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Denuvo DRM Pricing Structure Specific to Crysis Remastered Leaked, over $100k for a Year

Publishers can just ... not use Denuvo.
Publishers could listen... to the community at large too. You know, those that cant meet minimum specs because of Devil-nuvo.
 
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I think there are those that just dont buy games with Denuvo, I for one do not. I have more than enough ongoing games to to keep me busy enough.

Well it does increase load times by an average of a minute and has in-game performance penalties.
 
LOL! Ok boys, you keep thinking that..

From crackwatch:

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(You can find many other news articles)

Those "boys" are right.
 
From crackwatch:

View attachment 177016

View attachment 177013


View attachment 177014

(You can find many other news articles)

Those "boys" are right.
There are some cracks that have been done but not released publicly. Sorry, "those boys" are wrong, as are you. Let it go.
 
The burden of proof lies with you. Telling people to shush when they've actually posted something backing claims is essentially admitting you were wrong, but without actually owning it - very cool!
I didn't tell anyone to "shush", I said "Let it go." as in "I'm not going to explain further. It's not worth my time." Believe whatever you want. The correct info is out there to be found,. If you don't want to take the time and effort to go find it, fair enough, that's on you. Live in ignorance. I'm not holding your hands on this issue.
 
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Groups making cracks for high profile games that stay secret for up to a year or longer makes no sense, any single leak would mean it would spread across the net like wildfire due to demand. You can't both say that something is so secret that the most public scene doesn't know about it, yet also claim that it's something we can find it if we look. Because people more engaged in the scene would make it public asap. If any TPU-poster could find proof of this, then anyone on reddit, etc, could as well.

It only takes 1 person who posts it to reddit for the upvotes and gold dopamine hit to spread the crack, after all.

On top of that, if your claim is right, then that still supports my original post on DRM being effective:
If only shadowy, private cracking groups that never go public crack the games at release, and the public mainstream scene doesn't get it, then that is the same as a game being uncracked in practice.
The point of DRM is after all to make (illegal) redistribution of a game impractical, or slow the process down to encourage game sales. (In theory, anyhow.)
If RDR2 was cracked 2-3 days after release, but so few people has access to the crack that it wasn't publicly known, and the public mainstream scene didn't get the crack until a year later, then that's the same as the DRM holding up for a year. (In which case it was complex enough that somehow only shadowy, private groups managed to break it, but none of the mainstream groups.)

After all, it's reasonable to assume that the majority of people pirating titles would be doing it through the most mainstream and public channels.
 
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