- Joined
- Nov 27, 2023
- Messages
- 2,529 (6.39/day)
System Name | The Workhorse |
---|---|
Processor | AMD Ryzen R9 5900X |
Motherboard | Gigabyte Aorus B550 Pro |
Cooling | CPU - Noctua NH-D15S Case - 3 Noctua NF-A14 PWM at the bottom, 2 Fractal Design 180mm at the front |
Memory | GSkill Trident Z 3200CL14 |
Video Card(s) | NVidia GTX 1070 MSI QuickSilver |
Storage | Adata SX8200Pro |
Display(s) | LG 32GK850G |
Case | Fractal Design Torrent (Solid) |
Audio Device(s) | FiiO E-10K DAC/Amp, Samson Meteorite USB Microphone |
Power Supply | Corsair RMx850 (2018) |
Mouse | Razer Viper (Original) on a X-Raypad Equate Plus V2 |
Keyboard | Cooler Master QuickFire Rapid TKL keyboard (Cherry MX Black) |
Software | Windows 11 Pro (24H2) |
@Garrus
Happy you are enjoying it, mate. Not my cup of tea though. I prefer my action games with good enough depth to combat mechanics and enemy design (this has neither) and my RPGs with actual systemic options and variety. I personally found the game mid as hell during my time with it on console, but I admit that my standards are sky high nowadays and I have no time for mediocrity. It’s not an actual RPG in any way, shape or form and the combat… let’s just say I am now re-playing Ninja Gaiden 2 Sigma and… yeah. BioWare can’t design an action combat system to save their life, never could. Closest they came was ME3, in MP particularly, though that was more of a cover shooter.
On a random side-note - which brain surgeon at Bio made the baffling decision to get rid of greatswords in Veilguard? Like… WOT? They were a staple Warrior weapon in every prior game, what the hell?
Happy you are enjoying it, mate. Not my cup of tea though. I prefer my action games with good enough depth to combat mechanics and enemy design (this has neither) and my RPGs with actual systemic options and variety. I personally found the game mid as hell during my time with it on console, but I admit that my standards are sky high nowadays and I have no time for mediocrity. It’s not an actual RPG in any way, shape or form and the combat… let’s just say I am now re-playing Ninja Gaiden 2 Sigma and… yeah. BioWare can’t design an action combat system to save their life, never could. Closest they came was ME3, in MP particularly, though that was more of a cover shooter.
On a random side-note - which brain surgeon at Bio made the baffling decision to get rid of greatswords in Veilguard? Like… WOT? They were a staple Warrior weapon in every prior game, what the hell?