
DLSS (ghosting around edges):
DLSS (halo around edges):
No AA (terrible aliasing on edges, but MUCH better detail in surfaces):
TAA (this is the "default" that everyone is comparing DLSS to):