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Dragon Age: The Veilguard Performance Benchmark

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@Garrus
Happy you are enjoying it, mate. Not my cup of tea though. I prefer my action games with good enough depth to combat mechanics and enemy design (this has neither) and my RPGs with actual systemic options and variety. I personally found the game mid as hell during my time with it on console, but I admit that my standards are sky high nowadays and I have no time for mediocrity. It’s not an actual RPG in any way, shape or form and the combat… let’s just say I am now re-playing Ninja Gaiden 2 Sigma and… yeah. BioWare can’t design an action combat system to save their life, never could. Closest they came was ME3, in MP particularly, though that was more of a cover shooter.

On a random side-note - which brain surgeon at Bio made the baffling decision to get rid of greatswords in Veilguard? Like… WOT? They were a staple Warrior weapon in every prior game, what the hell?
 
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It implies RDNA3 has too little cache. 7900XTX goes from slower than 4070Ti at 1080p to faster than 4080S at 4K. I've seen similar things in other games.
This implies the complete opposite, the larger caches on RDNA3 better amortizes performance loss the more you have to go to main memory when compared to Nvidia. It wouldn't make sense in first place as AMD cards have more cache.

It's not like everything is either small enough to fit into the cache or not, you always have to go to VRAM anyway but larger caches will still improve performance if the memory access is coalesced (which it almost always is on GPUs) even if all the data doesn't fit into the cache.
 
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@Onasi No greatswords!? Are you (self censors) freaking kidding me. Like how do you not have greatswords... You know what, given the decisions they made elsewhere, I should not be surprised.
 
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going to be a funny sight once more and more games have RT on at the lowest settings - AMD will simply not be able to keep up with nvidia

Not sure why you'd make this comment on a performance discussion for a game that doesn't have RT at the lowest settings, "nvidia enjoyer".

Regardless, by the time such a thing becomes standard practice, AMD's architectures should already have significantly better RT performance across all price points. RDNA4 is already a step in that direction, and UDNA should solidify it further.


The game is failing because bad writing and stuff that you can't say here, people are just dancing around the issue.
People are indeed dancing around the elephant in the room about Veilguard and it's been really funny watching all the podcasts with politically correct influencers/youtubers avoiding the subject like the plague.

However, of what can be said the dialog is terrible and so is the art direction. And I just can't look at Veilguard's footage without noticing the characters' giant heads.
 
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@Onasi No greatswords!? Are you (self censors) freaking kidding me. Like how do you not have greatswords... You know what, given the decisions they made elsewhere, I should not be surprised.

Wait for the dlc:
1730757489097.png

DA- Greatswords :D
 
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Benchmark Scores Benchmarks in 2024?
Many people consider this to be pretty well optimized compared to many recent titles, but you can barely achieve 4K60 on a 4090, without RT, and you're not even close to 1080p60 on 60-class cards.

It's a sad situation when it comes to GPU requirements in games. This game looks fine from a technical standpoint (I really don't like the art style), but I feel it should be running much better with what it offers visually. At least it doesn't stutter, which is by far the biggest technical issue in modern games.

One thing I really like about this game is the hair, both the look and physics. But I've never played a single BioWare game, and it doesn't look like it's going to change.
 
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Many people consider this to be pretty well optimized compared to many recent titles, but you can barely achieve 4K60 on a 4090, without RT, and you're not even close to 1080p60 on 60-class cards.

It's a sad situation when it comes to GPU requirements in games. This game looks fine from a technical standpoint (I really don't like the art style), but I feel it should be running much better with what it offers visually. At least it doesn't stutter, which is by far the biggest technical issue in modern games.

One thing I really like about this game is the hair, both the look and physics. But I've never played a single BioWare game, and it doesn't look like it's going to change.

No the game runs way better than that. Put it on medium or high. The hair takes all the power.

@Garrus
Happy you are enjoying it, mate. Not my cup of tea though. I prefer my action games with good enough depth to combat mechanics and enemy design (this has neither) and my RPGs with actual systemic options and variety. I personally found the game mid as hell during my time with it on console, but I admit that my standards are sky high nowadays and I have no time for mediocrity. It’s not an actual RPG in any way, shape or form and the combat… let’s just say I am now re-playing Ninja Gaiden 2 Sigma and… yeah. BioWare can’t design an action combat system to save their life, never could. Closest they came was ME3, in MP particularly, though that was more of a cover shooter.

On a random side-note - which brain surgeon at Bio made the baffling decision to get rid of greatswords in Veilguard? Like… WOT? They were a staple Warrior weapon in every prior game, what the hell?

Maybe because I am playing Mage at 120fps and it feels good having a daggar, orb, staff, staff beam heavy, clicking mini game for projectiles, dual element range laser, etc.

I will play the game again after RTX 5000 comes out with the warrior.
 
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The thing I have seen while playing a bit of Veilguard is that is is completely trying to annihilate my CPU (i7 14700k). CPU usage seems to be through the roof and my temps are at like 90-100c (It's being cooled by a NH-D15S) which is wild to me since no other game I have played has done this to the CPU. I have a ROG 4080 paired with it and it seems like the GPU is doing fine but god damn, the CPU is being decimated by this game.
 
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Based on AMD's driver notes,the driver that supports the game is 24.20.19.05 which was released on 2/11 and not 24.10.1(22/10),it would be good to know if there is a difference in the performance of the bench (not that we would expect anything shocking) but it would be good to know because the 24.10.1(22/10) does not have the optimizations of 24.20.19.05,anyway,great job once again,thank you.
 
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Many people consider this to be pretty well optimized compared to many recent titles, but you can barely achieve 4K60 on a 4090, without RT, and you're not even close to 1080p60 on 60-class cards.

It's a sad situation when it comes to GPU requirements in games. This game looks fine from a technical standpoint (I really don't like the art style), but I feel it should be running much better with what it offers visually. At least it doesn't stutter, which is by far the biggest technical issue in modern games.

One thing I really like about this game is the hair, both the look and physics. But I've never played a single BioWare game, and it doesn't look like it's going to change.
Actually, the CPU requirements are much worse. Game is horribly CPU bound. Check forest area for example


Sure, you might say, that's a 12900k bro, ill get a 7800x 3d and hit 200 fps. Oh well

 
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Funny is this after 6 years since first RTX card released only in 5-6 games are worth to turn on RT
and that relates to my point how...?
when the first several generations of pixel shader supporting graphics cards launched in the early 2000s, there were barely any games that were worth turning on pixel shader effects unless you were interested in murdering your FPS too, so your point being...?

sour grapes, i would guess

Not sure why you'd make this comment on a performance discussion for a game that doesn't have RT at the lowest settings, "nvidia enjoyer".
because in every game that has RT and isn't AMD sponsored (read: uses RT to great extent) they fall behind, and at one point RT will be on at lowest settings, much like pixel shader effects were

Regardless, by the time such a thing becomes standard practice, AMD's architectures should already have significantly better RT performance across all price points. RDNA4 is already a step in that direction, and UDNA should solidify it further.
wishful thinking. rdna 3 is a flop - the only 7900 xtx models worth buying (nitro+, etc.) draw more power than a 4090 to put out less raster and RT performance; they also draw more power than a 4080, while putting out inferior RT performance, and only beating those cards in raster (and sometimes not even)

if you think they'll catch up to nvidia in RT performance in the next gen or two, with an R&D budget orders of magnitude less than what nvidia has, then all i can say is lol, because that assumes nvidia will not improve their RT performance in any of their future architectures, which is pure copium and delusion
 
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Actually, the CPU requirements are much worse. Game is horribly CPU bound. Check forest area for example

Sure, you might say, that's a 12900k bro, ill get a 7800x 3d and hit 200 fps. Oh well

CPU performance is a different issue. Games will scale indefinitely with bigger GPUs, but not with bigger CPUs. This game does seem to be well-threaded, but you're still limited by the main thread.

If you take a Ryzen 7600 and 7800X3D, the latter is about 25% faster on average, but it's so much more expensive (yet it's still nothing compared to a 4090). A 7600 will give you a great experience considering you're not going to be using ray tracing on most GPUs, and it costs less than $200.
But the hit on the CPU from ray tracing is crazy.

We're limited by CPU architectures, which are evolving very slowly. And unlike GPUs, you can't just add more cores and get more FPS.
 
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This is "YES"
This is "NO GOD! PLEASE NO!!! NOOOOOOOOOO"
 
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The Bioware manager who approved THIS.
Please start playing games! Tetris, maybe?


I need mods to return the old good character design.
 
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I find it interesting how Nvidia & AMD just flipped in how good they scale at lower resolutions. It was a big criticism for Ampere vs RDNA2.

It implies RDNA3 has too little cache. 7900XTX goes from slower than 4070Ti at 1080p to faster than 4080S at 4K. I've seen similar things in other games.

AMD added dual-issue FP32 to RDNA3, which improves performance in cases where a shader exceeds Wave32 width. As resolution increases, the occurence of wider shaders increases.
In short: RDNA3 speeds up compared to RDNA2 at higher resolutions.

Nvidia did the same thing back with Ampere, but their superior front-end allowed them slightly more flexibility than AMD's approach.
 
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Another victory for Nvidia

Nvidia cards doing better in 1440p and 1440p with RT enabled

Native 4K results won't matter for most people because minimum fps is below 60fps on best AMD GPU... If you play at 4K, you will most likely use DLSS/FSR which changes the results. Memory bandwidth advantage of 7900XTX will likely be useless when use FSR because it will upscale from lower resolution...
 
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In this game the resistances are too high, if you are a mage.

I do 15 damage with the "resistant" type to the boss. 300 with the vulnerable. Yikes. Imagine a 10 minute fight taking 2 hours.

I've been taking down dragons today and I'm having a lot of fun but it is kind of funny the only method is to start the fight, write down the resistances, and then re-load and respec my mage for the fight.

haha

Makes you feel better about dropping 1.5K$+ on a video card.

If you turn off RT and turn off the super hair it runs very fast. For sure the only requirement for this game imo is 10GB of VRAM or higher. Any GPU with 10GB of VRAM or higher will be great. Like The Last of Us.
 
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This game is kinda "Starfield" on PC. Liek, the player base is low to "bother".
Starfield topped at 330k concurrent players on Steam despite being available day 1 on Gamepass and less than stellar reviews on release.

Veilguard got 89k concurrent players on release despite a massively inflated day 1 review score because EA refused to send review codes to any of the highly popular reviewers that failed to show unwavering enthusiasm after the game's preview event.

They're nothing alike.
 
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They're nothing alike
Big title names, big devs, but low player count. The only difference, that Todd gave cool lies on release, so the game got more numbers than actually deserves, but at end, it does not matter.
Ye, maybe Starfield will be slightly popular, because its a sand box.
But my original point was about the game be ded in few months, so nobody will care how this game performs on ur hardware // hardware u want to buy, because you won't play anyway. Kinda like Starfield today, or SW:Outlaw.
 
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Game runs like a pig on the cpu to be fair, 13600k hitting 80 percent usage and hitting 80c
Averages are ok 1 percent lows are ok ish but 0.1’s are anyhow
 
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