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- Nov 11, 2016
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System Name | The de-ploughminator Mk-III |
---|---|
Processor | 9800X3D |
Motherboard | Gigabyte X870E Aorus Master |
Cooling | DeepCool AK620 |
Memory | 2x32GB G.SKill 6400MT Cas32 |
Video Card(s) | Asus RTX4090 TUF |
Storage | 4TB Samsung 990 Pro |
Display(s) | 48" LG OLED C4 |
Case | Corsair 5000D Air |
Audio Device(s) | KEF LSX II LT speakers + KEF KC62 Subwoofer |
Power Supply | Corsair HX1200 |
Mouse | Razor Death Adder v3 |
Keyboard | Razor Huntsman V3 Pro TKL |
Software | win11 |
Sir
(and of course this is just my personal observation)
you are mixing apples and oranges in your comparison
Try a comparison with Ray Tracing ON at 3840x2160 or 4092x2160 max visual candy, no DOF, no motion blur, max othwr settings (ultra and psycho when available) Compared to the same settings with DLSS, there is a lower quality/less detail image rendered on DLSS
your comparison is not with ray tracing ON in both scenarios
and DSR isn’t applicable at 4K,5k and 8k
WITHOUT the DLSS lower resolution cheat, ray tracing cuts in half your performance, but you sacrifice the resolution with DLSS
if you like DLSS that’s fine with me, to each his own,
I’d rather have best visuals at 60 FPS than lesser visuals at 120 FPS
Seems like you are mixing apple and oranges.
You don't have to use Ray Tracing together with DLSS, those are separate features. You can use DLSS with or without RTX. What I just showed you is that when you normalize performance, DLSS can give you better image quality than native with the help of DSR, DSR works for 5K and 8K too.
Yeah I don't think you can get 60fps with Ultra RT at 4K without DLSS, more like 30fps, which is unplayable
If native resolution DLSS looks a little blurry you can use Image Sharpening in the NVCP, problem solved. If you think DLSS is just using lower resolution then you just don't know how it works

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