I discovered an interesting phenomenon.
Keep "Volume Smoothing" (similar to loudness equalization) off.
"Treble Enhance" or "Dialog Clarity" as you like, no matter how you set it.
The focus is on "Bass Boost":
1. Keep its switch on;
2. First set the slider to a higher value (for me just > 20);
3. Then
**quickly** slide it to the 0 position (You can also click directly on the left side of the progress bar, as long as it is the 0 position. It must be 0 and cannot be greater than 0!);
4. You can clearly feel that the sound field has become larger. The larger the value in step 2, the more obvious the effect.
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I tried using EQ to boost the high frequencies, but no matter how I adjusted the EQ, I couldn't achieve this effect.
It sounds more spacious and more realistic now, and I'm curious how this is done.
Putting aside the principles of programming for a moment, I wonder whether the sound we hear in real life is very different from the recorded sound.
Sounds of different frequencies attenuate to different degrees when propagating, which can cause some problems.
For example, when a movie voice actor is recording a slice, he is very close to the microphone. But if in real life we keep a certain distance from the person speaking, the sound will attenuate.
That is to say, the recorded audio and the real sound have different proportions of high, medium and low frequencies.
Sound recorded in a studio, while clearer, may be less realistic. (There is also the reason for space reverberation, we have mixer, ignore it for now)
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In comparison, high frequency seems to account for more in real life.
Low-frequency sounds decay more slowly during propagation, and high-frequency sounds decay faster, which seems to contradict the above.
I second thought about it, not really. In reality, the sounds we hear are often those that have been reflected. High-frequency sound waves are more reflective.