System Name | Desktop |
---|---|
Processor | AMD Ryzen 7 5800X3D |
Motherboard | MAG X570S Torpedo Max |
Cooling | Corsair H100x |
Memory | 64GB Corsair CMT64GX4M2C3600C18 @ 3600MHz / 18-19-19-39-1T |
Video Card(s) | EVGA RTX 3080 Ti FTW3 Ultra |
Storage | Kingston KC3000 1TB + Kingston KC3000 2TB + Samsung 860 EVO 1TB |
Display(s) | 32" Dell G3223Q (2160p @ 144Hz) |
Case | Fractal Meshify 2 Compact |
Audio Device(s) | ifi Audio ZEN DAC V2 + Focal Radiance / HyperX Solocast |
Power Supply | Super Flower Leadex V Platinum Pro 1000W |
Mouse | Razer Viper Ultimate |
Keyboard | Razer Huntsman V2 Optical (Linear Red) |
Software | Windows 11 Pro x64 |
We aren't ready for RT when it sets us back entire generations of graphics performance...
System Name | 06/2023 |
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Processor | R7 7800X3D |
Motherboard | ROG STRIX B650E-I GAMING WIFI |
Cooling | Custom 240mm cooling (for CPU) with noctua nfa12x25 and Phantek T30 |
Memory | 32gb Gskill 6000 CL30 |
Video Card(s) | RTX 4070 dual asus deshrouded with 120mm NF-A12x25 |
Storage | 2tb samsung 990 pro + 4tb samsung 870 evo |
Display(s) | Asus 27" Oled PG27AQDM + Asus 27" IPS PG279QM |
Case | Ncase M1 v6.1 |
Audio Device(s) | Steelseries arctis pro wireless + Shure SM7b with Steinberg UR |
Power Supply | Corsair SF750 Platinum |
Mouse | Corsair scimitar pro (this mouse need an overall guys pls) + Logitech G Pro wireless with powerplay |
Keyboard | Sharkoon purewriter |
Software | windows 11 |
Benchmark Scores | Over 9000 ! |
Of course they like the raytracing approach. Because they are lazy bastards and just blasting rays at things and recording their bounce is literally the most brute force approach one can think of. ANd no, itz's not art design and workarounds. I call BS on all that which is yet another NVIDIA's attempt to make everything we had for years gone from the history because now thy have RTX. Just like they erased alt he physics when they pushed PhysX.
Here's CryEngine from 2014 doing actual realistic real-time reflections:
There is nothing pre-computed or fixed for doing this. Engine simply has to do it in real-time because you can actually see individual items from the world inside the reflections. FOUR YEARS AGO (at least video was made then, which means it can be even older). Four years in gaming industry is like eternity. So, there's that... Sure ray tracing looks more precise, but do we really need that kind of precision NOW when they clearly can't deliver good enough performance? Frankly, no.
Another one...
...from 5 years ago.
Skyrim engine from 4 years ago (with some mods I'm assuming)...
Perspective and distance correct reflections.
Processor | R7 5700x |
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Motherboard | MSI B450i Gaming |
Cooling | Accelero Mono CPU Edition |
Memory | 16 GB VLP |
Video Card(s) | RX 7900 GRE Dual |
Storage | P34A80 512GB |
Display(s) | LG 27UM67 UHD |
Case | none |
Power Supply | Fractal Ion 650 SFX |
System Name | PCGOD |
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Processor | AMD FX 8350@ 5.0GHz |
Motherboard | Asus TUF 990FX Sabertooth R2 2901 Bios |
Cooling | Scythe Ashura, 2×BitFenix 230mm Spectre Pro LED (Blue,Green), 2x BitFenix 140mm Spectre Pro LED |
Memory | 16 GB Gskill Ripjaws X 2133 (2400 OC, 10-10-12-20-20, 1T, 1.65V) |
Video Card(s) | AMD Radeon 290 Sapphire Vapor-X |
Storage | Samsung 840 Pro 256GB, WD Velociraptor 1TB |
Display(s) | NEC Multisync LCD 1700V (Display Port Adapter) |
Case | AeroCool Xpredator Evil Blue Edition |
Audio Device(s) | Creative Labs Sound Blaster ZxR |
Power Supply | Seasonic 1250 XM2 Series (XP3) |
Mouse | Roccat Kone XTD |
Keyboard | Roccat Ryos MK Pro |
Software | Windows 7 Pro 64 |
Works cited please or you lie.Ray tracing is basically a geometrical optics approximation. It's fairly straightforward solution that solves a lot of problems with reflective surfaces, transparent and reflective, soft shadows from area light, ambient occlusion etc. We have a lot of tricks now in forwards/deferred rendering paths, that make life a lot harder if you will try to achieve at least something similar to what ray tracing can do simple by design. The only problem is performance. It's really good that someone with a market share and resources pushing it. Look at OTOY and Brigade, and Imagination Technologies hardware they demonstrated with UE4 ray tracing few years ago. It is possible if you are willing to make a dedicated hardware. I hope that AMD and Intel will hop on that train soon and it'll end up in some next generation of consoles to speed up adoption.
Processor | Ryzen 7800X3D |
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Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
Downgraded how or why? Compared to what was shown in the RTX demos? Probably. On the other hand we would not want all the excessive effects like all very reflective surfaces or badly performing stuff in actual games anyway.Wouldn't be too suprising if the other RTX showcase games will also get downgraded...
Maybe you should look up QuakeRT or Pantaray. For people like me that remember weird stuff, this whole RTX thing and the discussions behind it are hilarious.Someone has to get the ball rolling
System Name | Grunt |
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Processor | Ryzen 5800x |
Motherboard | Gigabyte x570 Gaming X |
Cooling | Noctua NH-U12A |
Memory | Corsair LPX 3600 4x8GB |
Video Card(s) | Gigabyte 6800 XT (reference) |
Storage | Samsung 980 Pro 2TB |
Display(s) | Samsung CFG70, Samsung NU8000 TV |
Case | Corsair C70 |
Power Supply | Corsair HX750 |
Software | Win 10 Pro |
Why? RTX a weak card?
Works cited please or you lie.
System Name | Starlifter :: Dragonfly |
---|---|
Processor | i7 2600k 4.4GHz :: i5 10400 |
Motherboard | ASUS P8P67 Pro :: ASUS Prime H570-Plus |
Cooling | Cryorig M9 :: Stock |
Memory | 4x4GB DDR3 2133 :: 2x8GB DDR4 2400 |
Video Card(s) | PNY GTX1070 :: Integrated UHD 630 |
Storage | Crucial MX500 1TB, 2x1TB Seagate RAID 0 :: Mushkin Enhanced 60GB SSD, 3x4TB Seagate HDD RAID5 |
Display(s) | Onn 165hz 1080p :: Acer 1080p |
Case | Antec SOHO 1030B :: Old White Full Tower |
Audio Device(s) | Creative X-Fi Titanium Fatal1ty Pro - Bose Companion 2 Series III :: None |
Power Supply | FSP Hydro GE 550w :: EVGA Supernova 550 |
Software | Windows 10 Pro - Plex Server on Dragonfly |
Benchmark Scores | >9000 |
The Darkplaces quake (that's quake 1) engine also supports ray tracingMaybe you should look up QuakeRT or Pantaray. For people like me that remember weird stuff, this whole RTX thing and the discussions behind it are hilarious.
https://software.intel.com/en-us/articles/quake-wars-gets-ray-traced
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
Are you sure? I could not find anything about that with a quick search.The Darkplaces quake (that's quake 1) engine also supports ray tracing
Why hilarious?Maybe you should look up QuakeRT or Pantaray. For people like me that remember weird stuff, this whole RTX thing and the discussions behind it are hilarious.
https://software.intel.com/en-us/articles/quake-wars-gets-ray-traced
Why hilarious?
To be honest, Ray Tracing isn't really a very efficient task for GPUs. RTRT is still far from playable on GPGPU - that's why Nvidia went for RT ASIC.GPUs faster for graphics processing tasks, who knew ? I don't find it this amazing since they had to portion off space on a humungous GPU for dedicated HW to handle RT or some aspect of it. I'd have been amazed if they implemented it without an enormous penalty.
System Name | RyzenGtEvo/ Asus strix scar II |
---|---|
Processor | Amd R5 5900X/ Intel 8750H |
Motherboard | Crosshair hero8 impact/Asus |
Cooling | 360EK extreme rad+ 360$EK slim all push, cpu ek suprim Gpu full cover all EK |
Memory | Gskill Trident Z 3900cas18 32Gb in four sticks./16Gb/16GB |
Video Card(s) | Asus tuf RX7900XT /Rtx 2060 |
Storage | Silicon power 2TB nvme/8Tb external/1Tb samsung Evo nvme 2Tb sata ssd/1Tb nvme |
Display(s) | Samsung UAE28"850R 4k freesync.dell shiter |
Case | Lianli 011 dynamic/strix scar2 |
Audio Device(s) | Xfi creative 7.1 on board ,Yamaha dts av setup, corsair void pro headset |
Power Supply | corsair 1200Hxi/Asus stock |
Mouse | Roccat Kova/ Logitech G wireless |
Keyboard | Roccat Aimo 120 |
VR HMD | Oculus rift |
Software | Win 10 Pro |
Benchmark Scores | laptop Timespy 6506 |
So not because of Caustic Ip then expert?.To be honest, Ray Tracing isn't really a very efficient task for GPUs. RTRT is still far from playable on GPGPU - that's why Nvidia went for RT ASIC.
Actually, RT is more like tasks that we usually run on CPUs. Each ray (or group of parallel rays) is traced in a single thread. It moves through different matter, it bounces and diffracts. It's a complicated serial problem and running it on GPGPU means massive number of cycles.
CPU rendering workstations (high-core Xeons) are still doing pretty well agains best GPUsdespite having 50 or 100 times less cores.
Why hilarious?
2004: 40 Xeon CPUs doing RTRT in Quake3 at 512x512px @ 20fps - called a great achievement (I remember this one from the press).
2009: 4 Xeon CPUs doing RTRT in ET:QW at 720p @ 20-35fps - fantastic, finally usable without HPC.
2018: a single GPU doing RTRT in BF V at 4K @ 20-30fps - awful, pointless.
And even if you play ET on highest settings and BF on lowest, the difference in details (and minimal requirements) is just enormous.
Are RTX cards too early? Not for those that are fine with 1080p. Everyone else can wait until RTX cards match their requirements. What we have is a PoC, but also a consumer product that gaming studios can work with.
It really doesn't matter when RTRT would be included in GPUs, because it would always mean a significant performance drop from a level that we would be used to at that point.
"Amazingly, this happened in 2004, a time when most people rejected the concept of real-time ray tracing. " - nothing changed.
To be honest, Ray Tracing isn't really a very efficient task for GPUs. RTRT is still far from playable on GPGPU - that's why Nvidia went for RT ASIC.
Actually, RT is more like tasks that we usually run on CPUs. Each ray (or group of parallel rays) is traced in a single thread. It moves through different matter, it bounces and diffracts. It's a complicated serial problem and running it on GPGPU means massive number of cycles.
CPU rendering workstations (high-core Xeons) are still doing pretty well agains best GPUsdespite having 50 or 100 times less cores.
The only reason why it was "impressive" back then is "holy shit, we can actually have this thing moving", because till then, only time we could see such graphics were rendered on rendering farms for hours or days (offline render). When you just have variations of existing, it's less impressive.
Make no mistake, I can't wait the day when entire scene will be ray traced in real-time at 60+ fps at any resolution, even 4K or more. Basically, from there on, we'll basically reach peak realism, only thing we'll be able to build upon will be number of rays and bounces used. And more work on textures and models. There won't have to be "creative" part to achieve effects, they just happen naturally then. But we're still far away from there.
Imagine current ray tracing maturity being somewhere on the level of first pixel shaders when everyone was obsessed over them and they basically only used them to make water...
At the Siggraph 2008 event, NVIDIA demonstrated a fully interactive GPU-based ray-tracer, which featured real-time ray-tracing in 30 frames/second (fps) and a resolution of 1920 x 1080 pixels. The demo saw NVIDIA flex its muscle with using almost every element in ray-tracing for which technology has been developed so far, namely a two-million polygon demo, an image-based paint shader, ray traced shadows, reflections and refractions.
To be honest, Ray Tracing isn't really a very efficient task for GPUs. RTRT is still far from playable on GPGPU - that's why Nvidia went for RT ASIC.
Ray tracing has long been considered too expensive for mainstream rendering purposes. Movie production studios have only recently begun the transition to using it; however, the true cost of ray tracing has been very poorly understood until recently. It is now poised to replace raster graphics for mainstream rendering purposes. Its behavior is very well suited to CPU processors, and scales well with hyper threading and multi-processor configurations. The traditional cache hierarchy associated with CPUs is very effective at managing the external memory bandwidth requirements.
System Name | Gentoo64 /w Cold Coffee |
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Processor | 9900K 5.2GHz @1.312v |
Motherboard | MXI APEX |
Cooling | Raystorm Pro + 1260mm Super Nova |
Memory | 2x16GB TridentZ 4000-14-14-28-2T @1.6v |
Video Card(s) | RTX 4090 LiquidX Barrow 3015MHz @1.1v |
Storage | 660P 1TB, 860 QVO 2TB |
Display(s) | LG C1 + Predator XB1 QHD |
Case | Open Benchtable V2 |
Audio Device(s) | SB X-Fi |
Power Supply | MSI A1000G |
Mouse | G502 |
Keyboard | G815 |
Software | Gentoo/Windows 10 |
Benchmark Scores | Always only ever very fast |
This is the first product that makes RTRT at home possible in real-life gaming. At a decent premium, sure, but you don't need a Xeon server or a cluster to do it. How is that "reinventing wheel"?As Cadeveca points out , Nvidia reinvents wheel, we're not convinced, they buried Caustic over ten years ago Afaik and they Had working Asics that they said could scale well.
Of course the idea isn't new. But the consumer-friendly implementation is first and should remain unmatched for a while. That's the great part.Not a new idea, either, which adds to the hilarity. Let's jump back to 2006:
Processor | Intel i9 9900K @5GHz w/ Corsair H150i Pro CPU AiO w/Corsair HD120 RBG fan |
---|---|
Motherboard | Asus Z390 Maximus XI Code |
Cooling | 6x120mm Corsair HD120 RBG fans |
Memory | Corsair Vengeance RBG 2x8GB 3600MHz |
Video Card(s) | Asus RTX 3080Ti STRIX OC |
Storage | Samsung 970 EVO Plus 500GB , 970 EVO 1TB, Samsung 850 EVO 1TB SSD, 10TB Synology DS1621+ RAID5 |
Display(s) | Corsair Xeneon 32" 32UHD144 4K |
Case | Corsair 570x RBG Tempered Glass |
Audio Device(s) | Onboard / Corsair Virtuoso XT Wireless RGB |
Power Supply | Corsair HX850w Platinum Series |
Mouse | Logitech G604s |
Keyboard | Corsair K70 Rapidfire |
Software | Windows 11 x64 Professional |
Benchmark Scores | Firestrike - 23520 Heaven - 3670 |
Same can be said of the 10 series cards for 4K. But ppl werent complaining too hard on thatBut it highlights the price of the initial cards. It's a lot of cash for minimal return on effects.
System Name | RyzenGtEvo/ Asus strix scar II |
---|---|
Processor | Amd R5 5900X/ Intel 8750H |
Motherboard | Crosshair hero8 impact/Asus |
Cooling | 360EK extreme rad+ 360$EK slim all push, cpu ek suprim Gpu full cover all EK |
Memory | Gskill Trident Z 3900cas18 32Gb in four sticks./16Gb/16GB |
Video Card(s) | Asus tuf RX7900XT /Rtx 2060 |
Storage | Silicon power 2TB nvme/8Tb external/1Tb samsung Evo nvme 2Tb sata ssd/1Tb nvme |
Display(s) | Samsung UAE28"850R 4k freesync.dell shiter |
Case | Lianli 011 dynamic/strix scar2 |
Audio Device(s) | Xfi creative 7.1 on board ,Yamaha dts av setup, corsair void pro headset |
Power Supply | corsair 1200Hxi/Asus stock |
Mouse | Roccat Kova/ Logitech G wireless |
Keyboard | Roccat Aimo 120 |
VR HMD | Oculus rift |
Software | Win 10 Pro |
Benchmark Scores | laptop Timespy 6506 |
Look ,I think genuinely you're stuck in your own perspective here, you have a 1050 so clearly game at 1080p , even console gamers are edging away from 1080@60.This is the first product that makes RTRT at home possible in real-life gaming. At a decent premium, sure, but you don't need a Xeon server or a cluster to do it. How is that "reinventing wheel"?
Sorry to say this, but it seems like many of you just heard about RTRT for the first time...
Of course the idea isn't new. But the consumer-friendly implementation is first and should remain unmatched for a while. That's the great part.
RTRT itself is nothing special... at least for me.
Again: it seems like some people here just had their first contact with this idea. But they quickly found info that someone has done it already 10 years ago, so it's clearly nothing special.
I guess on this forum the only exciting thing about games is more fps. Booooring.
Look ,I think genuinely you're stuck in your own perspective here, you have a 1050 so clearly game at 1080p , even console gamers are edging away from 1080@60.
I will likely get one somehow at some point jyst to try , but I insist on high res and Qi so it's not for me, i know this.
Still I'm not saying it's rubbish just that it'll be rubbish to me and many others.
And RTRT isn't new, you definitely are not the only one who knows what is what here ,you talk a lot, doesn't mean it's worth reading.
And Nvidia invented a cheaper(in computation) algorithm and the hardware, to run a less then equal version of Raytracing (it is not fully Raytraced) yet still heavily impact performance , im not paying over odds for that.
By the sound of it a 2080ti should play pretty much any present game at 4k@60 without Rtx or some games with Rtx on at 1080@60.
Those two resolutions work just fine on my monitor but do you really believe I or any other 4k owner Ever goes down to 1080.
Also because of this ,ie a 2080/2080ti owner is going to connect it to a pretty Decent monitor, they're not then going to be happy playing the Latest AAA games at 1080 and swapping back to 4k for everything else ,so i expect dev adoption to die off, even with big NV money about.
You should keep using the 1050 card strategy. It's really going well.Look ,I think genuinely you're stuck in your own perspective here, you have a 1050 so clearly game at 1080p , even console gamers are edging away from 1080@60.
Well, we've already established that my knowledge is limited by what I read and your comes from owning. I do hope you'll get an RTX card at some point and your rendering knowledge will explode. It's worth it.And RTRT isn't new, you definitely are not the only one who knows what is what here ,you talk a lot, doesn't mean it's worth reading.
You have literally no idea what you're talking about. :-DAnd Nvidia invented a cheaper(in computation) algorithm and the hardware, to run a less then equal version of Raytracing (it is not fully Raytraced) yet still heavily impact performance