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Deus Ex: Mankind Divided will Ship with DirectX 12 Support: AMD

btarunr

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Deus Ex: Mankind Divided is poised to be among the first AAA game releases to take advantage of DirectX 12 out of the box, according to AMD. The game will get a few AMD-exclusive features, including TressFX 3.0 Hair (realistic hair and foliage rendering). The game will include a benchmark tool, letting enthusiasts and hardware reviewers integrate it into their benches. Deus Ex: Mankind Divided will be one of the big AAA game releases in 2016.



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Here's hoping they don't blame the entire story on the Illuminati.
 
The game will include a benchmark tool,

As the article points out, this will be a nice tool to test out the Dx11 vs 12.
 
Here's hoping they don't blame the entire story on the Illuminati.

ILLUMINATI CONFIRMED!

shia-_just_do_it.0.gif
 
Very exciting news! I'm ready!
 
Everyone remember when Bioshock launched with the new & shiny DX10?


..didn't add much to the visuals TBH, but it was still a great game in DX9.


..until games are built with DX12 from the 'ground up', what you see on the screen compared to DX11 will be minimal.
 
Everyone remember when Bioshock launched with the new & shiny DX10?


..didn't add much to the visuals TBH, but it was still a great game in DX9.


..until games are built with DX12 from the 'ground up', what you see on the screen compared to DX11 will be minimal.
There really isn't anything that DX12 adds to make games look better than DX11. It's just better at utilizing the hardware, and getting more out of it.
 
Keep your eyes closed. The Illuminati do not exist and you live in a world exactly as it appears.
 
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So, it sounds like this is a dual DX11 DX12 release, correct? Or am I misunderstanding?
 
I'm NV user and I'm not concerned or care there is AMD "special" game features. I never use the NV game works features most of the time.
 
Mankind Divided :D

The more it gets clear why :D
 
I'm NV user and I'm not concerned or care there is AMD "special" game features. I never use the NV game works features most of the time.

I cant say for sure, but the AMD things are usually open, so Nvidia cards can run them (at a bigger performance impact than the AMD cards).
 
I cant say for sure, but the AMD things are usually open, so Nvidia cards can run them (at a bigger performance impact than the AMD cards).

You can run all NV Gameworks effects on AMD cards, just, much like TressFX, they run a good deal slower. Welcome to hardcore hardware optimization.
 
Not interested in this game. Would like to see the first one remade.
 
All this stuff is really only usable for rendered 3D cutscenes. For gameplay, frankly I don't really care, because it's hardly noticeable. I've seen really good foliage in CoD:Ghosts, Far Cry and Crysis without any HW physics acceleration.
 
It's the new Deus Ex, I could care less if it ships with DX 9.0 for that matter. It's da story...., da characters...
 
It's the new Deus Ex, I could care less if it ships with DX 9.0 for that matter. It's da story...., da characters...

Totally! Starting with Deus Ex: Human Revolution they proved they could effectively reboot the series with mostly excellent gameplay and a great story, pushing that game engine to its limits!

I'm very much looking forward to it!
 
It's the new Deus Ex, I could care less if it ships with DX 9.0 for that matter. It's da story...., da characters...

This.

The last one played smooth - looked pretty and was immersive (for me). And the music was awesome.
 
So, it sounds like this is a dual DX11 DX12 release, correct? Or am I misunderstanding?
Literally every game that uses DX12 will be a DX11 release. I feel like not enough people know that DX12 does not replace DX11 whole-hog like DX11 does with 10, and 10 did with 9, etc. If you want to make a game without all of the low-level optimizations, you still use DX11. And even if you want to make a native DX12 game, you'll still be using DX11 APIs because there isn't a DX12 equivalent for literally every API out there. So any DX12 game is also inherently a DX11 game because not every single API, and not every single process works better without the abstraction layers.
 
Literally every game that uses DX12 will be a DX11 release. I feel like not enough people know that DX12 does not replace DX11 whole-hog like DX11 does with 10, and 10 did with 9, etc. If you want to make a game without all of the low-level optimizations, you still use DX11. And even if you want to make a native DX12 game, you'll still be using DX11 APIs because there isn't a DX12 equivalent for literally every API out there. So any DX12 game is also inherently a DX11 game because not every single API, and not every single process works better without the abstraction layers.

I've never heard it explained this way before, but damn, it sure makes sense!
 
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