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Denuvo/Irdeto "TraceMark for Gaming" Introduced at GDC 2024

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Denuvo by Irdeto, the leading provider of security solutions for the gaming industry, is excited to announce the launch of its groundbreaking product, TraceMark for Gaming, during the prestigious Game Developers Conference (GDC). This pioneering watermarking solution, part of the Irdeto anti-piracy suite and the first of its kind to be tailored specifically for the gaming industry, leverages the core invisible watermark technology trusted by Hollywood studios, sports leagues, and pay-TV operators.

TraceMark for Gaming uniquely addresses the challenge of content leakage, especially during the sensitive pre-release phase of game development. It introduces a deterrent effect by enabling the precise tracing of leaked content back to its source. This capability makes potential leakers think twice, knowing that any unauthorized distribution can be directly linked to them. As a platform-agnostic tool, TraceMark effortlessly integrates into various stages of the game's lifecycle, providing a consistent layer of protection. Its adaptability ensures that, irrespective of the development phase or platform, TraceMark serves as an effective measure to discourage leaks by holding individuals accountable, thereby contributing to the overall integrity of the content distribution process.




The technology can incorporate both invisible and visible watermarking techniques. This dual approach allows for the embedding of undetectable identifiers directly into the game's content, ensuring that the original quality of the game remains intact. The ease of integration into existing development workflows makes this an attractive feature for game developers looking to secure their content without compromising on the player's experience.

A standout feature of TraceMark is its self-service detection portal, designed to empower developers and content owners with the ability to independently verify the presence of watermarks in their content. The detection is possible even when subjected to robustness attacks such as changes in luminance, blurring, compression and cropping. The watermarking technology can also be integrated with Denuvo's Anti-tamper product, making it a one click solution that will discourage content and game leaks.

Robust security across all stages
For game studios conducting playtests and closed beta tests, TraceMark significantly enhances security measures in the environment around game development. It enables precise tracing and authentication of individual users participating in these tests, providing developers with the ability to confidently trace any leaks back to their source. The solution can be used together with the Denuvo Anti-Piracy product (Anti-Tamper), to control distribution of pre-release content. This level of control is crucial during the sensitive phases of game development.

Finally, the technology addresses the unique security concerns associated with press events and the distribution of review copies. By marking review copies and press screeners with either visible or invisible watermarks, game developers can add an extra layer of security. This ensures that if any content is prematurely leaked before the stipulated review embargo periods, it can be accurately tracked back to the source, thereby maintaining the integrity of the game's official release.

"With the launch of TraceMark for Gaming, we are setting a new standard in anti-piracy for the gaming industry. This innovative solution not only marks a significant milestone for Irdeto but also represents a leap forward in protecting the creative and financial investments of game developers worldwide. At Irdeto, we understand the unique challenges faced by the gaming community, and TraceMark is our commitment to ensuring that these valuable assets are safeguarded throughout their lifecycle. We are excited to see the positive impact this will have on the industry," said Niels Haverkorn, SVP of New Markets, Irdeto.



Suite of solutions for all platforms
TraceMark is now part of the Denuvo's suite of security solutions, encompassing Anti-Tamper and Anti-Cheat technologies, offering robust protection for PC and mobile games against piracy, tampering, cracking, cloning, cheating, debugging, reverse engineering, and modding. These technologies safeguard sensitive game logic and data, enabling gaming studios to effectively manage and respond to cheating incidents. Additionally, mobile games benefit from the added layers of protection provided by our Mobile Protection SDK and Telemetry services, ensuring a secure and fair gaming environment.

For enhanced security, our comprehensive end-to-end Cyber Services feature is also available across all platforms, including PC and console games. It offers a comprehensive, end-to-end security solution including threat risk assessment, intelligence gathering, brand protection, and proactive and reactive measures against cybercrime. This includes specialized detection and takedown services aimed at eliminating unauthorized content across major social media and streaming platforms such as Meta, Twitch, and YouTube.

For more information about how Denuvo by Irdeto is shaping the future of gaming security, please visit https://irdeto.com/denuvo/tracemark/

About Irdeto
Denuvo by Irdeto is the world leader in gaming security, protecting games on desktop, mobile, and consoles. Denuvo provides core technology and services for game publishers/platforms, independent software developers, e-publishers and video publishers across the globe, enabling binary protection for games and enterprise applications across multiple platforms. Denuvo's gaming security solutions prevent piracy and expose cheats in competitive multiplayer games, empowering publishers to innovate while also protecting their revenue, the integrity of their game, and the gaming experience. With a rich heritage of security innovation and rapid adaptation to the changing demands of the cyber security space, Irdeto is dedicated to being the security partner to empower a secure world where people can connect with confidence.

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I usually joke around how some pieces are posted as rage-bait for community engagement. This is real rage. Denuvo is one of the worst things that have happened to gaming from the technical side of things.

Not only from the technical, it's simply dirty business. This is a company we as customers must not tolerate. I get anti-piracy checks, but that's where it stops.
 
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I usually joke around how some pieces are posted as rage-bait for community engagement. This is real rage. Denuvo is one of the worst things that have happened to gaming from the technical side of things.

Not only from the technical, it's simply dirty business. This is a company we as customers must not tolerate. I get anti-piracy checks, but that's where it stops.

Considering how easy it has been to disprove their fraudulent claims (made to investors-partners), I'd be most-hopeful for an Investor-backed Class Action.
Sadly, there is no prompt for such; not until these companies start losing their investors and partners money.
 
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Time for the king to make his triumphant return.
Long live the camcorders, quality so bad that you cannot watermark it.
 
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I'm sure there's an AI out there that will help with that. Then we can get into a proper arms race where their AI can talk to my AI and either one-up each other or just straighten everything out.
 
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I usually joke around how some pieces are posted as rage-bait for community engagement. This is real rage. Denuvo is one of the worst things that have happened to gaming from the technical side of things.

I think the urge to please shareholders with short term revenues is the worst thing that happened from technical side of things
The thing that forced DICE to make a BF2042 in 1.5 years or to release cyberpunk 2077 in that state. Believe me they don't need a Denuvo to make horrendous decisions.



I've seen many reports about denuvo, killing SSDs, exhausting CPU and starting global conflicts, yet they are not backed by proper testing tbh and many games holding Denuvo DRMs run quite fine tbh.
Before you get your pitchforks, I am NOT saying it does not impact performance but in the end if the developers are not doing a proper job they will also botch the DRM implementation, if they force a checks or server api calls for instance too many times etc.

If you have reports from reputable sources I'd be interested tbh because I am far from being an expert on all those things, just that many denuvo games run fine when developers do a proper port, but that's just my own experience talking
 
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DRM is the reason I stopped buying Ubisoft titles. Denuvo is garbage.
 
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I usually joke around how some pieces are posted as rage-bait for community engagement. This is real rage. Denuvo is one of the worst things that have happened to gaming from the technical side of things.
I mean I hate Denuvo as much as the next guy, but is software designed to protect studios from leaks really a bad thing? It shouldn't ever ship in a finished product of course.

Considering how easy it has been to disprove their fraudulent claims (made to investors-partners), I'd be most-hopeful for an Investor-backed Class Action.
Sadly, there is no prompt for such; not until these companies start losing their investors and partners money.
If the claims here truly are fraudulent then it's a different story of course. And it wouldn't be a far stretch to think that.
 
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Ask CDProject RED how useful this can be! (guiño guiño)
 
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Hopefully this will drive even more to break Denuvo. Every game I had with it had some issues, and it took an unofficial Denuvo crack or an official removal of Denuvo to improve performance.
 
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A DRM so bad that devs end up patching it out of their games because it destroys performance
 
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I usually joke around how some pieces are posted as rage-bait for community engagement. This is real rage. Denuvo is one of the worst things that have happened to gaming from the technical side of things.
LOL indeed.

Not only from the technical, it's simply dirty business. This is a company we as customers must not tolerate. I get anti-piracy checks, but that's where it stops.
Oh yes, but whats worse though, a game with this shitty DRM, or a game that needs an always online component to work, eg EpicOnlineServices, EaPlay, Ubiconnect, etc. I would take a game with Denuvo over the latter.
 
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I think the urge to please shareholders with short term revenues is the worst thing that happened from technical side of things
The thing that forced DICE to make a BF2042 in 1.5 years or to release cyberpunk 2077 in that state. Believe me they don't need a Denuvo to make horrendous decisions.



I've seen many reports about denuvo, killing SSDs, exhausting CPU and starting global conflicts, yet they are not backed by proper testing tbh and many games holding Denuvo DRMs run quite fine tbh.
Before you get your pitchforks, I am NOT saying it does not impact performance but in the end if the developers are not doing a proper job they will also botch the DRM implementation, if they force a checks or server api calls for instance too many times etc.

If you have reports from reputable sources I'd be interested tbh because I am far from being an expert on all those things, just that many denuvo games run fine when developers do a proper port, but that's just my own experience talking
I only have some anecdotal evidence:

I tested games with Denuvo enabled and disabled. On older systems it had higher CPU use than on modern systems. HWinfo also shows that with Denuvo enabled there is a lot more activity on SSD, but not drastic, not enough to kill a modern SSD. I tested with older AMD CPUs and Intel with virtualization enabled and disabled. Some versions of Denuvo run a VM, so with virtualization disabled, there is a performance hit, but with it enabled on either AMD or Intel, there was no difference.

With more recent and modern systems, there isn't really a performance issue, none that I've found starting with Zen2 and Rocket Lake.
 

WatchThe80s

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I mean I hate Denuvo as much as the next guy, but is software designed to protect studios from leaks really a bad thing? It shouldn't ever ship in a finished product of course.
If you pay the developers and have a healthy working environment at the company, leaking unfinished games would not happen, unless someone hacks the company.
 
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If you pay the developers and have a healthy working environment at the company, leaking unfinished games would not happen, unless someone hacks the company.
I mean yeah, on one hand that may be true, but on the other: I don't care how pisspoor your pay is, it still doesn't justify leaking content you don't have rights to. If you hate your employer so much, quit.
 
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